Search results

  1. DEFCON 1

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    That's simple. Don't buy it. Pretend like the book doesn't exist. Then your precious ideas about how Dark Sun should be can be maintained. No one has to buy these setting books. If (general) you do... knowing full well you aren't going to like the result... it means that you are just...
  2. DEFCON 1

    D&D General The Great Railroad Thread

    So the necromancer doesn't have one obvious answer, it has two. Give the artifact or don't give the artifact. Two completely logical answers to this problem, both of which are valid and obvious and the players just have to choose one of them. And I am willing to bet that whoever the DM was...
  3. DEFCON 1

    Have You Used The X Card Or Seen It Used In Person?

    Nope, never used it nor seen it used. I do think it's possible that its mere presence is a deterrent. Having it be there on the table is enough to remind all the people sitting around the table to behave a little bit better and that people are indeed paying attention. So in that regard it's...
  4. DEFCON 1

    D&D General The Great Railroad Thread

    I said 'most', not 'all'. Of course there will outliers. But as I said to Thomas Shey right above this... if people didn't want to play the game effectively there wouldn't be so many freak outs about bad or unbalanced rules.
  5. DEFCON 1

    D&D General The Great Railroad Thread

    If this was the case there wouldn't be so much caterwauling about "unbalanced" D&D rules. People want the rules to be balanced so that they can "play effectively". If they can't "play effectively" then what's the point in playing? That has been a clarion call of almost everyone any time we...
  6. DEFCON 1

    D&D General The Great Railroad Thread

    Then gimme one. A standard D&D adventure. Show me what you are talking about. I mean I mentioned the opening scene of Lost Mines several posts back that illustrated my point of logical next steps, so I'm happy to see what you are referring to when you say there are situations in a D&D...
  7. DEFCON 1

    D&D General The Great Railroad Thread

    The agency is that players CAN do stupid things and nonsensical things and things that do not arise naturally from the scenario but instead are just made up on a whim IF they want to. They can do all the random crap that they just pull out of their rear-ends if that's what they feel like. No...
  8. DEFCON 1

    Critical Role to Use D&D 2024 Rules For Campaign Four, Expands to Three Tables and Thirteen Players

    I wonder how many people who are disappointed that they aren't using Daggerheart for Campaign 4 actually watched 'Age Of Umbra' that did use it? CR have the numbers on what their viewership was. They know how their main campaigns have done versus how Umbra did (or indeed any of their other...
  9. DEFCON 1

    D&D General The Great Railroad Thread

    I would too... but Crimson has been saying that any adventure where a breadcrumb is left to potentially lead a party somewhere next is "railroady". They are not going as far to say that the players are actually being railroaded to go from the road to the goblin caves to Phandalin to the...
  10. DEFCON 1

    D&D General The Great Railroad Thread

    Like I said above... I'm fine with changing 'obvious and correct' to 'most likely'. And there HAS to be one 'most likely' path because once you count up every table's decision on where to go, there will be one path that is more likely to get chosen than any other (unless one wants to get...
  11. DEFCON 1

    D&D General The Great Railroad Thread

    So you then disagree with most players who have voted Lost Mines of Phandelver as one of the best adventures WotC has ever written then? Well, that's your prerogative.
  12. DEFCON 1

    D&D General The Great Railroad Thread

    Effort, taste, interest, capabilities of the DM, capabilities of the players, variation of degree, any number of things. Complicated and nuanced situations are great if you can get them on occasion, but most situations in most adventures do not require them and would be out of place or not...
  13. DEFCON 1

    D&D General The Great Railroad Thread

    For the most part... any games that aren't actually roleplaying games but which you could roleplay as you played it if you wanted to. Games where you are "playing a character" in a story as part of the game. For instance, Dungeon!, Betrayal At The House On The Hill, Clue, Twilight Imperium...
  14. DEFCON 1

    D&D General The Great Railroad Thread

    I'm happy to adapt my statement away from "most obvious" answer to "most likely" answer. Because that has nothing to do with obviousness or what is most "correct". Rather... every situation is going to have one choice that gets selected more often than any other. The scenario gets played 100...
  15. DEFCON 1

    D&D General The Great Railroad Thread

    Both things are necessary yes... but I personally just happen to believe that while gameplay isn't a vestigial organ to story, gameplay is still quite a bit secondary to it. They are not equal in my eyes. I can still happily roleplay even if the gameplay kinda sucks. Whereas a product with...
  16. DEFCON 1

    D&D General The Great Railroad Thread

    Hey now... if it wasn't for math Richard Trevithick wouldn't have been able to invent the railroad in the first place! ;)
  17. DEFCON 1

    D&D General The Great Railroad Thread

    So you want your players to not play smart? To make bad decisions based on the information they have in hand? Or is it you just don't want there to be a throughline to your adventures and you want your players to just move randomly around (because to do otherwise is 'railroady')? If that's...
  18. DEFCON 1

    D&D General The Great Railroad Thread

    And great module authors have set scenes up in a certain way that results in players who do what they think is the smartest response to a scene... and that just happens to be the one the author has prepped for the DM ahead of time. :) One of the issues it seems to me is that many folks here...
  19. DEFCON 1

    D&D General The Great Railroad Thread

    I don't personally care how they are authored, all that matters is how the players feel about playing them. If the game/story was fun for them as they were playing and then at the end of it, then how the stuff got written or figured out behind the screen doesn't matter a lick.
  20. DEFCON 1

    D&D General The Great Railroad Thread

    Oh, well of course yeah! I'd never deny that! :D Roleplaying games are absolutely 100% meant to be a story-creation medium, not a board game. Which is why I couldn't care less about anyone's efforts to make sure the "board game" of D&D is balanced and works correctly. If I wanted that, I'd...
Top