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  1. CandyLaser

    D&D General When to know a rule?

    Really not sure if you should be tooting your own horn quite so loudly w/r/t your grasp of the language and the lack of mistakes, given the quality on display here. I invite you to consider that there is a reason why most professional writers have editors and proofreaders, even if they are...
  2. CandyLaser

    Is it fun to plan a heist?

    I think one of the thinks Dusk City Outlaws shows is that planning can be fun, but it has to be brought into the game, rather than being something than happens outside of it. I find that planning heists - and planning in general - often devolves to people talking about mechanics and offering...
  3. CandyLaser

    Is it fun to plan a heist?

    I would like to recommend the underrated Dusk City Outlaws as a game that makes planning a heist fun. Planning a heist in say, Shadowrun can turn into drudgery for exactly the reasons you describe. It doesn't have to, but I think the large number of people saying planning a heist is not fun is...
  4. CandyLaser

    D&D 5E (2014) War Never Changes: Fallout Inspired Post Apocalyptic Campaign?

    Earthdawn does have its own system. The latest edition is back with FASA, I believe. I've played it in a few convention one-shots and had an enjoyable time. The rules are decent, about as complex as D&D, and the basics can be gotten across fairly quickly. The setting is great and worth reading...
  5. CandyLaser

    D&D General DALL·E 3 does amazing D&D art

    What style prompt are you using for these? The painterly approach does a good job covering up for the AI's tendency toward intricate detail that is weird when you zoom into it.
  6. CandyLaser

    How Visible To players Should The Rules Be?

    I think there's a second distinction being elided here, between rules the players don't need to know and rules that are intentionally hidden from them. I recently ran a Scion 2e game for about 4 months before the untimely death of a player made my group decide to switch games rather than...
  7. CandyLaser

    How Visible To players Should The Rules Be?

    Oh, another example of the distinction between secret information and secret rules: the stress and fallout mechanics of Spire. In this system, when you take an action you will often take stress. Stress is assigned to one of five tracks. By itself, stress does nothing; a character with 10 stress...
  8. CandyLaser

    How Visible To players Should The Rules Be?

    I think there's a distinction to be made between secret information and secret rules. Not knowing the capabilities of the vampires seems to me more a case of the former than the latter, though I acknowledge that the borders between the two can be a bit fuzzy. In this case, I'd say that while you...
  9. CandyLaser

    D&D General please tell me about the old psionic classes?

    I stand corrected! I think I was led astray by a misreading of this article attributed to "Nijineko Prismaticpsion" at Canonfire, which says I read that as saying the Taltos series was in Appendix N, but that's my error.
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    27.jpg

  11. CandyLaser

    D&D General please tell me about the old psionic classes?

    2e took a lot from 1e, which in turn was inspired by (I think) the Vlad Taltos series by Steven Brust. They have a vaguely science fantasy feel, with powers named things like molecular agitation and chemical simulation. There's a touch of spiritualism in there too, with powers involving...
  12. CandyLaser

    D&D General please tell me about the old psionic classes?

    The classes @James Gasik described are the 3.5 era classes. In 2e, there was basically only the Psionicist, though any character could have wild talents. Psionicists learned multiple psionic powers across multiple disciplines, and wild talents got a small handful of powers at random based on the...
  13. CandyLaser

    D&D General How to move a game forward?

    I know this isn't directed at me, but I want to flag it anyway as another example of you being dismissive and uncharitable towards your interlocutors and jumping right to the most extreme strawman version of their claims. There are several other such points in your recent post but I don't think...
  14. CandyLaser

    D&D 5E (2014) What, if anything, bothers you about certain casters/spells at your table?

    I hadn't thought about that, but you're not wrong. The paths in the Paths of Power article are a bit less standardized, but it is pretty close. I like SotDL quite a bit, and I'm interested to see how the upcoming Shadow of the Weird Wizard tweaks the system.
  15. CandyLaser

    D&D 5E (2014) What, if anything, bothers you about certain casters/spells at your table?

    One thing that I've wanted to do for some time is adapt the system from the "Paths of Power" article from Dragon #216 into 5e. The basically idea was that all the wizard spells (for AD&D 2e) were arranged in paths of conceptually related spells rather than schools. The paths had somewhat...
  16. CandyLaser

    D&D General DALL·E 3 does amazing D&D art

    Found an interesting edge case where we can see some of the limitations of the model in understanding the prompts. The prompt in this case was: "a giant pink fairy armadillo being ridden by a gnome down a forest path, antique children's book illustration." Pink fairy armadillos are a real thing...
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    Pink_Fairy_Armadillo_(Chlamyphorus_truncatus).jpg

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    _04c6b09a-19d0-4ee9-b2fc-29909606e0f3.jpg

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    _e5c45ea3-260f-4e35-97c0-ae75ed66b2d6.jpg

  20. CandyLaser

    D&D General How to move a game forward?

    My mistake - I misread the headers. Apologies, @bloodtide.
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