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  1. Lobo Lurker

    Planar Heroes; CALLING FERRIX (accepting alternates)

    What does the Celestial Mystic do Ferrix?
  2. Lobo Lurker

    Planar Heroes; CALLING FERRIX (accepting alternates)

    Count the Racial HD for action pt purposes.
  3. Lobo Lurker

    Dropping Alignment Requirements for Paladins

    Nah, you can ditch the alignment easily. But Paladin's still have a Code of Conduct to uphold that's a lot more strict than simple Lawful Good. It sounds to me like what you really want to do is alter the Code, not the alignment.
  4. Lobo Lurker

    OOC - Mad God's Key

    <sigh> If WotC would publish a Hyperlinked PHB/DMG/UA PDF I'd be all over it. Even better if they could integrate the Complete books & Environment books (for an extra charge, of course). I'd love e-versions of the 3 Monstrous Manuals as well. But there's no way in hell that I'd pay the prices...
  5. Lobo Lurker

    Planar Heroes; CALLING FERRIX (accepting alternates)

    10d8+90 (8+8+8+(4x7))+90 (24+28)+90 (52)+90=142
  6. Lobo Lurker

    Scott's Bluff (one-shot DnD 3.5)

    I should note that, even though it's a battle map and initiative has been rolled, you can always attempt Diplomacy (I prefer that it's roleplayed and also accompanied by a skill). Some npcs/monsters are not willing to negotiate, but that doesn't mean you can't try. Just FYI. Not that I'm...
  7. Lobo Lurker

    A Master Races List For D&D

    You forgot Savage Elves... they're in my 3.0 DMG. +2 Dex, -2 Int; Favored Class: Sorceror; I think they have different weapon proficiencies too (bows + spears).
  8. Lobo Lurker

    Who would you pick to design Fourth Edition?

    Steve Kenson, Mike Mearls, Chris Pramas, & MonteCook. Hey, I know it's against your request, but you can't really ask a question like this and then try and limit people's favorite designers. It's like saying, who's your favorite pro-wrestler, but you can't choose the Undertaker, Hulk Hogan, or...
  9. Lobo Lurker

    Planar Heroes; CALLING FERRIX (accepting alternates)

    I'll allow all those feats Tailspinner. Though with a fly speed of 200, I'd hate to see what happens when you double-move or run. ;) Note, that as a Celestial, you'll have Cold Resistance: 10. And I don't know if it's correct or not, but I apply resistances before taking vulnerabilities into...
  10. Lobo Lurker

    OOC - Mad God's Key

    Ease of use... and Wizards isn't about to publish Unearthed Arcana in their SRD, even though it's all open content. I'm rather fond of THIS ONE myself.
  11. Lobo Lurker

    Scott's Bluff (one-shot DnD 3.5)

    You exit would-be Lord Georolds quarters and decend into the belly of Randy Boatswain just in time to spot Scavatch chatting it up with a bunch of mercs. He's got quite a crowd gathered around him. After extracting himself, your group makes it's way around town on your way to the apartment...
  12. Lobo Lurker

    Planar Heroes; CALLING FERRIX (accepting alternates)

    I don't have the draconomicon, but it's by WotC so I'll assume that it's mostly kosher. What feats and what do they do? Incidentally, I statted one of those bad boys out last night. They lack hit points & save bonuses, but that's still one tough character. Pyrex: I think that the lack of spell...
  13. Lobo Lurker

    OOC - Mad God's Key

    Heh, Thanee beat me to it. ;)
  14. Lobo Lurker

    Mad God's Key - Chapter One

    Her cheeks now as red as her hair, inflating emptying in a sad, yet unintentional, parody of a blacksmith's bellows, Nuressa spies Irontusk and nearly flys across the docs to get at him. "I... <gasp> I... <gasp> ...gotch ...now." Hmm, I won't be able to clobber him just yet, too many things in...
  15. Lobo Lurker

    Planar Heroes; CALLING FERRIX (accepting alternates)

    From the SRD: Hound Archons As Characters Hound archon characters possess the following racial traits. * +4 Strength, +2 Constitution, +2 Wisdom, +2 Charisma. * Medium size. * A hound archon’s base land speed is 40 feet. * Racial Hit Dice: A hound archon begins with six levels of...
  16. Lobo Lurker

    Planar Heroes; CALLING FERRIX (accepting alternates)

    Bracers can shift to accomodate just about any creatures arm (except tentacles or fins/flippers). Armors, especially heavy types, are for nominally humanoid forms (head + 2 arms + 2 legs + torso) Shields, you need a hand for this. Humanoid forms only. Amulets; if it's got a neck it can use it...
  17. Lobo Lurker

    Planar Heroes; CALLING FERRIX (accepting alternates)

    Race: Human isn't on the the approved list either. ;) Care to take another stab? Are you sure Divine Oracle is in Complete Arcane? Sounds like it should be in Complete Divine (I don't have my books with me at the moment). What's the gist of the Dragonslayer PrC? What's the gist of the Divine...
  18. Lobo Lurker

    Planar Heroes; CALLING FERRIX (accepting alternates)

    OOPS! HP = 1st 3 hit dice are at maximum. 50% of max for the rest. Example: Odor-us the 6th level Barbarian (Con 10) has 54 hit points (12+12+12+6+6+6). I too have seen a couple lycanthropes in action and both aquitted themselves quite nicely.
  19. Lobo Lurker

    Honeymarsh Academy (D&D3.5) Chapter 2

    Seeks the darkness, grits his teeth and dashes through the flames, trusting his celestial heritage to keep some of the heat off of him. Not seeing the witch anywhere, he'll attack the cat with his longsword. OOC: Charge through flames (if they're still up at my action) and charge the cat.
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