Search results

  1. R

    Non-Spellcasting Ranger Houserule

    Good stuff. I like your version the best.
  2. R

    Stormcaster Sorcerer

    Seems fine, I guess. Do note that sorcerers have spells known, not spells prepared.
  3. R

    Help needed badly - Bard, College of Shadows subclass

    Looks fine. Sounds fine. If the bard is already inspiring their allies this ability would only be used in the event that the ally already spent their die on a previous roll, but I could see some bards preferring to wait and see who needs it more. Sounds good. Sounds good. Maybe also add...
  4. R

    Help needed badly - Bard, College of Shadows subclass

    Sounds like you need some...*puts on sunglasses*...Bardic Inspiration. Let's start with structure. Bard subclass is two features at 3rd, with another feature at 6th and the final one at 14th. Looking at the other two colleges, we see that one of the 3rd level features is extra proficiencies...
  5. R

    Way of Iron and Steel (Monk)

    No problem. I always enjoy reading your thoughts on my ideas. I guess I have a hard time explaining my ideas and so get mildly frustrated when people don't understand it the way I do. No fault of yours. Thanks for the input as always.
  6. R

    Way of Iron and Steel (Monk)

    Student of Steel and your version of Lasting Blows are nice improvements, but I'll stick with tweaked versions of the abilities I wrote for the other two. Student of War is boring for a high level ability and I think Skin of Steel was fine at 11th as this subclass should get more than 3 levels...
  7. R

    Way of Iron and Steel (Monk)

    I think you've misinterpreted what I was going for. This started with the idea of a Monk who uses their weapon so much that it becomes a part of them. I'm going to disagree on Flurry of Blows. This subclass should be able to swap out unarmed strikes for weapon attacks as that's the point...
  8. R

    Way of Iron and Steel (Monk)

    I edited my post so that you can pick any martial melee weapon.
  9. R

    Way of Iron and Steel (Monk)

    Not just enemies that have healer allies, but also monsters with regeneration. The point of it is that you strike them in such a way that they can't properly heal themselves. If you have another idea for an ability that would be a good replacement then please share.
  10. R

    Cavalier

    Cavalier (Fighter Martial Archetype) Improved Mount Starting at 3rd level, your extensive training of fighting while mounted gives you multiple benefits. First, your mount has either its normal max hit point total, or four times your fighter level, whichever is higher. Secondly, you only...
  11. R

    What feats are "missing"?

    You're forgetting Rangers and Paladins as well, especially Rangers who don't normally have a spell focus. Paladin's could have a holy symbol on their armor or shield, but it could still be useful to treat their weapon as a focus too.
  12. R

    Way of Iron and Steel (Monk)

    Way of Iron and Steel Monks that follow the Way of Iron and Steel practice with weapons as much as they do their bodies until the two are one. Hands of Iron - Starting when you choose this tradition at 3rd level you gain proficiency with a martial melee weapon. This weapon becomes a monk...
  13. R

    What feats are "missing"?

    I haven't seen anyway to treat a weapon as a spell focus, only the reverse (staff treated as quarterstaff). There could be a feat for this. Perhaps: +1 to either str or dex. Choose one weapon you're proficient in. It is treated as a spell focus for spells cast by you. It is also treated...
  14. R

    Cavalier

    All valid points Khaalis. I guess I was trying to fit too many concepts into the base class, when I really should have tried to find a unifying concept and had the various abilities more as sub-class features. Having said that, I've come to the realization that there is no unifying concept, so...
  15. R

    How much damage to a single target is fair at 3rd level?

    I'm confused, is it strength to attack and dex to damage, or would it work like a thrown melee weapon? If the caster throws it, they don't get to use their magic attack bonus to make the attack?
  16. R

    [House Rule] Better Land Druids

    Ooh, sounds like fun.
  17. R

    Blackguard

    Yeah, I only came up with these since you said that the lack of Channel Divinity was a problem. I'll just scrap the first two and think on your suggestion for the third. I may think up something different entirely. I should look over the various MM fiends for inspiration! Thanks for all the...
  18. R

    [House Rule] Better Land Druids

    The only problem I see, is that a lot of spells prepared may mean too many options. It could grind the game to a halt if the player is overwhelmed with all the different spells they can cast.
  19. R

    How much damage to a single target is fair at 3rd level?

    I just realized there's only one single target 3rd level spell and that's vampiric touch, which isn't the best spell for a comparison. I still stand by my suggestions, so if you really want it to be a 3rd level spell, I'd reduce the damage increase with higher slots. If you think that'd make...
  20. R

    How much damage to a single target is fair at 3rd level?

    It seems a bit overpowered compared to Blight, which is 4th level. I'd up it to 4th or drop the higher spells slot damage to 1d8 more each level instead of 2d8. You should be comparing to spells of the same level, not spells of lower level cast in a higher slot.
Top