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  1. R

    My "Savage" Experience

    And she spent her benny well. After her Toughness and the Soak roll, she ended up taking only one Wound. It could've been MUCH worse.
  2. R

    My "Savage" Experience

    In the specific case from last night's battle, I'm unsure of how it's calculated. Vigor is d8 (which accounts for 6 Toughness) and Armor is +3 (which should get us to 9). The armor is just for the torso, so I guess a called shot could avoid 3 points.
  3. R

    My "Savage" Experience

    Yes. Everyone gets very excited about it when it happens. Except when a mook did 33 points to a PC during the fight. I'm just looking up a typical weapon. It's 2d6+1 damage. It has an AP 1. So that should be an average result of 8 against a Toughness 9 (considering the AP 1). So as long as...
  4. R

    My "Savage" Experience

    Yeah, I don't know either. My group seems to be fairly combat-centric. Some encounters are a breeze and some are frustratingly long - not necessarily deadly, just not interesting with lots of misses/failure to damage. The PCs moved toward the enemies and attempted diplomacy. They failed, so...
  5. R

    My "Savage" Experience

    I did outfit the group with new weapons before the encounter. They went from pistols to machine guns. I was hoping it would be enough. I think I'll need to take the Toughness down next time. Our previous session had a battle with 6 mooks with the same Toughness as this battle (10). They were...
  6. R

    My "Savage" Experience

    I demonstrated how gang-up worked with the enemies. Because the party was so badly outnumbered, they couldn't use that rule. They did use the increased RoF for their weapons, but it didn't help with the damage. Players would hit with 3 shots, none of them getting past Toughness. Basically, it...
  7. R

    My "Savage" Experience

    Last night's session included a combat with 32 enemies, 5 NPCs, and my 5 players. To streamline it, I cut half the enemies - they were mounts and I just used them for speed and didn't track their wounds or let them attack. Still, the combat took 1.5 hours, and it felt like it dragged on. The...
  8. R

    Looking Back on 2024 – Looking Forward to 2025

    I realized my first post in this thread was just about how I wasn't looking forward to anything coming out in 2025. This will add things to look back on from 2024. Completed running my 4e campaign. It was a struggle, but we had a satisfying ending for the players instead of abandoning it...
  9. R

    Looking Back on 2024 – Looking Forward to 2025

    I know in the past I've complained about my characters being ineffective, but in my last Pathfinder game, my character was finally able to contribute using his class abilities.
  10. R

    Looking Back on 2024 – Looking Forward to 2025

    Thanks for the tip. I do love painting minis - one of the few RPG related hobbies that brings me actual peace and joy. And C'mon makes some great minis.
  11. R

    Looking Back on 2024 – Looking Forward to 2025

    I realize these aren't bad, but it does mean that it limits my engagement with the hobby and socialization with groups online. For example, I can't discuss any of the "new hotness" with folks on here. I'm having a mess trying to mix and match 2014, Level Up, and 3rd party. I'd like to stick...
  12. R

    Looking Back on 2024 – Looking Forward to 2025

    Let's see... I'm not playing D&D currently. I'm out of the loop regarding the 2024 revision. That's okay, but it means I'm disconnected from the biggest game in the world with the most coverage and largest community. On here, I don't even have much to talk about. So I'm feeling disconnected...
  13. R

    Tell your overdue Kickstarter story

    Blacklist Games
  14. R

    Tell your overdue Kickstarter story

    Luckily I've had only a few KS RPGs that were delayed, and I've gotten them all within a few months of the time estimated. The disappointments I've had have been boardgames with a lot of miniatures. It looks like 2-3 of those won't fulfill. All from the same company.
  15. R

    D&D 5E (2014) Setting up a Dungeons and Dragons Club at my Local Library

    It really depends on the community. I'm in the Bible Belt, so I would avoid anything with demons, devils, or the Hells. For me, if I ran Strahd, I'd really glance over certain subplots (
  16. R

    D&D 5E (2014) Setting up a Dungeons and Dragons Club at my Local Library

    Also a librarian here. First, thanks for offering to run games for the community and promoting your library as an important hub of engagement for your area. Trust me when I say libraries need support now more than ever. So I've been involved in a variety of D&D programs at libraries. Many have...
  17. R

    Dragonbane Post-Mortem

    I might be confused, but I am recalling that it's a very crunchy system with a lot of customization. (I think I've seen it compared to GURPS.) If that's the case, I don't think these players have the interest to engage with mechanics like that.
  18. R

    Dragonbane Post-Mortem

    I have a few dungeon crawler boardgames: Descent, Hero quest, Dungeon Universalis, the lightweight version of Gloomhaven, Massive Darkness, D&D Adventure System (Ravenloft et al), Altar Quest. She doesn't seem to be interested in them and will only occasionally play Hero Quest if I ask nicely...
  19. R

    Dragonbane Post-Mortem

    She has just sort of recently (past 5 years) gotten into video game RPGs: Zelda, Skyrim, Baldurs Gate, etc. She has asked me why TTRPGs can't be more like them - save points, fast travel, endless inventory, quick healing potions everywhere, frequent loot drops, etc. I try to explain that a...
  20. R

    Dragonbane Post-Mortem

    I get that. I had a group of 7 players at one point, and doing card based initiative (for Savage Worlds) was an issue. We later went down to 3 players, so it wasn't much of a problem at that point. There might be a way to house rule an initiative system from a BRP system like Cthulhu (since...
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