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  1. Mattachine

    Wildshape

    Wildshape can easily stay in the game, as long as wildshape's power is defined by stats, not "any animal in the book". That is how wildshape worked in late 3.5's PHB2: "the shape looks like whatever you like, but here is the best abilities you can get". Fourth edition did something similar...
  2. Mattachine

    Common/Uncommon/Rare...

    I think it's just too campaign specific. In my campaigns, I would like to see wizards more rare than rangers or barbarians. In a campaign based on Earthsea, it would be the opposite. I don't think the concept will make it into the core rules.
  3. Mattachine

    Alternatives to Human Ability Score Boosts

    I like something like giving humans two backgrounds (to represent varied ability, adaptability) and +2 to a stat of their choice.
  4. Mattachine

    D&D 5E (2014) You can't necessarily go back

    I found 1e AD&D to be incredibly detailed, possibly needlessly so. Definitely, it was as least as detailed and comprehensive as 3e, but not streamlined at all. I know it may have seemed otherwise, but I believe that is because many people simply ignored or didn't understand a lot of those...
  5. Mattachine

    Why all the hate for Turn Undead?

    I am glad to see turn undead go this way. Just as some clerics would never memorise bestow curse or flame strike, some would never bother turning undead.
  6. Mattachine

    D&D 5E (2014) Multiclass in 5E

    My players would shrug. It would be same as if that opportunity never presented itself. Meanwhile, as a DM, I have to provide adventure hooks and respond to player actions . . . or there is no game. Eventually, I just fast-forwarded through training time.
  7. Mattachine

    D&D 5E (2014) Multiclass in 5E

    Funny, when I tried to do the "missed adventuring time due to training" back in AD&D, the players would say that their PCs would wait for the others to finish.
  8. Mattachine

    Wizards hate warlocks

    My favorite lore regarding warlocks was from the original 3.5 presentation, plus the idea of Fey and Star warlocks from 4e. This new take . . . meh.
  9. Mattachine

    Why advantage/disadvantage mechanic?

    By the way, it doesn't have to be reroll: It can be roll two dice and take the appropriate result. Saves a bit of time.
  10. Mattachine

    D&D 5E (2014) 5e Monster design and monster PCs

    I really hope monsters-as-characters is a well thought out, but separate, module.
  11. Mattachine

    D&D 5E (2014) Multiclass in 5E

    If you were non-human, you could pick a combo of two or three classes, determined by your race, at first level only. Then you divided your xp between/among your classes, tracking leveling separately. If one class hit max level, you kept dividing hps. Generally, you got all the benefits of each...
  12. Mattachine

    Why advantage/disadvantage mechanic?

    I like the mechanic for the reasons that Nagol states. *helps with flat math *makes autofailures a bit rarer, and makes critical success a little more common In my games, however, I will allow adv/dis to stack in a limited way: if an action has both advantage and disadvantage, the final...
  13. Mattachine

    Pechs

    I thought it was one pech, two pech. Kinda like fish or deer. :)
  14. Mattachine

    Why do Halflings get damage bonuses?

    In DDN, and in each edition since 1.5 (when weapon specialization was added), a fighter has been able to increase the damage of longsword through skill alone. Getting to add +2 or +3 damage due to skill is similar, mechanically, to increasing the damage die 2 or 3 places. So a skilled...
  15. Mattachine

    Why do Halflings get damage bonuses?

    For me, this line of reasoning makes it unreasonable for a human fighter to face down a 30' long dragon with a longsword.
  16. Mattachine

    D&D 5E (2014) Multiclass in 5E

    Multiclassing as an optional rule could be presented from day one in the DMG, for instance. Still, if multiclassing gives all the same features of a full classed member of a class . . . game balance doesn't work out so well.
  17. Mattachine

    D&D 5E (2014) Multiclass in 5E

    My great hopes in this regard: 1. There are enough classes and specialties to cover the most common multiclass characters. For instance, make a base fighter/wizard class. 2. Multiclassing is presented as an optional rule. It doesn't have to be in a "module", but I hope it isn't the default.
  18. Mattachine

    D&D 5E (2014) Multiclass in 5E

    AD&D style made for powerful low level characters, very powerful mid-level characters, low-powered high level characters, and, if you remove level limits, ultra-powerful characters at high level. No thanks.
  19. Mattachine

    Jack of all Trades & Survivor

    "The Tough Guy" is one of my preferred character types, an archetype, I would say. That Survivor specialty fits it to a T.
  20. Mattachine

    Why do Halflings get damage bonuses?

    This is a fantasy rpg race. They aren't small humans, or children. They do whatever they need to for the purposes of the game. Verisimilitude is needed, but not realism.
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