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  1. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    "If you show as you are, they will flre or attack, they won't try and negotiate. If you start talking appearing alone the will flee or attack. And we appear too strong, they will flee and bring the tribe. We're not at the surface. Enough talk. If you want to talk, give at least time enough to...
  2. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    Hissing back and swiping off 'friendly' "Kobolds!"
  3. Neurotic

    D&D 5E (2014) (IC) Fitz's Folly

    Myrral looks at the situation and bares his teeth in a dangerous smile when he sees Weed and Qawasha moving away. "Incoming!" he yells gesturing again. Another bead of fire flies in and bursts around the hag. He watches carefully, he knows some of the monsters are resistant to magic or fire or...
  4. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    "There are some kobolds here. I can try and take them quietly. Give me a moment. And tell Spideraric that I plan to ambush them." He drops from the back of the monstrous spider and motions toward the kobolds, going across his throat with the dagger. He mimes slow movements with his fingers in a...
  5. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    "No, take me first. I can scout up there while you ferry the rest. And I can probably remain hidden while the reinforcements arrrive." Lumrolur suggests as he loads his hand crossbow and checks other weapons.
  6. Neurotic

    D&D 5E (2014) (IC) Scourge of Daggerford

    "No, actually. We had some tough fights. It won't re-pop-yulate in one night. Let's call it a day, eh?" Can we take that long rest now? :)
  7. Neurotic

    [OOC] Quickleaf's Rime of the Frostmaiden [recruiting 1 player]

    I believe I mentioned it at the start - it is better to have one very deadly encounter in PbP than attrition encounters (such as this without long rest) - not because that's better in general, I like having to marshal resources - but because PbP is slow. It is just better to have smaller number...
  8. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    "I agree, we wasted lots of time and resources to help and ti gain access to The Deep. It doesn't appear this inner sanctum has been breached. But if we want to be thourough, we might need to sever those pipes going from the gem" Lumrolur wants to move on, but they promised safe temple. Minor...
  9. Neurotic

    D&D 5E (2014) (IC) Scourge of Daggerford

    Lunn breaks up the cowering skeleton.
  10. Neurotic

    D&D 5E (2014) (IC) Scourge of Daggerford

    "Not random. Some magic, evil magic, center. And that titan organized evil beings into activating old, forgotten stuff. 'Why' isn't important if we burn it all to the ground. Or leave elves to purify it, we just kill everything."
  11. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    "You might want to move a bit back, in case there is a trap behind this." Lumrolur suggests as he takes the pendant. He waits just long enough to allow anyone who wants it to move away before opening the door. He moves back as soon as he pushes them open. Ooc: bonus action move
  12. Neurotic

    [OOC] Quickleaf's Rime of the Frostmaiden [recruiting 1 player]

    I'm traveling today on vacation, for the next 10 days or so I might be spotty with posting so please bot qs necessary. Stealth, scout, kill in that order :p Temp blockage: put a candle under each pipe. Nope, ok, put a cold-water compress around it, have one of the prestidigitators freeze it...
  13. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    "Let's check the temple first. That way, you can inform those above about full layout and we xan say we cleared thentemple as agreed." Lumrolur suggests "There might be something we can use too. Although, we're in a hurry so if you're confident the dwarves can clear out the rest...let us go."
  14. Neurotic

    [OOC] Quickleaf's Rime of the Frostmaiden [recruiting 1 player]

    Lumrolur had a critical on his skill check. Might he temporarily block the trap? Otherwise we just move out with the toads
  15. Neurotic

    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    Akos is too close to melee for his own comfort. There are bad experiences with these guys that know to grapple him, to keep him silent and worst, that have ready cold iron weapons. Still, there are normal humans among them. "Tuck! We have to go! Run!" "You, cultists, you really should take heed...
  16. Neurotic

    (OOC) Fitz's Folly (ToA PBP)

    Have the gey target the hag with phantaamal force. She probably gets advantage on the save, but with many saves...if she fails one and the illusion is good, she might not be able to escape, see us or call for help and still take damage. Choking chains/metal mask over the head would do a trick...
  17. Neurotic

    (OOC) DND 3.5 The Flames of War

    Well, we are waiting on the fascinate results so...maybe our DM is on vacation? It is slow time of the year for PbP. Hopefully nothing more serious.
  18. Neurotic

    D&D 5E (2014) (IC) Fitz's Folly

    "Weed, focus. May the jungle spirits guide your horns. You ARE the JUNGLE now. GO!" As the fog from the enchantment clears along with the smoke, the shaman looks in horror at the burned husks of his friends. He did this! No. The hag did it. Unfortunately, there are other priorities now, he needs...
  19. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    When he initially saw the contraption, Lumrolur dismissed it as something he cannot help with. But once the group started checking the device and he realized there might be traps and even better, he got to slink into tight spaces and do what svirfneblin do best, navigate tight, twisting tunnels...
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