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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    I think you're right that Acererak was the first demi-lich. You may be on to something with your second point as well. I'm starting to think that the theme of the ToH is "nothing is what it seems to be."
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Area 26. Small Room With a Door of Electric Blue There are two 10 foot square rooms built onto the north wall of the Pillared Throne Room. Each has a door that shimmers with blue light. Each door glows even brighter when touched. Both doors open easily. The small room to the west is empty...
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    DM Rewards: Hidden Shrine of Tamoachan

    What do you think of it? Is it worth picking up on eBay?
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    Are Animals in D&D Too " Eurocentric " ?

    Which is why I asked the question I did. What do you think is missing?
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    Are Animals in D&D Too " Eurocentric " ?

    Kaodi: If you're talking about mundane, real-world animals, I don't agree that D&D focuses excessively on European and North American species. As others have noted, there are tons of non-European animals in the SRD. A quick review glance shows Leopards, Lions, Tigers, Elephants, Crocodiles...
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    Death traps through the editions

    7E D&D: The biofeedback processors in your Virtual Gaming Pod malfunction and overheat. You die (no save).
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Bullgrit: I misread my copy of the module. You are correct that the crown is worth 25,000 and the scepter 12,500. For whatever reason, I thought the scepter was worth 15K.
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Heyguys, if you want to talk about plotted vs. unplotted adventures, would you kindly fork off a new thread? I'm here to talk about the Tomb of Horrors. Area 25D. Ebony Dais and Silver Throne An area 30 feet square in the center of the south wall of the Pillared Throne Room is dominated by a...
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    @ Bullgrit. The module is not perfectly clear, but I assume that PC's who go through the bluish devil face keep their gear because the text doesn't say otherwise. Generally, the module is pretty explicit when the PC's go one way and their gear goes another. I'm of two minds about the...
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    I'm not dead, yet! I've just been getting my ass kicked at work. Also, there's a lot going on in Area 25. I'll do 25A, 25B and 25C today, and pick up 25D later. Area 25. The Pillared Throne Room This is the largest room in the dungeon. It is 110 feet square with a ceiling 30 feet high...
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    This week is shaping up to be a heller for me, and Area 25 is complicated. I won't get to it until Saturday at the earliest. So let me ask a subquestion: The Tomb of Horrors was originally a tournament module. A few posters have suggested that playing the module at a con might be different...
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    As I've noted before, even in 1E the 14th level pregen Cleric can cast Find the Path (a 6th level spell), True Seeing (a 5th level spell), and Find Traps (a 2nd level spell). They can also cast Commune, Divination, Locate Object (on somebody's gear after they go through the bad arch), and...
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Area 24. Adamantite Door If the PC's find the secret trapdoor in Area 23, it leads down to a narrow hallway. 100 feet later, they stand in front of Area 24. The module does not describe the door, and there is no picture of it. Presumably, it is made from "Adamantite." There are 3 slots in...
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    DM Rewards: Hidden Shrine of Tamoachan

    I recall that several months ago, WotC announced it was producing a 4E version of the Hidden Shrine of Tamoachan. Has that happened yet?
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    I thought there was something to the idea that the Juggernaut keeps going until it crashes down the stairs. For one thing, it explains why there's a dead-end staircase in the Tomb. On the other hand, it turns Area 23a into an almost-certain TPK. The module text is pretty vague. I think the...
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    The 3E conversion available from WotC.com says this, but the original module does not. It only says that demons will attack PC's who become astral or ethereal in the Tomb. Area 18 specifically says that "Acererak will see to the righting of things eventually," so it is implied that at least...
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    What bothers me most about the Juggernaut portion of Area 23 is the vaguely worded description of the trap coupled with the fact that its a no-save, no-appeal PC killer. Consider: If the sleep gas pours out of the double doors to the north and fills the east-west hallway (which is how I read...
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    Do Healing Surges close wounds?

    Depends. An orc slashes Fred the fighter with a rusty axe, wounding Fred! On his next turn, Fred takes his second wind. His wound persists, but he ignores it and fights through the pain. OR On his next turn, Clyde the Cleric cases Cure Light Wounds, healing Fred. The holy power of Pelor...
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Area 23. False/True Door As mentioned before, the hallway leading from Area 21 eventually reaches a four-way intersection. Area 22 is to the east. A trapped false door is to the south. Area 23 is to the north. This area starts with a false door. -- a normal-looking door that opens onto a...
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    Best use of green slime

    I like the green slime in the entryway to Castle Ravenloft that only drops on PC's trying to leave.
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