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  1. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Skalisss adds credence to the efforts of one of his allies to talk the crowd into the Turtledome. "Lisssten, my friendsss, he speaksss the truth! Thrillsss beyond imagination! Non-ssstop action awaitsss you at the TURTLEDOME!" OOC: Aid another, the next Diplomacy attempt gets +2. 1d20+5=20
  2. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Drive people into the Turtledome, thinks Skalisss? That can't be too hard. "Firssst we've got to get their attention, watch thisss" he says to the others. He throws back his head and lets out a roar that would make a wyrmling proud. Imtimidate the crowd to get their attention (1d20+12=17)...
  3. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Skalisss feels the chill but proceeds through the crowds to the dock. A thrill passes through him whenever he sees the ocean, it is the life-blood of his God Netari. The galleon with a siren painted on the mainsail is the center of great attention, he asks nearby onlookers "What isss thisss...
  4. J

    New Tavern Thread: The Hanged Man

    "The Sssea King Netari isss my God" proclaims Skalisss plainly. "He can grant me and my alliesss protection, mend woundsss, and sssmite our enemiesss." "Before we judge thessse Minotuarsss it is bessst that we invessstigate. Netari sssaysss that the tide flowsss in both directionsss, meaning...
  5. J

    New Tavern Thread: The Hanged Man

    Skalisss puts down the copy of the Screamer he was reading and approaches the skulls discussing business with other adventurers. The inuendo and frolicing don't interest him much, but the matter armed and highly dangerous men missing in the city could be a concern. Either missing intentionally...
  6. J

    New Tavern Thread: The Hanged Man

    Sounds great gang, looking forward to it. Kalidrev, I've always thought that Rogues and Paladins paired well, as long as we can keep the Rogue away from another attacker it should work out great.
  7. J

    New Tavern Thread: The Hanged Man

    Skalisss bids his friends farewell, he suspects Netari will guide him across their paths again soon. He then enjoys his ale and listens to Lord Anderson's tale from afar, not sure what to make of it yet. OOC: on deck for Fragsie's adventure.
  8. J

    New Tavern Thread: The Hanged Man

    No worries R1, I'm sync'ing up with Fragsie now. Happy hunting!
  9. J

    New Tavern Thread: The Hanged Man

    "Asss you wisssh, M'Lord" responds Skalisss with a nod. He then waits for a decision patiently. Glad to see his companions gathered he would relish the opportunity to journey with them again and face new challenges.
  10. J

    L4W Discussion Thread IV

    Hi Judges, Skalisss has been submitted for Level 3 approval. Thanks!
  11. J

    New Tavern Thread: The Hanged Man

    "Sssir Ezren, I am an ally of Craig and ssskilled with the sssword. I may be of ssservice if needed. Call me Skalisss" announces the blue Dragonborn. R1, Skalisss is now 3rd level, and a Defender as you know. Your call on selection, there are probably plenty of 2nd level characters available.
  12. J

    New Tavern Thread: The Hanged Man

    Entering the tavern is a large blue Dragonborn some of you already know, it takes him little time to spot companions from past battles and approach. "Dorn, well met! I sssee the drinksss are ssstill flowing here. Ssshall we saahare one?" Skalisss asks the Orc.
  13. J

    Adventure: Fire and Ice

    OOC: Awesome job all, you guys rock! A very well played and run adventure, fun from start to finish. It has been a pleasure participating. Thanks for having me. ;)
  14. J

    Adventure: Fire and Ice

    Skalisss takes a knee. "Praissse Netari, it isss a miracle! Creation of a life that isss pure and good, a blesssed event indeed."
  15. J

    Adventure: Fire and Ice

    "Got it Crag" Skalisss responds. Skalisss moves to block off Rigas' escape but his attack misses wide. Minor Action: Renew Divine Challenge on Rigas. Move Action: Shift to M9. Standard Action: Valiant Strike against Rigas, vs AC, +1 because there is one adjacent enemy (Rigas), attk & dmg...
  16. J

    Adventure: Fire and Ice

    Now joined by Craig, Skalisss continues to press the attack. With a mighty overhead chop of his longsword he deals a savage blow to Rigas' shoulder. "Impressssive Crag, we ssshall crusssh Rigasss between usss!" Minor Action: Renew Divine Challenge on Rigas. Convert Move to Minor: Channel...
  17. J

    Adventure: Fire and Ice

    Skalisss, almost as an afterthought, hacks down the wobbling Hammer, and turns to confront Rigas for the final show down. "Now we will sssee what you can do without your lackeysss!" Standard Action: Valiant Strike vs Hammer2, against AC, +2 to hit since there are 2 enemies adjacent, attk &...
  18. J

    Adventure: Fire and Ice

    OOC: Hammer2's attack on Skalisss misses, his AC is 23.
  19. J

    Adventure: Fire and Ice

    Holding his ground Skalisss stabs the Hammer with a viscious reverse thrust and then speaks a Holy word to give Hadrak even more of Netari's Divine healing. "Rigas, you are mine" Skalisss compel's the fiend with Netari's Divine influence. Standard Action: Paladin's Judgement against Hammer2...
  20. J

    Adventure: Fire and Ice

    Strange. I put these actions in an SBLOCK, do they appear now? If not let me know. Free Action: Activate Dwarven Plate Armor: Gain hit points as if he used a healing surge (9). Minor Action: Renew Divine Challenge on Hammer2 Move Action: Shift to L9 Standard Action: Bolstering Strike vs...
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