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    D&D 5E (2024) Rogue Weapon mastery and Pact weapons

    The melee only limit is more from Booming Blade. If going ranged you have to use TS like the OP had initially.
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    D&D 5E (2024) Rogue Weapon mastery and Pact weapons

    A 2 level Warlock dip grants 3 Invocations, you can go Pact of Blade so that you can stay SAD, then AG + RB. But yes it's melee only.
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    D&D 5E (2024) Rogue Weapon mastery and Pact weapons

    So on the assumption that attack cantrips like True Strike do work with Agonizing Blast, then Booming Blade is probably the better choice given that the AB damage would also apply for the secondary damage of BB if triggered. And Repelling Blast has similar wording so should also be applicable...
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    D&D General Ships & spellcasters

    For regular run of the mill merchants it's simply too expensive to hire wizards/sorcerers, after all those in need of money can make plenty without leaving their tower which is much safer. Though crafting and selling Wands of Fireball is perhaps one of those money making ways. I haven't really...
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    D&D General Pope Wars, nothing but Pope Wars

    To solve the whole Commune/Divination problem you just need something answering on each side of the schism, it doesn't really have to be who the Clerics think is answering though. So you could for example have one side having their spells/prayers being answered by Asmodeus without them...
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    D&D 5E (2024) "Sword" and Board Build?

    The new Defensive Duelist is probably a better choice then using Shield spell for S+B characters. It limits your weapon selection, which means no PAM but will give you way more mileage then the Shield spell would. That said MI as the origin feat for Shield can make a lot of sense for some...
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    D&D General Which 3.0/3.5 Prestige classes would make good 5e subclasses? (+)

    I'd like to see them visit the divine assassin theme, there were several prestige classes that covered it but I can't really remember which ones I liked best. In any case it Rogue subclass that gets divine magic/abilities.
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    D&D General Languages suck in D&D.

    At the risk of breaking political/religious posting rules, he doesn't actually exist. In a fantasy world where gods aren't just made up stories we tell each other and actually do exist then why would we think a god of knowledge and writing wouldn't promote literacy?
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    D&D General Languages suck in D&D.

    Ogma is a Celtic deity of writing.
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    D&D General Languages suck in D&D.

    Debateable, and wouldn't be at the same level of belief since even rural farmers will have seen actual magic with their own eyes rather then simply believing in stories, or not knowing how something happened and assuming it's magic. On top of which the magic that people believed was stuff like...
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    D&D General Languages suck in D&D.

    Of course it depends on the campaign world which is precisely why treating real life Earth as prime example is wrong, most campaign worlds are so vastly different then what happened in real life that it's a bad basis. A rural farmer in a fantasy world has a much bigger incentive to give their...
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    D&D General Languages suck in D&D.

    Why? In a world were in theory anybody can learn magic by reading/studying it would make complete sense for literacy rates to be much higher then they were in the real world.
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    D&D General Languages suck in D&D.

    For sure, which is why I brought up things like travel, in a world with sky ships where people can easily travel then major cities aren't going to be as isolated as they were on Earth. Literacy levels is typically assumed to be at more modern levels in a D&D world rather then historical levels...
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    D&D General Languages suck in D&D.

    And if we look at the colonization of the America's we see the opposite the native languages have been almost wiped out completely and even when the empire fell (Britain/Spain) the previous languages didn't re-surge and likely never will and it takes work to keep them alive which is why Quebec...
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    D&D General Languages suck in D&D.

    There is generally more trade, ships tend towards renaissance era then the "medieval" baseline, it's not just PCs.
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    D&D General Languages suck in D&D.

    That answer depends on how humans came into existence? In most fantasy worlds it isn't evolution, so for instance if a large group who all spoke the same language were transported from a different world into this one, then yeah they speak the same language and even as they spread out and grow...
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    D&D General Languages suck in D&D.

    In most D&D game worlds Humans are by far the most populous species and cover pretty much the whole world with only small pockets for other races. So Common as the Human racial language is a pretty standard default assumption. If you want to travel anywhere on the surface world you pretty much...
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    D&D General Good Lingering Injury table?

    As mentioned you have to figure out what you want the player experience to be when they get an injury. But here's a quick summary of my houserules for when we want to play with injuries. Injuries have 3 severity levels determined by a d20 roll Superficial (17-20) which is usually a small...
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    D&D General Languages suck in D&D.

    It's worth mentioning that PCs all knowing common + at least one other language is an Adventurer thing and not necessarily a world building thing where everyone everywhere knows common. I don't have the new MM, but in the 14 version lots of creatures don't know Common. Gnolls only know Gnoll...
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    D&D General Languages suck in D&D.

    Which is perfectly fair, but one of the few gameplay mechanics that uses language is spells that require the target to understand you such as Command or Suggestion. But that becomes totally irrelevant when everybody speaks common, and is a sort of indirect power boost for those spells which kind...
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