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  1. Mattachine

    L&L: These are not the rules you're looking for

    Again, I really liked the discussion of roles in the 3.5 PHB2. Whether or not anyone wants to admit that their PC has a role in the group, the roles exist. The game has combat, exploration, and social interaction--at the very least, these create some basic roles. If the game is combat-heavy (and...
  2. Mattachine

    D&D 5E (2014) My hat of 5E knows no bounds

    h) <new rule or system> is a palecopy/inferiorversion/ripoff of <old rule or system>. Provide detailed analysis of minor differences (including slight differences in terms or wording). Possibly extrapolate into why they even bothered making a new edition if they are just copying an old one.
  3. Mattachine

    D&D 5E (2014) Basic 5E: Weapons and Armor as style choice...

    The person doing cartwheels in plate armor could do more and do them more easily without armor, though. There should be a skill penalty. In the service, we didn't have plate armor, but we had body armor and helmets. It was easier to run, jump, swim, climb, and fire my rifle without body armor...
  4. Mattachine

    L&L: These are not the rules you're looking for

    I liked the first part of his article, mostly because it seemed targeted at the veteran DM, like me. Everyone likes to be told he's awesome, right? The second part I read as unmitigated 4e bashing, as has happened in some other L&L articles. I felt like Mike was saying, "You are an idiot not...
  5. Mattachine

    D&D 5E (2014) Basic 5E: Weapons and Armor as style choice...

    Heavy armor makes good sense for a warrior on a horse, who isn't going to slog through an unknown forest, cave, or swap. It also makes sense if you are facing imminent combat, and little else. D&D has decreased armor penalties through the editions, and each edition typically gives a way for...
  6. Mattachine

    A Common problem.

    Also, why would only humans have the multiple languages? Shouldn't the wood elves of one region speak a different language than the wood elves of another? I can see the reasoning for having multiple human languages. Some campaign settings come with a bunch (Greyhawk, for instance), and then...
  7. Mattachine

    A Common problem.

    Of course, many campaigns really stay in one region or kingdom, and different languages don't matter as much. heh
  8. Mattachine

    D&D 5E (2014) Basic 5E: Weapons and Armor as style choice...

    I would like choices to be more meaningful, too. For weapons, offer categories, with examples--longswords, greatswords, shortswords. Then give benefits for each. Yes, some weapons won't be as good as others, but make several interesting choices. AD&D was terrible in this regard, and 4e did an...
  9. Mattachine

    D&D 5E (2014) D&D Lingua Franca, or 5e really, REALLY needs to create it's own new "space"

    Waitaminute: You find the 4e terminology unusual or foreign, but you would like 5e to come up with yet more terms? Gah!
  10. Mattachine

    D&D 4E 4e books when DDN comes out

    Just wait for the wave of cut-rate 4e books. It happened with 3e, 3.5, and 4e. It will happen again.
  11. Mattachine

    D&D 4E 4E's "Proud Nails"

    Monster hit points: too high. Monster damage: too low. Healing Surges: too many.
  12. Mattachine

    Powers Need to Do More Damage

    Isn't this a 4e topic? Why post on this forum?
  13. Mattachine

    Taunts & Marks vs. Challenges

    Without a specific rule for making enemies attack, or for providing penalties for not attacking, we have the situation in earlier editions, and the beginning of 3e: enemies just go around the "tanks".
  14. Mattachine

    Kill the fighter

    This discussion is even more of a mental exercise than most on this board. Having the fighter is a certainty in the new edition.
  15. Mattachine

    D&D 4E 4E combat and powers: How to keep the baby and not the bathwater?

    I played the entire run of 3e and 3.5 (but not Pathfinder). In my games, movement happened in combat in these situations: 1. Casters keeping away from melee 2. Getting or maintaining flanking 3. Switching enemies once an enemy was dropped 4. Running away 5. A combat character optimized for...
  16. Mattachine

    Class complexity in D&D

    There should be a simple version of each class, and then options to make each more complex as well. A simple wizard might only use at-wills and a short list of spells, a simple cleric might primarily heal and fight in melee, a simple rogue might have a short list of focused skills...
  17. Mattachine

    Any news on playtesting?

    I am in the friends and family group (through someone in my gaming group that works on a D&D property), and I haven't been in the playtest yet. The first phase of the test is still ongoing.
  18. Mattachine

    Improvised Combat

    The DM isn't obligated to choose a high DC and higher damage. Those are guidelines. In addition, at higher levels, characters usually have options that are better than improvisation--it might be trivial for a high-level swashbuckler to swing across a chandelier and kick someone, but that same...
  19. Mattachine

    Excising, Severely Limiting, or Strictly Organizing Feats

    Examples of good feats, in my view: Fighter: Combat Improvisation--when using combat maneuvers X, Y, Z, you inflict damage (Str bonus? more?) when your maneuver is successful Shake it Off--when an effect or attack gives you condition X or Y, you may make a (save, check, whatever) at the...
  20. Mattachine

    Improvised Combat

    This is all part of the 4e rules, in the DMG2. It has examples for swinging, pushing things over, gaining cover, and so forth.
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