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  1. J

    Adventure: Fire and Ice

    The first round was adjusted due to the cover provided from the buildings, Skalisss was missed.
  2. J

    Adventure: Fire and Ice

    Skalisss retaliates on the ninja that struck him, and tries to protect Ingot from the blows of the Ice creature. "Take the Ice beast down firssst my friendsss". Standard Action: Valiant Strike vs Garcia; attk & damage (1d20+11=13, 1d8+4=9) Minor Action: Divine Challenge on the Blue Ice...
  3. J

    Adventure: Fire and Ice

    I agree with Mal, this early in the first encounter I'd use an encounter power but not a daily.
  4. J

    Adventure: Fire and Ice

    OOC: Great stuff! "Hold here friendsss, we can afford to be patient. Make them come to usss. Ingot, attack the Ice creature" directs Skalisss to his comrades. Minor Action: Channel Divinity: Divine Strength, +4 damage to next melee attack this turn. Standard Action: Bolstering Strike vs...
  5. J

    Adventure: Fire and Ice

    Don, don't all the PC's and NPC's on the map currently have cover against each other due to the buildings?
  6. J

    Adventure: Fire and Ice

    Skalisss is perfectly happy at J10, thank you Don. And great sprite! Skalisss - Male Dragonborn Paladin 2 Passive Perception: 13, Passive Insight: 18 AC:22, Fort:16, Reflex:14, Will:16 -- Speed:5 HP 33/33, Bloodied 16, Surge Value 9, Surges left 11/11 Action Points: 1, Second Wind: not used...
  7. J

    Adventure: Fire and Ice

    "I am glad to have you with me Hadrak, together we will get to the bottom of thisss" responds Skalisss, running easily despite his heavy armor. Yeah, Skalisss' "breed" is custom made inspired by blue dragons and thier lightning breath weapon. The backstory has his people created by the sea...
  8. J

    Adventure: Fire and Ice

    Skalisss Init, Atheltics (1d20+1=13, 1d20+1=17)
  9. J

    Adventure: Fire and Ice

    Skalisss, having observed the exchange closely steps forward. An imposing 6'6" Dragonborn in full plate armor he speaks with a hiss that somehow conveys complete confidence: "Any who would pursssue a lone and terrified human mussst be quessstioned. If your caussse isss jussst I will help you...
  10. J

    Tavern Thread: The Hanged Man

    Oh my, Skalisss was on the other side of the room listening to the strange monk's story, otherwise there surely would have been trouble at the insult to his friend Vixo... Either way, good in-character mayhem, things are starting to get interesting ;)
  11. J

    Tavern Thread: The Hanged Man

    I agree with Joe that a striker is needed. Skalisss is happy to defer to someone that has been waiting longer, but if a level 2 PC is needed then he meets that requirement. Besides, a second Defender is always a good idea.
  12. J

    Tavern Thread: The Hanged Man

    Skalisss is a first and only character, level 2 Paladin, who has been on 2 short adventures already. How do we tally up the list of characters waiting and select a party? Here is what I gather: Skalisss - L2 Paladin, 1st character Hadrak - L1 Cleric, 1st character Tristan - L1 Avenger, 2nd...
  13. J

    The Kobold's Captive (ozymandias79 judging)

    I agree with Mal on this point, gold can be split among those that did not get an item. On XP you simply add it to your character sheet. There is a section at the bottom for adventure awards, make a note of everything you get and paste in a link to the recent post where Darwin references it...
  14. J

    Tavern Thread: The Hanged Man

    Returning to the Hanged Man, entering slightly behind the monk in distress, is Skalisss the Dragonborn Paladin. Not sure what exactly is happening he observes intently.
  15. J

    The Kobold's Captive (ozymandias79 judging)

    Good job Darwin, thanks!
  16. J

    The Kobold's Captive (ozymandias79 judging)

    Skalisss adds to Hadrak's reply with a long gutteral hiss.
  17. J

    The Kobold's Captive (ozymandias79 judging)

    Skalisss checks his gear and gets ready to move out. He double checks the cave carefully for other exits. "Vixo, when you are ready can you check for concealed tunnelsss pleassse, we wouldn't want to be ambussshed here." When satisfied Skalisss takes point at the entrance to lead the way out.
  18. J

    The Kobold's Captive (ozymandias79 judging)

    "Trevor can get the most out of thossse" responds Skalisss.
  19. J

    The Kobold's Captive (ozymandias79 judging)

    Skalisss recovers and checks the chief, if dead he will collect the valueables on hand for the party. "Let usss get going, the girl will not be sssafe until back in the city" he comments to the others.
  20. J

    The Kobold's Captive (ozymandias79 judging)

    Skalisss has the wind knocked out of him by Kalthrax and struggles to recover. OOC: Skalisss is stunned and loses all his actions, so here are his saves: Save vs -2 penalty to attack rolls; Save vs Imobilized; Save vs Stunned (1d20=6, 1d20=4, 1d20=14) He only make the save vs Stun.
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