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    D&D General Supposing D&D is gamist, what does that mean?

    That's a good thing to hear. Any game that doesn't allow some tinkering for the individual table is definitely not for me. I like when groups make the game their own. Maybe house on fire was a bad analogy. Perhaps a leaky pipe in the basement is better? It'll eventually flood if you do...
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    D&D General Supposing D&D is gamist, what does that mean?

    Combat for some reason is one of the few times a separate "mini-game" within the game feels more acceptable to me. Probably just because of what I'm use to. I can see how some games would just have it resolve the same as any other part though.
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    D&D General Supposing D&D is gamist, what does that mean?

    If you feel I'm wasting your time, then feel free to do...anything else. You're definitely coming off as grumpy. Please do something you enjoy and find peace. I said specifically the stuff popping into existence that hasn't been pre-established gave me the feeling of a zany cartoon. Not the...
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    D&D General Supposing D&D is gamist, what does that mean?

    Thank you for the recommendation. I might give it a look. I love Earthsea.
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    D&D General Supposing D&D is gamist, what does that mean?

    Ah, so it's all the same gameplay. No separation of combat from the rest. That would take some getting used to, but I guess that works.
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    D&D General Supposing D&D is gamist, what does that mean?

    Ah, OK. Definitely a different way to do things. You say 2 to 3 dangers and 1 to 3 grim portents. Does the GM decide the number themselves or is it a roll? So each dungeon is less a place to visit and more a house on fire? Do something, or else? I've personally never experienced modules...
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    D&D General Supposing D&D is gamist, what does that mean?

    I have been asking questions, though they've mostly been to AbdulAlhazred. So far I've appreciated their efforts to explains things to me. I'm not dismissing anyone's play. Just because I don't like some of what I'm hearing doesn't mean the whole group of games is written off, just perhaps...
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    D&D General Supposing D&D is gamist, what does that mean?

    I was commenting on just the inventory part, not the whole post. I'll edit for clarity. I don't have time for reading a whole rule set right now. Maybe another day.
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    D&D General Supposing D&D is gamist, what does that mean?

    The PCs should be the main characters, agreed. OK, I guess that's fine. OK, so Blades is out. Thanks for the heads up. Oh, my mistake. When someone mentioned there was no combat system I made the wrong assumption that things like hitpoints would also not be there. Thanks for the clarification.
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    D&D General Supposing D&D is gamist, what does that mean?

    You like it that way, enjoy. Retcons would irk me even if it smoothed play.
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    D&D General Supposing D&D is gamist, what does that mean?

    For genres where combat is relatively frequent, I'd like more concrete rules, with more detailed back and forth between sides. In other genres, where it isn't the focus a single roll might be fine. Also, just because mooks are involved doesn't necessarily mean the combat is meaningless. Also...
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    D&D General Supposing D&D is gamist, what does that mean?

    Ah, OK. I'd only be OK with that in a game replicating the feel of Looney Tunes or some other "zany" cartoon. For serious games, I'd prefer a proper inventory. I'm OK with a mechanic determining number of remaining bullets or wand charges (such as roll a d10, on a 1 you're out), versus...
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    D&D General Supposing D&D is gamist, what does that mean?

    Thanks for the effort in explaining it. Some of that would be OK, but not all the time. Every group I've played in has at least one player who doesn't want the spotlight. Some times that player is me. I definitely don't want to be put on the spot if I'm not in the mood for it. Seems like at...
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    D&D General Supposing D&D is gamist, what does that mean?

    I'm against railroading as well. My preference would be some threats presented to the players that if not dealt with would have consequences to the setting, but I wouldn't want all of them that way. If we're talking fantasy, I'd want a mix of "save the village/kingdom/world" with "let's...
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    D&D General Supposing D&D is gamist, what does that mean?

    Does the GM always have to give hints as to what's about to happen? And do consequences always have to be immediate? Could the PCs killing a character in one session, result in an ambush a few sessions later by yet unseen characters that want revenge for that death? Does the GM need to tell...
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    D&D General Supposing D&D is gamist, what does that mean?

    OK, I'm listening. Give it a fresh go. Pick your fav Story Now game, and without getting into too much detail on mechanics, explain the overall structure and flow of the gameplay that might make it appealing to me. We can break down to more granular details if I have further questions. If...
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    D&D General Supposing D&D is gamist, what does that mean?

    OK, good. I was getting the impression that GM could only react to player input, and could never start anything new. The GM shouldn't have to wait for a player to ask for an ambush for one to occur. Are there any that mix the simulation stuff with the story now stuff? A hybrid might be...
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    D&D General Supposing D&D is gamist, what does that mean?

    My assumptions are solely based on how you and others in this thread have described SN games. So that must mean you didn't describe it accurately enough, I suppose. I made no comments about 5e either way, so I'm a bit confused why you brought it up.
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    D&D General Supposing D&D is gamist, what does that mean?

    Yeah, I'd be frustrated by that type of combat, personally. No thanks.
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    D&D General Supposing D&D is gamist, what does that mean?

    I like surprises too, but I need there to be some logic to them. I need breathing room between action pieces. A climax we've built up to can be intense, but not every part of every session. Are combats based on a single roll then, or do the players just get to decide if they win or lose...
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