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  1. Garthanos

    D&D 5E (2014) The Decrease in Desire for Magic in D&D

    that is on some maneuvers but its treated as more of a cosmetic limit since it is pretty easy to arrange... though it can have a very real impact if enemies decide to stop attacking you in favor of other allies (you may or may not want) or in that it may mess with focus fire tactics. Revenge...
  2. Garthanos

    D&D General Why Editions Don't Matter

    The exploration rules do not need to be super strict they can be fairly abstracted and still lead to empowered player choices and encourage unusual approaches while allowing defined investments by player in the results. The compromise can avoid the rote boredom... and bring in some of the...
  3. Garthanos

    D&D General Why Editions Don't Matter

    4e has skill challenge as its countdown AND team tactics mechanism as well as providing experience for hard to achieve non-combat results. (Reading the DMG2 is my favorite explanation if you are not familiar) Alongside informed choices or as an adjunct to it. The edition/system also helps...
  4. Garthanos

    D&D 5E (2014) The Decrease in Desire for Magic in D&D

    Added a couple more conditionals Could call them situational enhancers... they arent necessarily required
  5. Garthanos

    D&D 5E (2014) The Decrease in Desire for Magic in D&D

    Situational Enhancements. Exertion (1 to 3 points or 1 superiority die) User With Advantage Use a bonus action Enemy Bloodied Triggers enemy retaliation (aka opportunity attack) Uses more than one attack or Uses more than 3 attacks... etc. User Bloodied (when the going gets tough) Reveals...
  6. Garthanos

    D&D 5E (2014) The Decrease in Desire for Magic in D&D

    I considered making it analogous to the -5/+10 feat a maneuver can always be done at a penalty if you arent spending that exertion/dice. Having a critical act as a stand in works too. One could combine this with the Martial Trick idea : Kind of like saying the first time you try a trick on a...
  7. Garthanos

    D&D 5E (2014) The Decrease in Desire for Magic in D&D

    and they have chosen to remove the spam guard for their stories ...spam is not a game problem really its a story problem. Or am I wrong spam problems make game imbalances way more obvious and impactful ... spam guards reduce the scope of imbalance effects and isnt that a game issue not a story...
  8. Garthanos

    D&D 5E (2014) The Decrease in Desire for Magic in D&D

    some are a lot less and some more so ... and situational maneuvers are generally picked less often as a known maneuver because of that rather severe limit on how many you can know. It would be nice if a maneuver or spell being more situational could be more open ended for learning purposes...
  9. Garthanos

    D&D 5E (2014) The Decrease in Desire for Magic in D&D

    It is an icky effect :)
  10. Garthanos

    D&D 5E (2014) The Decrease in Desire for Magic in D&D

    There is party wide death spirals when a party member is taken out too...
  11. Garthanos

    D&D 5E (2014) The Decrease in Desire for Magic in D&D

    I like exertions too but it does not address spamming and without spam limits one has a select always the "best" issue which makes your system potentially boring and require heavier balance.
  12. Garthanos

    D&D 5E (2014) The Decrease in Desire for Magic in D&D

    Kind of almost a Champion style effect... but you then have to remember when the condition arises hmmmmm smh. Level Up made the berserker the crit fisher and crit buffer.
  13. Garthanos

    D&D 5E (2014) The Decrease in Desire for Magic in D&D

    right I didnt say it was great and you would expect a limit on offense when you are limited defensively.. The loss of hp does not cause obvious impairment. However since the chance the next attack will take you out is basically nil when your high level full hitpoint character is attacked...
  14. Garthanos

    D&D 5E (2014) The Decrease in Desire for Magic in D&D

    Nods that is already on the table, by at least one maneuver, it takes a bit of control away from the user ie for instance in this case it makes it a little harder to focus fire compared to some of the other maneuvers but it doesn't seem to justify too much buff on the maneuver you get out of the...
  15. Garthanos

    D&D General Why Editions Don't Matter

    That is how I remember 1e as well but the house rules I remember being the most common back in the day were not patches but whole sale new magic systems and the like (perhaps the people interacted with were just agressive)
  16. Garthanos

    D&D 5E (2014) The Decrease in Desire for Magic in D&D

    The common answer fatigue is not overly plausible when the maneuvers do not seem very extreme. We could readily change many of them to just cost a bonus action or an extra attack instead of a die you have to track ... it might make the people who think martial types should just be "unlimited"...
  17. Garthanos

    D&D 5E (2014) The Decrease in Desire for Magic in D&D

    dripping with ego you are.
  18. Garthanos

    D&D 5E (2014) The Decrease in Desire for Magic in D&D

    Fatigue preventing a disarm or riposte attempt is also kind of hilarious. Maybe around the time your arm is too fatigued to swing the weapon but ummm at that point you are having problems keeping it up to hit or for the standard self defense (the skill for which is not even included in 5e...
  19. Garthanos

    D&D 5E (2014) The Decrease in Desire for Magic in D&D

    yes because you find it equally possible/plausible to pull off a trick repetitively... whatever.
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