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  1. Neurotic

    (OOC) The Dog Days of Doom

    I know, it is that grapple damage that I'm talking about. Above it in the style description it says something like "1d6 + str or dex"...below, only 1d4...but I guess I can still attack normally
  2. Varis Duskbane.jpg

    Varis Duskbane.jpg

  3. Brightblade.png

    Brightblade.png

  4. Neurotic

    (OOC) The Dog Days of Doom

    Lower grapple damage to 4...unarmed style says you do 1d4, but there is no mention of strength bonus. On the other hand, magic just might apply so may be 5 instead of 4 damage...
  5. Neurotic

    (IC) Dog Days of Doom!

    neurotic: D20 + 2#havocinit → 10(8 + 2)#Havoc Init Yeah, nah! :) "Gah! Get off beastie!" Dwarf parries the attack, but is only partially successful, deflecting the mandibles from his neck, but still taking the bite. He wraps his arms around the big creature and holds it in place both blocking...
  6. Neurotic

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    Others will need rests too. It will average out
  7. Neurotic

    (OOC) The Dog Days of Doom

    Let's go through the doors not likely to come down behind us before we continue
  8. Neurotic

    (IC) Dog Days of Doom!

    Havoc comes to the corpse too. First things first, he wrings the corpses neck causing several dry, cracking sounds. "I'm not desecrating the corpse! Just making sure it doesn't follow us since it's fairly new!" Only then he looks up at the rope and stone, his sailors eyes easily picking the...
  9. Neurotic

    (IC) Dog Days of Doom!

    Havoc leaves the scales when it becomes apparent that the zombies weren't destroyed by the light. He takes the space of the zombie Caer felled and tries to get to the zombie on the other side. Between stairs and large goliath, he barely connects "Stratus, switch?" he offers again Last time he...
  10. Neurotic

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    Drop the portculis and let's get out of here, non-wall block won't stop spells from coming through
  11. Neurotic

    (IC) Dog Days of Doom!

    Wee Jas statue with a key...what key? Is this something that can be taken? Havoc cannot attack zombies because he is too far, but can get to the statue Havoc moves toward melee, but his short legs need to work hard to catch up. He looks at the statue of the goddess and nods "We'll get rid of...
  12. Neurotic

    (OOC) The Dog Days of Doom

    eh, given two people lighting you have more than 50/50 to light it in the first round anyhow It is only worth it if single person is doing it and we're under pressure (as we will be apparently always :p )
  13. Neurotic

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    Portcullis and oxen don't mix well, if it falls on them might disable them, but leave enough space for cultists to go through... if we manage to drop it down and disable, we might be able to regroup somewhere ... if we manage to get out
  14. Neurotic

    (IC) Dog Days of Doom!

    Havoc started moving toward Benny and Ansom as soon as Caer moved, assuming he will destroy the skeleton. He is surprised when he focuses more on the priestess than on his immediate problem, but luckily he was careful not to move too early, after all, misses happen. Still, he was out of his...
  15. Neurotic

    (OOC) The Dog Days of Doom

    @Snarf Zagyg I was hoping you will finish that S6 so we can move up and help Benny and Ansom light the light. It would help everyone more than having one off Dreidre Also, since I have to kill that one now, I cannot even choose to help Stratus and let you go up and help without getting OAd...
  16. Neurotic

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    Team Infiltrate - Lorent Lorent retreats back beyond the portculis, but not before blasting at the fanatic that breathed on him so many times. "Thank you, little friend. You're very brave." he whispers as the small body takes the bolt meant for him. Still, he moves into the cover and lets the...
  17. Neurotic

    (IC) Dog Days of Doom!

    Havoc crushes the skeleton between himself and Caer almost completely breaking it. But after some clicking and clacking, it still stands. "By the Keepers beard, why didn't you fall, you blasted piece of refuse!?" I feel like 2 remaining HP are a waste of action for anyone of us :( I'd feel...
  18. Neurotic

    (OOC) The Dog Days of Doom

    I didn't expect OAs, but that's ok, don't change things Abilities: parry as reaction for SD+level Riposte: attack as a reaction on miss, add SD to damage Bait and Switch: NO ACTION When you’re within 5 feet of a creature on your turn, you can expend one Superiority Die and switch places with...
  19. Neurotic

    (OOC) The Dog Days of Doom

    neurotic: D20 + 2#havocinit → 12(10 + 2)#Havoc init No, on hit only Also, I don't think I can parry an attack against Deirdre, this is not intercept style, but battle master maneuver EDIT: checked : "when another creature damages YOU" - so, he blocks 4 damage to himself and Stratus maybe can...
  20. Neurotic

    (IC) Dog Days of Doom!

    Why aren't we waiting in this perfectly set up spot for them to come to us? neurotic: D20 + 2#havocinit → 12(10 + 2)#Havoc init Havoc is luckily first there and once the rush started, he can keep up. If he was last, he would never manage it. "Remind me, why are we doing this instead of...
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