Search results

  1. S

    Narrative Space Options for non-spellcasters

    I don't think you can talk about narrative in D&D without looking at what 4e tried, even if its not a direction you want to end up. Take a fighter for instance. One thing we expect her to be able to do is prevent enemies from targeting her allies. This could be achieved partially in 3x by...
  2. S

    Free Will and Story

    Yup.
  3. S

    Free Will and Story

    By then you're immune to fire so it doesn't matter. Irrelevant. There are simple ways around any of those issues with other spells or in 3x metamagic feats or other magic items. The point isn't in the details, it's in the capacity to do it. What ability to change the narrative does the fighter...
  4. S

    Free Will and Story

    I agree. Players tend to choose based on concept. The issues comes when the fighter doesn't get to fight the creatures the DM laid in front of them because the wizard has altered the narrative. He's either changed the battlefield, nerfed the bad guys, killed the enemies, or summoned a horde. The...
  5. S

    Free Will and Story

    I believe he was talking about two different events. Giving up class levels in a full caster class is usually a negative. Gaining fire resistance at low levels is no match for gaining miracle at higher levels, which is ultimately what the character is giving up. I would have said Hussar was...
  6. S

    Free Will and Story

    That's my understanding from my PF experience. Reach Spell is far superior. It also came out in 3.5 after Enlarge Spell, probably as a fix. My guess is PF didn't bother to fix it by either removing Enlarge or removing Reach and rewriting Enlarge. There's a bunch of those types of things in 3x/PF.
  7. S

    Free Will and Story

    Let's not forget narrative-balance between Player and DM (which is different than the story-balance between players that is being discussed). That seems to be ignored in D&D (although it's existed to a limited degree with casters in 1e-3e and to a larger degree in 4e with powers and rituals) but...
  8. S

    Free Will and Story

    I never said any such thing. I was talking about the guidelines for creating a god (or at the every least a level appropriate for a god), not creating an appropriate "level" creature for the players to fight. I don't care if the encounter is above or below the party level. The entire point is...
  9. S

    Free Will and Story

    Whatever number is appropriate for the encounter, following the guidelines presented in the rules. If the attacked missed than it missed, life goes on. The DM's goal of shortening the fight would have been better accomplished using the second option of avoiding the players and dealing damage to...
  10. S

    Free Will and Story

    I wouldn't even have said the DM needed to take back the damage, but rather at least allow an attack roll or save to see if it even hit the players or the monster. I just find it fairly suspect when the DM uses a mechanic rule (a line attack) but then ignores another rule (roll to hit). If he...
  11. S

    Free Will and Story

    I think it was because Jim was there first and they were his friends. The new guy (DM) was the one who should have left. At least that's the way I think Jim was perceiving it. A bad time with friends is still better than a bad time alone? I don't know. But I do think that similar questions...
  12. S

    Free Will and Story

    Clearly there is a disconnect between the Player's preference for playing his character as a series of powers and numbers (Mechanics) and the DM's preference for running the game as a story (RP). Neither seemed particularly interested in compromising. The DM, at least to me, killed the...
  13. S

    Free Will and Story

    The DM described the "fix" through rules. You can do this with your power. You can't do that. Rules=Metagame. If the DM had the original deity appear and heal the players, that might have been more narrative. He passed the responsibility to one of the players through rules clarifications, not...
  14. S

    Free Will and Story

    The reference was unintentional from that perspective; I had intended it toward bullying, which I've seen used a lot lately (edited for clarity), but I'll give you the uncharitable read part. It was an emotional read from the players perspective. Perhaps I should have included the same read from...
  15. S

    Free Will and Story

    A point of contention here, the DM didn't try to fix it through narrative means. The DM made another character a god and told them to fix it. That's not even close to the same thing. The DM didn't even try to do it through divine conversation, but rather through the meta-game. If he was going to...
  16. S

    Ending a quest with a last second steal from the players

    Indiana Jones the Artifact. The get out maneuvered when they come out with the artifact. If only they spoke hovitos (or Abyssal). Make the villain several levels above the party, but with a bunch of allies. Then, later in the game, when they're level appropriate or above, they run into the...
  17. S

    Dial Dice

    It's Back! http://www.kickstarter.com/projects/2009301036/dial-dice-0
  18. S

    Free Will and Story

    Agreed.
  19. S

    Free Will and Story

    Agreed.
  20. S

    Best multiclass for a rogue?

    In 3.5 my preferred rogue combo was the teleporting swashbuckler. Rogue/Swashbuckler/Wizard (Conjurer). I think it was Darling Outlaw that allowed the stacking of Sneak Attack for Rogue/Swashbuckler levels. You only needed 2 levels of rogue then it was Swashbuckler for a while, alternating with...
Top