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  1. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    With Andrec's return, and new information, Skalisss is ready to proceed. "Let usss sssee what remainsss in the Temple" he remarks to the others. "Mikara get'sss a little more time, then we need to sssee what we can do to find her. Didn't our captive mention a location we could check?"
  2. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Skalisss and the others come up behind Mikara, and see a brooding figure leave the Tempe. "Can you follow him Mikara? We ssshould wait for Andrec here. Otherwissse he will never find usss. Return when you know where their dessstination isss. We can surprissse them there."
  3. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Skalisss composes himself and responds. "Sssplitting up will put ambushersss at risssk ssshould they come to the temple in force. The only one that can obssserve undetected isss Mikara. Ssshe could ssscout the Temple until we arrive, allowing usss to sssee the girlsss to sssaftey. How about...
  4. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Skalisss turns his back on the girls so they do not see his face contort in anger! Through his clenched dagger-like teeth he whipers "They will pay thisss, Lord Netari, I ssswear to you, they will pay....".
  5. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    "Check for the runesss, my friend" requests Skalisss as he approaches to within 5 feet of the girls. OOC: bonus points for the Baulder's Gate reference!
  6. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    As Mikara leaves the shadows Skalisss approaches to within 25 feet of the girls without sneaking, just searching for enemies. Why sneak, he thinks. He is Skalisss, protector of the innocent, champion of Netari. Let evil beware! Perception (1d20+3=10)
  7. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    "Ssso, ssshall we go back to the Ssshrine then?" asks Skalisss. we risk a fight before some of us level up, but there is logic in the strategy.
  8. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    OOC: 79.5 sounds fine to Skalisss. After dividing up the rewards we head to a nearby inn for food, drink, and needed rest. The discussion turns to our next move...
  9. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Skalisss nods his agreement and follows Mikara. Responding to Kargh, he wishes him well: "Recover, my friend. We will sssee you sssoon with good newsss, I promissse." We should take an extended rest right away. Skalisss levels up also :)
  10. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Skalisss steps forward. "M'Lord, the minotaursss were betrayed at the ssshrine by a being who drained them of their ssstrength. Posssing as a priessst of Maraz this fiend isss sssomehow able to transssfer this ssstolen power to his henchmen. We defeated one, with his gang of lackeysss, and...
  11. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Skalisss was uninterested in all but the coin, the weapons and armor have little sale value and just slow us down. "Kargh speaksss the truth" Skalisss adds, supporting his new friend.
  12. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    "Kargh, I have to agree with Andrec" responds Skalisss. "Getting you and your brothersss to sssaftey isss what we mussst do firssst, then we can track the enemy. You can aid usss when you recover."
  13. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Skalisss tries to assess the divine nature of the runes. "I don't think they are related to Netari, and I don't think I have seen anything like these before" replies Skalisss. Religion check (1d20+8=13)
  14. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    After listening closely Skalisss responds to the Gladiator first: "We can try to tend to your friendsss, although I'm not sssure we had much to do with your sssudden recovery. It may have been the Alter and your connection with your god. Brother Ssshane, Andrec, can you mussster your healing...
  15. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    "No, my friend." responds Skalisss. "Mr. Pinch hired usss to find you, and I'm glad we did for we were able to free you from your captorsss." Turning to his allies, Skalisss asks: "Mikara, what did the lassst one tell you?."
  16. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    "Thisss one is recovering" Skalisss tells the others as he lends him a hand and steadies him. "Brother Shane, perhaps your healing prayers will help him?" OOC: out of combat you can use encounter powers every five minutes.
  17. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    "Thessse Criminalsss blocked our approach, let'sss go check on them now." Skalisss, Brother Shane, and Andrec, all skilled in basic triage, rush over to assess the Minotaurs. Heal check to assess condition of Minotaurs (1d20+8=18)
  18. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    "Well done friend, thisss one wasss about to get away" Skalisss greets Andrec. "I am Skalisss, thessse villiansss were up to no good here, of that we are sssure. What do you call yourssself?"
  19. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    OOC: Skalisss also excels at intimidation ;)
  20. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Skalisss moves to Mikara's aid, clearly the bandit running right past him to attack her angers him greatly. He touches her and Netari's divine glow washes over her closing her wounds. Facing Bandit3 he lets out a challenge. "We have sssomething to sssettle now." Move Action: move G9,H10,H11...
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