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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    In addition to the siren's touch, breathing fresh air under warm sunlight will cure an afflicted PC.
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    True, but the bags don't disappear until the PC's invite the Siren to join them. I imagine that the players will be deeply suspicious of her, particularly when she can't give a straight answer to their questions. So, my guess is that most groups touch one of the bags first. Obviously, a lot...
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    I think the random element would make sense if there were some way for the players to know the stakes. Group A could choose to go with a certain reward. Group B could take a calculated risk and possible gain a larger reward. Of course, the module doesn't give any way for the players to...
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    What prompted me to start this thread were a number of comments suggesting that S1 was not designed to be inconsistent and that the odds were not stacked against the PC's. Lots of people suggested that the Tomb was "fair," that Acererak gave the players a "walkthrough," and that smart players...
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Area 22. The Cavern of Gold and Silver Mists Past Area 21 the PC's go down a staircase to a long corridor. The corridor runs about 40 feet to a four-way intersection. There is a pit trap in the intersection. If the party keeps going east, they eventually come to Area 22. Area 22 appears to...
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    amerigoV Without getting too far ahead of myself, the poem is loosely sequential. The first few lines apply to the route from Area 3 to the Chapel. The next few lines (seemingly) apply to the route from the Chapel to the Pillared Hall (this is where we are now). The last few lines seem to...
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    So what's wrong with Palladium?

    Slightly OT: How do you pronounce "Siembieda?" OT: What everybody else said. The rules are clunky and (at least in the case of RIFTS) badly organized. Power creep is rampant from splat to splat. Not only are the PC options wildly unbalanced, the books provide neither the players nor the GM...
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    New Monte Cook article Magic and Mystery

    Meh. I played 2E for a decade. Making items available only at the whim of the DM doesn't make them any more special. It just makes it harder for the DM to balance the game. My thoughts: 1. I want to see everything +X dragged out behind the barn and shot in the head. 2. I want PC's to...
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    IIRC, there are no hard and fast rules. I believe the relevant section is page 97 of the 1E DMG. In general, the player rolls a die to search for secret doors. However, the DM has discretion to determine (a) what size die to roll, and (b) what target the player needs to roll on the die. The...
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Ugh, I have bad memories of the Solipsism spell. Keep in mind that the 14th level pregen Cleric can cast Find the Path, True Seeing, and Detect Traps. Those three spells alone will cut out a lot of the risk inherent in exploring the Tomb.
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Bullgrit. I'm also somewhat confused by Gygax's response. As you note, the PC's have to interact with the tapestries in order to move forward, and the tapestries are the most dangerous part of the room. On the other hand, the various coffers in the room are likely to contain poisonous snakes...
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    I think the idea is that somebody will be holding on to the tapestry just as the floor starts jumping. That seems a little unlikely to me, but I guess a lot would depend on how the players are describing their actions and how much of rat bastard the DM is being. Jonesy presents another...
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Area 21. The Agitated Chamber Past Area 20, the hallway runs for 100 feet and dead ends. There's a secret door on the north wall of the hall about 60 feet along that leads to Area 21. http://www.wizards.com/dnd/images/ToH_Gallery/ToHGraphic21.jpg Area 21 is a 30 foot square room full of...
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    I'ma moooonster! BUILDER!

    Can you use it to build monsters?
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    Should a DM buy the player splats?

    When I used to DM 2E, I didn't buy many of the player splat books because I was a student, and I couldn't afford them. When I used to DM 3E, I bought a lot of the player splats because I could use them to make NPC's. After I started DM'ing 4E, I stopped buying player splats because 4E NPC's...
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Area 20. Huge Pit Filled With 200 Spikes Note: Once again, the relevant illustration is missing from the online gallery. An open hallway leaves Area 19, runs east a little way, drops down a long flight of stairs and then turns back to the west. About twenty feet along the PC's hit Area 20...
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    Poll: What is the highest level you've ever gamed to?

    I DM'd a 2nd Edition game up to 20th level. I DM'd a game that started out using 2E. The PC's reached 10th level right as 3.0 came out. After a brief hiatus, the players converted the PC's from 2E and 3.0. They later converted from 3.0 to 3.5. The game ended with the PC's between 21st and...
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    Tomb of Horrors - example of many, or one of a kind?

    I'd be much more comfortable with the sacks of grain if they contained some plague that weakened or killed the PC's over time. My problems with the encounter as it is written are (1) the risk posed by the rotted sacks seems unrealistically severe; (2) there is no real way for the players to...
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Area 19. Laboratory and Mummy Preparation Room Note: The module contains an illustration for this room. For whatever reason, that illustration does not appear in the WotC gallery that I've been linking to. A very quick GIS search doesn't pull it up either. If you can find it (legally)...
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    Tomb of Horrors - example of many, or one of a kind?

    I'll leave any discussion of the ToH to the other thread (which I haven't forgotten). But I will say that I've never much liked the deadly sacks of grain in the 1E DMG's sample adventure. Here are a few reasons why: 1. The idea that rooting around in a sack of moldy grain might kill somebody...
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