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  1. starwed

    Melee Weapon Mastery before Improved Critical?

    Almost definitely Melee Weapon Mastery, unless you have a lot of special abilities which kick in on crits.
  2. starwed

    Item to give bonus for range attack spells

    A +4 enhancement bonus to a weapon happens to cost 32k, so I'd assume that this is where he's getting the pricing from. A bonus to hit with a spell is much less valuable than a bonus to hit with a weapon, even for a warlock, so I'd say give it to him for 32k without any qualms. Since it won't...
  3. starwed

    Bunch of new feats (feel free to post your comments)

    My general feeling is that while most of them are pretty good, some might be a little underpowered. Some specific comments: Hitting the veins: Unless you're dealing out terrible damage anyway, you give up a ton of damage, and in return don't get much out of it. Maybe make it when you threaten...
  4. starwed

    Need help deciding what to play...

    It seems like the party is pretty combat intensive, and they don't have a full fledged arcane spellcaster. If you started with a pure wizard, perhaps with a focus on divination or abjuration, you might add a lot to the group. You'd be starting off with 5th level wizard spells, something the...
  5. starwed

    Saving Throw issue with DM

    It's especially hard to convince a DM they're wrong, when they are in fact correct. Something many are ignoring from the OP: An equivalent system is described here. It stipulates that the +2 bonus to your "good" saving throws only applies at 1st level. This is obviously the system the DM is...
  6. starwed

    Can someone help me with a Tome of Battle tank?

    This I'm not so sure of; you get a lot of damage from your strikes. Going with a one-handed weapon allows you to use Weapon Finesse (so that you don't have to worry so much about Strength) and maybe some of the feats meant to make the best of the fighting style. (Like einhander in PHB2.) A...
  7. starwed

    Starting gold at higher levels

    Right, but this isn't copyrighted game text. It's a simple number, or if you look at it another way, a rule without the slightest bit of artistic expression. It would be copyright infringement to post a scan of the table from the DMG, but the rules to a game can't be copyrighted. That said...
  8. starwed

    Dividing XP among characters

    As others have stated, the only reason to not give someone XP for an encounter is if they actively decided not to take part in it. If you're going to hand out challenges where only some of the PC's can take part, then either 1. Split XP evenly 2. Make sure that you distribute such challenges in...
  9. starwed

    Alienist (from Complete Arcane) - worth it ?

    It seems like letting the Alienest get Astral Constructs of the appropriate level for each Summon Monster spell would be a reasonable idea, especially if you don't use psionics in the rest of the game. Then it becomes something strange and otherwordly, and you can easily describe the constructs...
  10. starwed

    Rules for Creating Character higher than 1st Level

    Actually, the PC wealth tables are supposed to take this into account. I think this "house rule" is actually in the DMG. ^_^ I think your next most expensive item can't be more than 1/4 starting wealth, too. It's supposed to address the concern that a new high level character should have...
  11. starwed

    Ghost Touch oil?

    In complete adventurer, there are some alchemical substances which add special properties to your weapon. Some add 1d6 of elemental damage, but there is one which improves your weapon vs. incorporeal. I don't remember if it fully negates the miss chance, or just improves your odds of hitting...
  12. starwed

    silver wood

    Since silversheen is clearly meant to be used on adamantine weapons (since it mentions "replacing the properties of any other special material it might have"), and you can't apply the process to rare metals, I'd assume that it would also work on wood.
  13. starwed

    Elfling

    That was going to me my suggestion; it makes sense that a halfling/elf would be very quick and light on their feet. Perhaps give them a racial bonus to Tumble checks and Escape Artist as well.
  14. starwed

    Help revamping Assassin/Arcane Trickster

    Hey, I wrote up a prestige class for that once! :P (No ancient death chant, though; it was modeled after the musican/assassins in Kung-fu Shuffle.)
  15. starwed

    Unearthed Arcana Varient Rogue - Sneak Attack for Fighter Feats

    I'm pretty sure the OP understands what the RAW are, and is looking for advice on what would be fair and balanced. Notice the use of the word "should" rather than "would" in the question. I think it would be better to just let them pick from any feat which seems reasonable, and keep the...
  16. starwed

    [3.75] Fixing things: turning

    After thinking about this, I realized the proper way to do Turn Undead is to give each undead a Turn DC. Currently, it's based on HD, but many undead have a Turn Resistance which makes it harder to turn them. Simply giving each type of undead a separate Turn DC is more elegant, and...
  17. starwed

    [3.75] Fixing things: turning

    Maybe turning undead should rely on a skill check, either knowledge (religion) or a special "turn undead" skill. Probably the latter, since you'd want it to be a Cha based skill. Against weak undead, you could allow clerics to take 10 on the check, thus making it pretty automatic.
  18. starwed

    Making magic orthogonal

    Denied!
  19. starwed

    Perstige class and adding to existing cating levels

    Well, because he wants to be able to overcome spell resistance? You seem to have a really odd idea of what epic is. A caster level of 15 at 20th level? Not that epic...
  20. starwed

    Ur-priest (*sigh*) for antihero campaign.

    Warlock can be an interesting choice instead of wizard, and it grants you most of the skills you need. I made a Warlock/Monk/Ur-Priest/Contemplentive once that I was quite fond of, although I never actually played him.
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