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  1. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    "Nothing!" curses Skalisss, frustrated at the lack of leads. "The othersss will be coming back here, ssso we cannot venure far. We ssshall probe out and back briefly until they return." Skalisss leads the others on a short (15 minutes) scouting trip to try to find anything relating to a...
  2. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Skalisss volunteered Mikara, if she will accept...
  3. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    "Now we need to sssee what the localsss know" urges Skalisss to the others as he heads out to canvas the area. He tries to find out if anyone saw people coming or going from behind this building, the ones carring a sack or a child plainly visible. Streetwise (1d20+4=17)
  4. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    "Very well Andrec." concedes Skalisss, "Be ssswift my friend. Now, let usss see what we can find out. Firssst, look around for anything left behind." Skalisss starts searching the area for anything that does not belong, something that may have been dropped by the Runemaster's gang...
  5. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    "You are right" responds Skalisss, "we need to sssplit up to sssave time. Mikara, why don't you come with me to bring thisss child to sssaftey. The ressst of you can talk to the localsss and find sssome answersss. Isss that proposssal sssuitable to everyone?" OOC: "Saftey" would be the...
  6. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    "Firssst I think we ssshould sssearch thisss area for cluesss" responds Skalisss. "Tracksss or anything left behind. We may get lucky. My vote isss to get the boy back to the Church where he can get aid immediately. I don't want usss to sssplit up, let'sss go together to bring him there."
  7. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Skalisss searches through the Overgrowth with his companions looking for the orphans and any other clues as to the whereabouts of the Runelord. Perception (aided) (1d20+4+2=14) He benefits from Mikara's from Streetwise check but 14 might not get it done.
  8. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Feel free to hook a brother up, Skalisss only needs only more approval ;)
  9. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Level now, Skalisss gets up after 8 hours :)
  10. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    The morning comes and Skalisss is ready to resume the hunt. "Alright friendsss, we need to find thossse orphansss, and the location of the enemy. Let'sss Sssnop around the Overgrowth sssome more" he suggests.
  11. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Skalisss scowls "The sssame place we had drinksss at earlier. And by all meansss be careful, return for backup if you encounter the enemy!"
  12. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    "Come, Let usss ressst" suggests Skalisss. "Mikara will need to recover. Then we perhapsss we ssshould find the misssing orphansss next, that may lead to cluesss as to where our enemiesss can be found." OOC: we can pursue some of the other leads opportunistically.
  13. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Skalisss picks up Mikara gently under the arm. "That'sss enough Mikara, tearsss won't help you track your prey and put a blade through her heart. We will find them and take vengence. To the far cornersss of the world we will give chassse, there is nowhere far enough that we will not pursssue...
  14. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    "What the..." remarks Skalisss. "They did more than jussst beat you Mikara, can it be that thisss magic is transssferring more than just ssstrength and vitality?"
  15. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Skalisss hustles out the door behind Ceryx.
  16. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Arcana check (1d20+1=16) Skalisss isn't quite able to piece together any details about the ritual or alchemy that was used in the brazer. OOC: anybody got an assist? Religion Check (1d20+6=23) Skalisss, however, may know more about the Hydra reference if it is religious in nature...
  17. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    "Well, perhapsss thisss 'Master' needsss more than jussst hisss own powersss to control hisss victimsss?" muses Skalisss. The ghostly figure alarms him. "It isss time to go. Where ssshould we look? The prisssioner we took sssaid that bodiesss are being dumped Hyann the Gnoll'sss old hideout...
  18. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    OOC: we should be able to search the shrine in 5 minutes, then we should go. Skalisss pulls a sunrod from his pack and tries to finish his search of the Shrine. "Anyone find anything interesssting?" he asks the others. Perception (1d20+4=18) Light seems to help considerably!
  19. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    "Defilersss" Skalisss comments, looking at the scene in the Temple. "Very well my friendsss, look for any cluesss that may have been left behind. And ssstay away from the ssstrange gasss that lingersss, there isss no telling what it isss." Skalisss starts searching at the entrance for...
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