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  1. The Lost Muse

    Best horror RPG, bar none!

    I've always wanted to play both CoC and Unknown Armies, but spend far too much time GMing to do so...
  2. The Lost Muse

    OotS #467

    While I appreciate the plot, I miss the funny...
  3. The Lost Muse

    OotS 465 IS up.

    Not too shabby, not too shabby at all.
  4. The Lost Muse

    I am looking for some cities.

    You might enjoy Redhurst: Academy of Magic, the Village of Briarton, or Return to the Temple of Elemental Evil (seriously, Homlett is described in a fair amount of detail, and you should be able to get it pretty cheap).
  5. The Lost Muse

    Recharge/Spellpoint Remix

    Sorry, I wrote it up early in the morning... you are correct; that said, my intention was for casters to be able to hold a reasonable amount of mana, but not a full charge at any given time, especially since spell points allow a character to nova if they so desire.
  6. The Lost Muse

    Recharge/Spellpoint Remix

    Under the rules, as I've drafted them, a level 1 caster, regardless of stats, can hold at least 5 spell points plus their constitution modifier without having to make a concentration check (because if you can succeed no matter what, is there really a point in rolling), and a level 20 wizard with...
  7. The Lost Muse

    Recharge/Spellpoint Remix

    Recharge Magic + Spell Points Use recharge magic as written, except Gathering mana requires a concentration check (DC 10), and takes the appropriate amount of time to charge a spell slot. Gathering mana is a standard action. Rangers, Paladins...
  8. The Lost Muse

    Transhuman Space: Beyond Good and Evil

    Jurgen - you're making it harder and harder to resist the siren call of GURPS... does Changing Times contain all the info needed to run a Transhuman Space game?
  9. The Lost Muse

    I'm Done with "I'm Done "Threads

    Or you could play GURPS, and take the Quit Using X advantage... :p
  10. The Lost Muse

    Korranberg Chronicle

    There was a plan to revive it, but apparently it fell through... oh well.
  11. The Lost Muse

    Need Some Halp

    If he wants to be an arcane archer, substitute 1 level of wizard for a rogue level, and multi into the prestige class around level 10. This will, however, greatly reduce the characters damage output.
  12. The Lost Muse

    Need Some Halp

    If you want an archer to deal lots of damage and you are limited to the core rulebooks, try something like this (note: the only equipment this character has is a composite longbow) Male Elf(High) Rgr11/Rog9; CR 20; Medium Humanoid (Elf); HD 9d6+11d8+20; hp 26; Init +5; Spd 30 ft/x4; AC 15 (+5...
  13. The Lost Muse

    Gurps? Where do I start?

    It took a long time to stat out monsters and such and make them at a reasonable level of difficulty for the type of creature they were, and after buying GURPS Bestiary only to discover that it contained very little in the way of traditional monsters, I kinda switched to D&D 3e. (Of course, for...
  14. The Lost Muse

    Superhero RPG

    Mutants and Masterminds - the system runs nice and quickly, and if your players are already used to d20 games, they know how just about everything works already. (It is quite flexible in my experience)
  15. The Lost Muse

    Gurps? Where do I start?

    I used to run GURPS 3rd - does the 4th edition reduce GM prep time at all? Also, as far as combat goes, is it easier to challenge the party without either a) killing them off or b) having an underwhelming villian? Finally, since there is no 4e Fantasy Folk, are any extra books needed to make up...
  16. The Lost Muse

    Solo adventure for a sorcerer

    If the sorceror were to hire a rogue and a fighter, they could go through many lower level modules with a relative amount of ease.
  17. The Lost Muse

    Pathfinder 1E Pathfinder Setting: Map up!

    Other fun Canadian place names: Conception Bay Spuzzum Come-by-Chance and... Dildo, Newfoundland (hopefully not Grandma unfriendly) While the map is nice, it does look an awful lot like Middle Earth/Randland/Faerun...
  18. The Lost Muse

    Gurps? Where do I start?

    From what I remember, skill checks are roll under (low is good), reaction rolls are high is good, and damage rolls are high-is good. Your character looks fine once you correct the baseline to 10. When I used to play GURPS 3rd Edition, Revised, I found that having a high DX and IQ was well...
  19. The Lost Muse

    D&D 4E When will 4e be anounced?

    4e will be released when The Computer is ready to upgrade. Report to the disintegrator, citizen.
  20. The Lost Muse

    D&D 3.x Can I find a modifiable 3.5 Character sheet?

    There's always Heroforge ( http://www.nzcomputers.net/heroforge/ )
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