Search results

  1. S

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Area 33. The Crypt of Acererak the Demi-Lich Huzzah! The "stone-sheathed adamntite slab" from Area 32 slowly descends into the floor, revealing at long last the fabled Crypt of Acererak. What horrors lurk within? "The smallish 10' x20' burial vault has an arched ceiling with a 25' peak...
  2. S

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    I can't get behind the idea that "on your way you'll wend" is any kind of warning. It's too vague.
  3. S

    WotC's Annual Xmas Layoffs

    It could be worse, I'm one of those nefarious lawyers who pull the strings from behind the scenes. But for my kind, there would be free .pdf's and candy for all!
  4. S

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    We're getting ahead of ourselves, aren't we? There's a lot going on in Area 33 we'll want to talk about. Still and all, thanks jonesy and FoxWander for your analyses. I think FW is right to remind us that the red sphere in Area 10 eventually leads to the "loop of magical metal." I'm also...
  5. S

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Area 31. Area 31 is unnamed. It is also boring. If you discover the secret door under the statue in Area 30, you will find yourself in a short hallway that runs due west 20 feet and then takes a right turn to the north. (Area 32 is a secret door to the left/south). The passage eventually...
  6. S

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    My guess is that most groups approach the urn with extreme caution and interact with it only if they can't think of anything else to do. I'd expect that most groups never open the urn at all. On the other hand, I'd also assume that those groups that did decide to open the urn did so carefully...
  7. S

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Well let's keep moving. Area 30. The False Treasure Room This rectangular chamber is 50 feet wide and 40 feet deep. It is elaborately decorated to look like a tomb. The ceiling is polished silver. The walls are ivory inlaid with gold. The floor is polished agate. Immediately across from...
  8. S

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    I find myself dragging my feet a little as we get closer and closer to Area 33. I've enjoyed this project a great deal, and I'll be a little bummed when its over. Also, ENWorld was titanically laggy for a couple of days there, and I didn't feel like wrestling with it.
  9. S

    RPGs and "Bodily Functions"

    Several years ago, I toyed with the idea of running a one-shot with either d20 Modern or d20 Call of Cthulhu. The PC's would be teenagers in an old house being stalked by a Michael Meyers/Jason Vorhees-type psycho killer. I intended to have some sort of "call of nature" rule to help split up...
  10. S

    Help Me Think Up a Test of Justice

    My PC's are exploring an ancient temple devoted to Bahamaut. I to run them through a non-combat "Test of Justice" -- something the old priests of Bahamut would have used to test the faithful, back in the day. I don't have any idea at all where to start. Do y'all?
  11. S

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Just looking at the 1E PHB, their best bet is for the 14th level pregen Cleric's to cast Commune. As I read it, the Cleric will get guaranteed true answers to 14 yes/no questions. Obviously, whether or not this gambit succeeds depends on what questions the player's ask. Augury isn't bad...
  12. S

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    You're right that hacking down the door with an Adamantine weapons would look like a good plan in 3.X. But, I'm almost positive that Adamantine weapons didn't work that way in 1E and 2E.
  13. S

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    I've said before, and I'll keep saying it. The Tomb is full of evocative color details that look like they should be clues but probably aren't. It's weird to me that the module starts out with strong, color based clues (shun green, nights good color, etc. etc.) and then seems to abandon the...
  14. S

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    There isn't much to Area 28, let's do two rooms today. Area 29 The Valves of Mithril A pair of huge mithril doors stand at the top of the stairs described in Area 28. And I mean huge. The doors are fourteen feet wide, twenty-eight feet tall and three inches thick. No wonder we hear stories...
  15. S

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Area 28 The Wondrous Foyer The secret passage behind the throne in Area 25 leads to a really fancy room. http://www.wizards.com/dnd/images/ToH_Gallery/ToHGraphic28.jpg The steps here are each made of a different stone: onyx, pink marble, lapis, black marble, golden serpentine and malachite...
  16. S

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Area 27A. The Chamber of Hopelessness This is a 30 by 20 foot rectangular chamber. A small fountain of water spills into a basin on one wall. Skeletons and debris are scattered everywhere. http://www.wizards.com/dnd/images/ToH_Gallery/ToHGraphic27a.jpg Acererak has left a message on the...
  17. S

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    I wish I knew. Parts of The ToH are full of very evocative color -- electric blue, scintillating violet, glowing citron. We know to "shun green" -- both the GGD and the tapestries in Area 21 are green. Twice, we've seen electric blue lead to trouble (Area 26 and the Altar in the Chapel). But...
  18. S

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Area 27. The Portal of Scintillating Violet Area 27 is a ten foot square room located in the center of the north wall of the Pillared Throne Room. The door to this chamber glows lilac, but flares with tinges of sickly green when touched. The room on the other side is empty, except for eight...
  19. S

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    All this talk about secret doors is taking me back to Area 9. There are 7 secret doors in Area 9. The module tells the DM that each door opens a different way. One door pulls down, one pivots, one slides up, etc. etc. etc. But there's no description of the area in the module. We don't...
  20. S

    Does anyone else use google docs as a VTT?

    We don't use googledocs as our VTT, but my group uses the spreadsheet to keep track of treasure and skills, and I use the presentation software to distribute maps, pictures, handouts, etc. It's a great resource.
Top