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  1. Neurotic

    (OOC) DND 3.5 The Flames of War

    Same, you will get the feel for the character and just move us forward if there isn't a response in reasonable time. Don't kill us outright though :D I'll return back to 4e times: DMs used only at-will powers from PCs that were inactive, simply to move the game along and that the party isn't...
  2. Neurotic

    (OOC) Fitz's Folly (ToA PBP)

    Psychic damage doesn't care about her physical state, it is just a question if she can hear Myrral
  3. Neurotic

    (OOC) Fitz's Folly (ToA PBP)

    Myrral can fireball the area :devilish: 🔥 Rules question: dissonant whispers say: ...melody that only one creature of your choice within range can hear http://dnd5e.wikidot.com/spell:dissonant-whispers Does that mean I don't have to see the target, only to know to target her and if she can...
  4. Neurotic

    D&D 5E (2014) (IC) Scourge of Daggerford

    No details on wights in the round post under enemies? Also, could you please change Lunns HP in the status? Lunn calls upon the remains of chaos magic within his blood, the chaos that got stronger recently and yet, here he is, spending the last of it. Still, it bolsters him somewhat, drawing...
  5. Neurotic

    (OOC) Fitz's Folly (ToA PBP)

    I was traveling over the weekend, sorry, I should have posted earlier, but I was waiting to see the effect of the turning.First t thing in the morning, some 10 hours from now
  6. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    "Just wait here for a bit. Come after me if you hear a scuffle." Lumrolur slips through the wall, stopping immediately after the illusion to check for the next glyph or other traps. And to check for enemies behind the door.
  7. Neurotic

    (IC) DND 3.5 The Flames of War

    Edmund check the corner where he hid with Eos in that first ambush, looking for a way to hide better for the next critter that comes. Once he sees the map, he check the wall behind to see if he can somehow pass through or at least see through. If I read the map correctly there is something...
  8. Neurotic

    (IC) DND 3.5 The Flames of War

    "Tobias, put up this new torch. It may be a signal that everything is alright. Or at least sign that the order is maintained.:
  9. Neurotic

    [OOC] Quickleaf's Rime of the Frostmaiden [recruiting 1 player]

    Unless you're going to bring him back to the dwarves, my plan is in conflict. We dont need a dead(ish) warrior that we need to keep alive while at thensame time we have to carry him AND fight uknown number and type of enemies I thought the plan is to return Rurm and krep going with Brydum?
  10. Neurotic

    (OOC) DND 3.5 The Flames of War

    Then I declare the encounter started as soon as I heard it coming 😜 No worries, I actually didn't know that. But surprise round works functionally the same
  11. Neurotic

    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    While Akos would like to have some extra time to cast, he realizes the group needs to be together and not moving right now might trap him with the gaggle of fanatics. But once he is at the door he realizes unique opportunity of they position and concentrates on the chaos of his heritage...
  12. Neurotic

    (IC) DND 3.5 The Flames of War

    Before the torch even hit the ground, arrow was streaking toward the creature, already tense noble going into full panic combat mode. He had to adjust for Eos movements and his pulling of the arrow after that was somewhat slower. I realize I didn't explicitly said it, but you'll see by the...
  13. Neurotic

    (OOC) DND 3.5 The Flames of War

    The approaches I've seen before: 1. Everyone posts as they can, DM orders the actions by initiative and adjudicates the actions by intent if there was something impossible (i.e. one character kills the enemy earlier in the initiative, but later in posts) 2. Actions happen in the order posted...
  14. Neurotic

    [OOC] Quickleaf's Rime of the Frostmaiden [recruiting 1 player]

    And waiting two hours in place is almost as bad. Let's move.
  15. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    Lumrolur returns to the group after about 20 minutes. "There are two more illusions down the stairs. One just intersects the hall, but it continues on. There are another metal door behind the other one." He looks at the group. "I had hoped you'll be ready to continue. Can we move Rurm back up...
  16. Neurotic

    [OOC] Quickleaf's Rime of the Frostmaiden [recruiting 1 player]

    We can wait half an hour for the dwarves to go back and return to us. Waiting for two hours for the dwarf to awaken or lugging him around is impractical and/or dangerous And besides, if there is nothing more to this temple and we're just getting out after the metal door (I doubt it or they...
  17. Neurotic

    (IC) DND 3.5 The Flames of War

    Edmund fades into the shadowed corner. He readies the bow, but he lacks strength to keep it taut while waiting and pulling the bow might alert the incoming creature. So he just keeps it steady, ready to fire if they are spotted to prevent raising of an alarm. neurotic: D20 + 3#edmundhide →...
  18. Neurotic

    [OOC] Quickleaf's Rime of the Frostmaiden [recruiting 1 player]

    Because if we take a long rest, we lose our killer.
  19. Neurotic

    (IC) DND 3.5 The Flames of War

    Keep it mostly hooded unless there is a disturbance, then get the light up as fast as you can. We will get by, we're used to light, but whatever is down there may not be. Edmund nocks the arrow on his bow keeping it lightly against the wood of the bow. "Let's hope we get that first creature...
  20. Neurotic

    (OOC) DND 3.5 The Flames of War

    The ones inside don't get the updates - the one outside can watch, but cannot interfere unless we're back and he can help with fighting retreat (if that is the case). In all other situations, he gets a day of waiting, maybe day and a half, wait until noon next day just in case and then leg it...
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