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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    If you guys want to start re-hashing Bullgrit/Quasqueton's treasure threads, would you kindly take it elsewhere. I don't want this thread to get derailed by a long discussion of B/Q's methodology. Moving on. Area 4. Fresco of the Wizardly Work Room Area 4 is a fresco painted on the the west...
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    DM Issues: Railroading

    On the other hand, I've seen early modules that suggest modifying the opposition based on the number or level of the PC's. Tomb of Horrors suggests modifying the PC's based on the number of players and their skills.
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    As is often the case, a lot is left up to the DM. The module says that the players have to examine the "pattern" on the floor from the entrance to point B. Simply examining the "path" may or may not be enough. On the other hand, it might not be necessary for the players to specify that they...
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Area 3: Entrance to the Tomb of Horrors (Acererak's Riddle) The most important thing in the entrance hall is Acererak's Riddle. As a few folks have noted, finding it can be a challenge. The players must carefully study the pattern on the floor from the entrance of the tunnel to a specific...
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    have you ever played without maps?

    I've played a handful of one-offs and very short campaigns with no maps at all, but that's the exception. When I DM'ed 2E, I almost never used any tactical-scale maps, we usually handled combat without minis or any visualization of the battlefield. However, I almost always had a larger map...
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    I didn't know that. Can you give me a cite? I really haven't been able to find anything about secret/concealed doors in the books except for the Elves' chance to detect them.
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    My copy of the adventure has a "B" at the very end of the hall, right in front of the Great Green Devil.
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    I have too. But I know I've seen folks around who didn't, and the text of the 1E PHB doesn't seem to allow it. Interesting. A DM running ToH is going to have to decide what to do with Find Traps. The module doesn't mention it, and it seems pretty powerful as written. I don't see where...
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    What is the 15-minute adventuring day?

    "15 Minutes" is just a figure of speech. Nobody actually spends 15 minutes of real time doing anything.
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    Updated Damage Expressions?

    I know WotC has updated the skill check DC from page 42 of the DMG. Did they update the damage expressions too? If so, where can I find 'em?
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Area 3: Entrance to the Tomb of Horrors Everybody is in such a hurry to get inside! But we've got a long way to go before we need to worry about Agitated Chambers or Valves of Mithril. In fact, we're just getting to the entrance hallway. It's 20 feet wide and 130 feet long with a 20 foot...
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    DM Issues: Railroading

    Several years ago, one of my buddies came up to me between sessions and said, "Hey, the guys asked me to tell you that they've been feeling a little railroaded lately. They want to do more of their own thing." He was right. I had been railroading the party, pretty egregiously actually. I...
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    As far as I can tell, there is are no clues at all in the module regarding the three entrances. The Legend of the Tomb makes it clear that the dungeon is difficult and trap-laden, but that's the closest thing I can find. The doors in the false entrances are false. What that means is up to...
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Entrances Players who take their time will find three possible entrances to the Tomb. The first is to the west. It is a plain stone tunnel 20 feet wide and thirty feet long. It is dark and filled with cobwebs. The roof is 20 feet above, hidden by the cobwebs...
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Outside the Tomb Castle Ravenloft towers above the village of Barovia with its front door wide open. The Tomb of Horrors is a hell of a lot less welcoming. The PC's see a low, flat topped hill about 60 feet high, 300 yards wide and 200 yards long. Weeds, briars and thorns are the only...
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Initial Clues The module beings with the "Legend of the Tomb", a paragraph describing some legends about the place. Players can learn this stuff by consulting sages, casting Legend Lore, consulting arcane works, etc. etc. It appears to be up to the DM how much of this information the players...
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Some Preliminaries I don't have any actual play experience with ToH on either side of the screen. I'm just reading the thing and pondering the riddles. And I'm not real good at riddles. I started playing (irregularly) in 1987 or '88, and I started DM'ing (regularly) in 1989 when 2E launched...
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    I've been intrigued with S1 Tomb of Horrors for a long time, and this thread: http://www.enworld.org/forum/general-rpg-discussion/306672-tomb-horrors-example-many-one-kind.html has me thinking about it again. In particular, this line of posts caught my attention: I've heard this about the...
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    Tomb of Horrors - example of many, or one of a kind?

    I took a look at my copy of the module at lunch. I don't see anything about ethereal demons resetting traps either. Re: Resting in the Tomb, the module says this:
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    Why do you subscribe to DDI?

    To join the chorus, I subscribe for the Compendium. I play online using a VTT, and I keep the Compendium open while I'm DM'ing. It is a tremendous benefit to be able to reference Monsters, PC Powers, Rules, etc. with a few keystrokes. I find the quality of articles in Dungeon and Dragon to...
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