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  1. Mattachine

    Poll: Starting Point for Campaigns

    Perhaps, but perhaps not. 66% could be considered generally true. On the other hand, some might set the "general" standard higher. Also, a poll here at EN World is incredibly biased. The people that post here are a very specific subset of gamers--tend to be older, more likely to DM, more...
  2. Mattachine

    Falling from Great Heights

    I like how the 3e and 4e DMGs noted that the DM may rule that certain things cause certain death. Falling damage can scale whatever way you want, but really high falls should just kill. Likewise, immersion in lava kills. The DMG should provide some examples and guidelines, but not everything...
  3. Mattachine

    AD&D 1E Should 5e adopt 1e style arcane magic?

    In my AD&D games, random dungeons were mostly empty rooms and combat, interspersed with traps and tricks. Definitely that is exploration, but most of the time was combat. My groups went away from the gold = xp by the time I hit high school. We too often found weird situations when characters...
  4. Mattachine

    Poll: Type of Campaign You Play

    An adventure-path might take a group a long time to play, but it is essentially one, long adventure module. They are even marketed as such when published. This is different from a campaign made of a series of different plots and storylines, possibly overlapping, as well. By the way, I also...
  5. Mattachine

    AD&D 1E Should 5e adopt 1e style arcane magic?

    My old school games had as much combat as now, sometimes even more. AD&D was as much about combat as any other edition, whether it was random dungeons using the tables in the DMG, playing published TSR modules, or short adventures out of Dragon. Even if the wizard wasn't "throwing darts", once...
  6. Mattachine

    D&D 4E 4E combat and powers: How to keep the baby and not the bathwater?

    * Creating a monster to explain why all these 10'x10' dungeon corridors is clean is a game mechanics monster in my book. In any case, I agree that a DM shouldn't have to make rulings on everything, but we make them when we have to. No rulebook has come out without the need to make rulings or...
  7. Mattachine

    Poll: Starting Point for Campaigns

    I am asking this poll in that should the new edition of the game explicitly take into account different game styles. Not everyone plays an ongoing campaign starting at level 1. Most editions of the game made that assumption, but I don't think it's generally true. Maybe I'm wrong.
  8. Mattachine

    Poll: Type of Campaign You Play

    I am asking this poll in that should the new edition of the game explicitly take into account different game styles. Not everyone plays an ongoing campaign starting at level 1. Most editions of the game made that assumption, but I don't think it's generally true.
  9. Mattachine

    Poll: Type of Campaign You Play

    This is another poll that I wish WotC would give: What form does your D&D play mostly consist of? I usually play or DM campaigns that last months, but I sometimes play stand-alone adventures. Others usually play pickup games or in tournaments/conventions, and still others play multi-year...
  10. Mattachine

    Poll: Starting Point for Campaigns

    In what level range do you usually begin a campaign (as a DM or player)? I decided not to give level ranges for each category, since I am aware that some folks' conception of a given level range overlap. I am going with the idea that the game provides rules for characters up to about level 30...
  11. Mattachine

    Legends and Lore April 2, 2012

    The description of play time and the amount of levels a character typically attains in a campaign matches my experience of D&D for the past 8 years or so. As is true for some others in this thread, I'm married, have a kid, and have a time-consuming job/commute. Same for almost all the others I...
  12. Mattachine

    D&D 4E 4E combat and powers: How to keep the baby and not the bathwater?

    Heck, the cube is a "game mechanics" monster, right up there with trappers, lurkers above, and rust monsters. Ah, that Gygax . . .
  13. Mattachine

    Hex or grid?

    Hexes were used for overland outdoor travel back in old editions. Square grids were always used for encounters in D&D, even outdoor ones. I can't see this changing in 5e.
  14. Mattachine

    D&D 4E 4E combat and powers: How to keep the baby and not the bathwater?

    I respectfully disagree. Fourth edition DMG specifically calls for the DM to make rulings. I appreciated that--it removed some of the rules-lawyering of 3e. Further, I didn't need to wait for errata to tell me that an ooze couldn't be knocked prone, or that a gelatinous cube could not be...
  15. Mattachine

    D&D 5E (2014) Removing the Once per Wedding Limit on Solemnization in Weddings in 5e

    Will the required targets of the solemnization be specified as one male and one female, or simply two creatures? Maybe this is an area for DM rulings, or advice in a sidebar.
  16. Mattachine

    D&D 4E 4E combat and powers: How to keep the baby and not the bathwater?

    I like the Come and Get It Power, a lot. I love the way it simulates the scene in which the tough ol'fighter goads a load of mooks into charging him. Sure, there are other ways to make that happen, but they are either inelegant, or require the DM to agree with the player. The power solution is...
  17. Mattachine

    AD&D 1E Should 5e adopt 1e style arcane magic?

    In my experience, their tune didn't change. Ever since I began DMing games in middle school, myself and other players of magic-users either found workarounds or asked for house rules to mitigate or remove the limitations of Vancian casting. The most common method was not starting with level 1...
  18. Mattachine

    D&D 5E (2014) The Role of Dice in Next

    If the game is going to use statistics for certain aspects of a character, and those aspects relate to actions whose success is beyond the character's control, then dice should be used. There are game systems which do not stat out every aspect of a character. Some games don't stat out ability...
  19. Mattachine

    Monte on Life and Death (And Resurrection)

    Will "rare and costly" be like it's been in editions 1-4? In other words, not very rare or costly once the PCs are past a certain level. . .
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