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  1. Lobo Lurker

    Agents of the Inquisition, Warhammer40K (recruiting)

    Shayuri, Comprehend is a 2pt per rank power, not an extra. 1 rank will allow you to understand any language. 2 ranks will allow you to understand and speak any language. Astral Form should cost 8pp. 10 for the 2 ranks and -2pts for the "Takes 1 minute to activate" drawback. This is a drawback...
  2. Lobo Lurker

    Agents of the Inquisition, Warhammer40K (recruiting)

    Relique: Anything is possible. Cloaking fields exist for large space-faring vessels... its not a stretch to say that Dante may have come across some xenotech that allows such a thing on a smaller scale. Heck, the Eldar make extensive use of such technology. Shayuri: :) Tough decisions eh? Yes...
  3. Lobo Lurker

    Lobo's RttToEE game

    Initiative Counts: Vaeryn 23 - shoot arrow (hit 15/dam 4) Karna 22 - cast acid arrow (hit 18/dam 6) Ranulf 18 - move & attack (hit 29/dam 13) Unity 14 - charge, slam (hit 15/dam 9) Leigh 5 - move 20ft closer & cast Bull's Str. Minotaur 2 - charge Leigh +2 att/-2...
  4. Lobo Lurker

    DnD 3.5 (Eberron) Elemental Evil, the Return

    Never mind. I meant the OTHER warforge's player. :)
  5. Lobo Lurker

    DnD 3.5 (Eberron) Elemental Evil, the Return

    Yo! Scribbler, you out there? Hi Guys, please post your PCs to the Rogue's Gallery (link in post #1).
  6. Lobo Lurker

    Invading Space Elves! - for humans only (full)

    stonegod - what is Franklin's alignment? I didn't see it when I was perusing the Rogue's Gallery.
  7. Lobo Lurker

    Agents of the Inquisition, Warhammer40K (recruiting)

    :) Play whatever you like. I'm rather partial to the highly-trained specialist inquisitor, err, interrogator though.
  8. Lobo Lurker

    Agents of the Inquisition, Warhammer40K (recruiting)

    Boost = fine. Astral Projection + Possession is fine (Inq. Gideon Ravenor has that power, actually... though it doesn't work on everyone).
  9. Lobo Lurker

    Lobo's Elven Space Invader's Game

    Miquient says goodbye, rather reluctantly, and joins his shadowy brethren beneath the tree canopy. Within seconds all of them have disappeared into the shadows. Princess Jessa looks up and Lily's gravity defying figure and says "Keep track of that wand. I think that this Miquient and I will...
  10. Lobo Lurker

    Mutant High Issue 1: The house that Xavier Built

    Wi-fi laughs. "Who would resist a look like that? Give me a sec." Kenny locates Pyro again. "Yeah, good old Molly." Kenny smiles and broadcasts to everyone in the group, except Molly. +Humor her, her help is better than her tantrums... I've been here a while and seen one...+
  11. Lobo Lurker

    Agents of the Inquisition, Warhammer40K (recruiting)

    Shayuri, what do you see as the source of your Boost/Regeneration ability? Computers = Cogitators -- Thinking machines were outlawed just after the Age of Strife after the Iron Men (thinking robots) rose up and tried to destroy their masters. AIs were destroyed and replaced with a cogitator, a...
  12. Lobo Lurker

    Agents of the Inquisition, Warhammer40K (recruiting)

    Okay, lets see. Questions... Shayuri: The standard language throughout the Imperium is Low Gothic. Local accents and pidgins might make it unintelligible. High Gothic is spoken by nobles and on Earth. Tech Priests are commonly able to communicate in the language of machines, Machine Speech...
  13. Lobo Lurker

    Mutant High Issue 1: The house that Xavier Built

    He flashes a winning smile, "Easily."
  14. Lobo Lurker

    Agents of the Inquisition, Warhammer40K (recruiting)

    Looks good. ^_^ 4 interested players with good concepts, lets see the characters. Character Creation: Power Level 9, 160 Points; maximum trade-off +4/-4
  15. Lobo Lurker

    Agents of the Inquisition, Warhammer40K (recruiting)

    The higher one rises in the Cult of the Machine, the more your body gets replaced with augmetics (cybernetics). High-level tech priests are full-conversion cyborgs, with only their brains (and not even all of that) as the only organics left in them). Cyberkinesis would be appropriate as you...
  16. Lobo Lurker

    Agents of the Inquisition, Warhammer40K (recruiting)

    I'm thinking PL 9-ish... haven't decided on the amount of points though.
  17. Lobo Lurker

    Agents of the Inquisition, Warhammer40K (recruiting)

    In 40k books I've read... Eisenhorn - Telepathy, Mind Control (daemons only), Banishment, Summoning Nisrys - precog, esp Sarpedon - Emotion Control (area, fear/despair only), Mental Communication (limited, cannot 'hear') Ravenor - TK, Telepathy, Mind Switch, Mind Control, Astral Projection...
  18. Lobo Lurker

    Agents of the Inquisition, Warhammer40K (recruiting)

    Psykers are defined as having psychic ability, but in practice psyker powers are just Warhammer 40K's name for magic. Telepathy, Telekinesis, Pyrokinesis, Cryokinesis, Psychokinesis, Mind Control, Electrical Control, Life Control, Healing, Possession, Astral Projection, Cyberkinesis, Boost...
  19. Lobo Lurker

    Agents of the Inquisition, Warhammer40K (recruiting)

    Really, a Space Marine would drive everyone bonkers... they don't sleep, they don't rest. The rest of you can keep up or die. They're fanatics. The Sisters of Battle are like human-sized space marines w/out all the super-human abilities. They're a more viable alternative, points and...
  20. Lobo Lurker

    Agents of the Inquisition, Warhammer40K (recruiting)

    The Gray Knights are tasked to the Ordo Malleus (the daemon hunters). The Deathwatch to the Ordo Xenos (the alien hunters). Honestly, as powerful as a typical space marine is, a Gray Knight is head and shoulders above that by dint of better equipment and training... every single one of them is a...
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