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  1. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    OOC: Ata boy Kalidrev! Enemies will think twice about taking on a divine challenge, just keep track of who it's on and watch out for other attackers and you should be in good shape. Skalisss smiles a toothy grin and wonders how one so small cuts so deep... Skalisss- Male Dragonborn Paladin...
  2. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    OOC: Mikara did get the 7 temp hit points from Skalisss, all of the PCs did as they all were within range at the time.
  3. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Remember that the first 7 points of damage you take will come off of your temporary hit points. Skalisss moves to pursue the Bandits, who are now hounding Mikara. "Fall back into the protective zone Mikara, where we can work together and you are lesss expossed." "Face me" he commands...
  4. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Skalisss recovers and has more enemies move in on him, just the way he likes it! "Come tassste the power of Netari'sss blessingsss!" he cries. Standard Action: Attack Bandit2 Righteous Smite (1d20+9=24, 2d8+5=15) attk/dmg on Bandit #2 Hit, Skalisss and each ally within 5 squares gain 7...
  5. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Thanks Shane! It is Skalisss that is dazed and not Growl, right? Thanks. Save vs Daze (1d20=3) still Dazed Head spinning from the column's debris, Skalisss calls upon Netari for protection for himself and his allies. "Aid usss Sssea King!" Standard Action: Sacred Circle, close burst 3...
  6. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    OOC: I'd put him directly behind Skalisss where he has the most cover...
  7. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Skalisss lets his allies launch thier attacks then steps into the room to a defensible position. "Murderersss! Asss Neteri is my witnesss justice will be ssserved!" He challenges them. Move Action: Move to J12 Skalisss- Male Dragonborn Paladin (Natural Humanoid) 3...
  8. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Here is what I propose: Skalisss and Growl in Front, Ceryx and Shane behind them. Skalisss will attempt to maintain a defensive position when we encounter enemies, he tells you this up front. If you want the benefit of his protection then stay close. He likes to find bottlenecks and cover...
  9. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Ssscout ahead as you wisssh in there Mikara, but this looksss dangerousss" Skalisss whispers to the others. "I proposse we put our armor up front and sneak in cautiousssly." Skalisss is a tank, I volunteer to put him right in middle front to provide cover. The portraits are awesome!
  10. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Skalisss attempts to assist Mikara's efforts to sneak around while in the Overgrowth but finds it hard to be inconspicuous at his size. Aid Another using Stealth (DC10) (1d20-3+2+1=6) I'm taking a little liberty here to assume the party can help Skalisss spot and nab a petty pickpocket out of...
  11. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    What do you think Shane, aid another for someone like Mikara? Our modifiers for relevant skills are fairly low. Skalisss will give it a shot. Skalisss networks with the local Clergy to help find the location of the old part of the city and the Shrine. Invisible Castles is down, again...
  12. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    "Ssso we are looking for templesss or ssshrines to Marosss or Aressusss located in guard housesss, barracksss, or on the sssites of battle fieldsss. We will ssstart firssst in the old city, then proceed just outssside the city if we have no luck there" Skalisss summarizes. "Isss there anthing...
  13. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    "Let'sss round them up, Ssshadow Lady" replies Skalisss. Mikara and Skalisss eventually have the others back at the docks, trading information. OOC: caught up now...
  14. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Walking 'loud' by Mikara's standards is still barely perceptable to Skalisss and Brother Shane, only years of monastic training keeps them from jumping when she suddenly appears. "Oh, it isss you Mikara" responds Skalisss. "Yesss, we found that thisss god isss known asss Marosss to thossse...
  15. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Unfortunately Skalisss' Religion mod isn't any higher than Streetwise, even though it is trained. So the +2 comes into play... ;) "We could easssily asssk around in the old part of the city, it is bessst to do that firssst while we are here even if we jussst have to leave anywaysss" suggests...
  16. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Skalisss and Brother Shane proceed to the Temple District and ask amongst the Clergy about the location of the shrine of Maraz. "Minotaur friendsss of oursss have gone to pray at the ssshrine, we mussst find them immediately" explains Skalisss. OOC: Streetwise w/ +2 (1d20+7=26)
  17. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    "I will go with Brother Ssshane" responds Skalisss. "Together we may be able to dissscover sssomething from the Clergy of thisss fine city". Streetwise DC18 is going to be very tough for us. Skalisss is +5, so you should probably post an Aid Another when we find someone to talk to, and...
  18. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Sorry for the delay, got slammed at work. "Ceryx isss right of courssse, M'Lord" chimes in Skalisss. "One item would not divide very well. Sssurely Duanton'sss finessst busssinesssman can figure sssomething out if the Minotaursss are back in time?" Diplomacy 1d20+5=10
  19. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Skalisss wades into the crowd attempting to use his size and strength to help the others steer the masses into the TURTLEDOME! "Right thisss way people, there isss room for all in the TURTLEDOME!" Aid Another: Strength check (1d20+5=6) Fail the DC10, Skalisss will not lend an ally a +2...
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