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    Fighters vs. Spellcasters (a case for fighters.)

    I can see that. As I said, I think it works. I think it would work exceeding well in a group of gamers that are familiar with each other and have similar agendas. As a DM I think formalizing some of the intent through quests (major/minor) would be a valuable asset for determining what to focus...
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    Fighters vs. Spellcasters (a case for fighters.)

    Part of the issue here, for me at least, is that the 4e games I have witnessed and the players I know who enjoy it, aren't playing that way. Which is probably why I'm interested in your viewpoint and play style. I haven't come across it in my circle (which started in Maine and now is in...
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    Fighters vs. Spellcasters (a case for fighters.)

    I expect you will. And my thoughts are still being focused so any of it is amendable. What also interesting is that most of it is viewed from myself as a player. As a DM running a similar event, any issues I have might not be as relevant. I tend to DM differently than I play as I have different...
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    Fighters vs. Spellcasters (a case for fighters.)

    Summary of PBP I'm I was going to write out a long drawn out post talking in detail about the experience in regards to the questions and ideas presented in this thread, but it became too much. For the sake of simplicity I'm just going to bullet list a number of things that struck me. Personal...
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    D&D 3.x problem spells in 3.5

    Yes SC. We used it in the Shackled City too. Probably the first time we used it.
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    Fighters vs. Spellcasters (a case for fighters.)

    Couple of things here. I had chosen Intimidate because I wasn't sure which skill would apply to this circumstance not being familiar with 4e skill definitions. My goal was to use my Encounter Power "Come and Get it" to draw the dogs to me. Manbearcat had correctly interpreted that I had wanted...
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    Fighters vs. Spellcasters (a case for fighters.)

    When I run a PF game, I don't attempt to balance anything. I just let it go where it goes. Just because there are balance problems in the 3x/PF framework, doesn't mean the game can't be played with those issues. I also don't ban or disallow any Paizo products in the game, nor did I with 3x no...
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    Fighters vs. Spellcasters (a case for fighters.)

    Didn't you also have a series of really bad rolls in the beginning?
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    Fighters vs. Spellcasters (a case for fighters.)

    You're looking at how the scenario resolved, not how the scenario was set up. The only fixed thing in the scenario with the chamberlain was that he was reluctant. The why didn't exist. There was no "why" prior to the die being rolled by Thurgon. Once the roll was made and Thurgon failed his...
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    Fighters vs. Spellcasters (a case for fighters.)

    You give up Arcane Bond (your familiar or ability to cast a bonus spell per a day) and your 10th level bonus feat to gain the ability to use scrolls as weapons and shields and the 10th level ability to cast scrolls using your ability scores, feats, and caster level. You basically save a crap...
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    D&D 3.x problem spells in 3.5

    Thankfully it can be blocked easily enough with a simple 4th level spell, ray deflection, which, while we're on the topic, is way over powered.
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    Fighters vs. Spellcasters (a case for fighters.)

    Collegiate Wizard is a decent feat. I don't always take it, it depends if there's another wizard in the party or not (which often times there is with a 6 player game). Money isn't usually a big factor for me. It's still a decent choice. I'm not a fan of MotAO. It doesn't improve spells per a...
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    Fighters vs. Spellcasters (a case for fighters.)

    That's certainly understandable and there certainly is risk, but I have found it's very minimal. There are a nice selection of immediate action spells that get you out of danger or increase your odds of success if something unexpected happens. For instance, a spell like blink is significantly...
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    Fighters vs. Spellcasters (a case for fighters.)

    I haven't found it an issue. A wizard I played a couple of years ago had a 10 AC and 50 HP at level 17 and didn't particularly need to worry (saves were pretty low as well). Dispelling usually isn't an issue since there are ways to counter that as well. There are a lot of good spells out there...
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    Fighters vs. Spellcasters (a case for fighters.)

    I haven't found the cost prohibitive since a well played wizard doesn't particular need any magic items (with the exception of Int boosting, pearls of power, a wand or two, and scrolls) and most of their wealth can be put into spellbooks and scrolls. As has been said before, the XP cost is a...
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    First Impressions & Feedback - N.E.W.

    Time is always an abstract concept in RPGs. I think this mechanic gives it some rules while still leaving it abstract. What to use it for is certainly an important question. While I don't have the capacity to play test the game itself at this point, I will attempt to use this mechanic in my PF...
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    First Impressions & Feedback - N.E.W.

    That is rather well done. I hadn't considered a random roll for time depletion but I think it'll work nicely to achieve the effect anxiety. Hats off to you sir.
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    Fighters vs. Spellcasters (a case for fighters.)

    I think there is confusion here, at least from my reading. pemerton is suggesting that there is no weather predetermined until the roll is made. Thus, when the character rolls his weather sense, why not have the player choose the weather? Clearly there was no forethought on the part of the DM to...
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    Fighters vs. Spellcasters (a case for fighters.)

    Let's just hope "trekking" doesn't become a skill . . . in any game. haha
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