there's a 10:1:0.1 ratio of exchange in IHB.
if you put 1000 QP into an object, it only "holds" 100, and anyone using the item for QP would only benefit from 10.
Likewise, if you want to 'make' a quasi-deity out of your cohort, he'd need 10,000 QP (net gain), which means he'd need a net...