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  1. The Ghost

    Roleplaying Vs Combat: How do you weight them?

    As in how combat applies to the larger story? Or how does combat come about? I guess I am a little unclear about where you are going with this question. We generally take the attitude that the characters do not know what is written on the character sheet. We try hard to separate player...
  2. The Ghost

    Roleplaying Vs Combat: How do you weight them?

    Roleplaying is what we do anytime we sit down at the table - combat is just one aspect of roleplaying. There are two questions I see in your original post. 1. How much combat takes place in your adventures? 2. How deep is the roleplaying in your adventures? Well, I believe that the game is...
  3. The Ghost

    Does 4e limit the scope of campaigns?

    What is basically being argued is that you gain more by focusing your skill points on a few skills rather than spreading out your skill points over multiple skills. If the entire party does this you will have the greatest chance for success at any given skill. By contrast, if the party chooses...
  4. The Ghost

    White dragon illustration and stats

    Wow! Those are just amazing. Since you asked for opinions... I would have to say the Bulette layout worked much better for me than the White Dragon. The attacks and defenses along the side were easy to quickly reference and I loved having the special attacks done in an easy to read format...
  5. The Ghost

    The Problem of Evil [Forked From Ampersand: Wizards & Worlds]

    See and I was hoping for the D&D equivalent of Entourage's "Let's hug it out, bitch."
  6. The Ghost

    Character builder rocks, so...

    I disagree. I am both a 3.5 player/DM and a DDI subscriber. Aside from the character builder and some of the preview races, classes, and feats articles the rest of the information is very useful to us 3.5 folk. The dungeon adventures provide lots of good campaign ideas regardless of edition. As...
  7. The Ghost

    On Subraces...

    I voted "Other" as it is highly dependent on the type of game being run. If I am running a game in which it is important to understand the differences in the various cultures then I will allow them, but, in a more general campaign, I prefer the players to just stick to the basics.
  8. The Ghost

    Current Favorite Minis?

    Thanks for the link. I have not heard of this company before. I miss me some pig-snouted orcs. For human PCs and Dragons especially - I prefer the Dark Sword Miniatures, especially the Larry Elmore line. Welcome to Dark Sword Miniatures - Award Winning Fantasy Miniatures in Pewter
  9. The Ghost

    20 levels in 3 months? NOT THIS TIME!

    I am looking at something similar for my next 3.5 game. While the edition is different I think some of the ides may also work well for you. 1. Leveling up. 3 months for martial characters and 6 months for casters. The theory being it takes times to learn new combats techniques; it takes time to...
  10. The Ghost

    The Problem of Evil [Forked From Ampersand: Wizards & Worlds]

    Allow me to give you a couple of examples... I was recently in a class on creative writing. One of the things we did in class was sit around in a circle and the professor started off by saying Five people walk into a bar. Then, we went around the circle with each person adding something to...
  11. The Ghost

    Do you Trust Your Players?

    In my experience the game works best when I, as a DM, ask "who, what, when, and where?" and the players ask "why and how?" What I mean by this is that as a DM I set up scenarios and situations for the PCs to make choices and overcome challenges. Then, I react to the decisions that they make...
  12. The Ghost

    The Problem of Evil [Forked From Ampersand: Wizards & Worlds]

    I disagree with this point. D&D is a great vehicle for telling a story. In fact, I will state that its best use is in telling a story. Everyone has editorial control. The DM over the larger story arc and the players over their individual characters. The existence of rules governing the...
  13. The Ghost

    Summoning and Name-suckage

    While I agree that the names Wizards gives out are pretty bland and boring, I also understand that they are part of a multinational-publicly-traded company. And, as such, they understand that their products will end up in the hands of people who are not native English speakers. They need to be...
  14. The Ghost

    Miniatures terrain

    We use a a lot of Dwarven Forge for castle/cave/dungeon exploration. For wilderness exploration, we have quite a few pieces of terrain - hand-made mountains and hills, forests, lake, rivers, swamps. Much like you see used in Warhammer games. There is something about seeing a mini standing by...
  15. The Ghost

    PC names in your party

    BECMI Game: Players: Lord Malcolm of White Stone's Pass (Fighter) Sir Richard the Lion (Fighter) His Holiness Oliver, Bishop of Fallschurch (Cleric) Angus, The Dark Dwarf of Rockhome (Dwarf) Percy of the Woodland Realm (Elf) Arthur, The Green Wizard of Kent (Magic-User) Villains: Charles, Baron...
  16. The Ghost

    Rant -- GM Control, Taking it Too Far?

    I agree that it is a sliding scale and not just a black-or-white-silly-or-serious kind of thing. First, where on that scale does a silly name appear? Second, in what context does the name interact with the world? Finally, does using it multiple times diminish its endearing quality? Let's take...
  17. The Ghost

    Rant -- GM Control, Taking it Too Far?

    The point I am trying to make is that we have no idea what is really transpiring at the OP's game table. We have the OP's perspective but not the perspective of any other players or the DM. And yet here we are arguing over whether this DM is being a dick or not. Whether his restrictions are...
  18. The Ghost

    Rant -- GM Control, Taking it Too Far?

    Within context, yes. However, if we are playing a game based largely on Tolkien and someone wants to bring in an Illithid Psion or a renegade Githyanki do we indulge him? I don't think so. If we are playing a game based in Sigil - sure, why not? But not one based in Middle Earth. I don't buy...
  19. The Ghost

    Forked Thread: DMs - No one cares how long you worked (was: Rant -- GM Control...)

    Ah, and here is where we differ. I have been playing in a campaign now for close to five years. It is very dark and grim. Four of us have been in the campaign since the beginning with a fifth player player coming in in year two. On occasion we have had others come and play only to find that...
  20. The Ghost

    Rant -- GM Control, Taking it Too Far?

    I do, twice a month. The game is full of hopeless situations, philosophical debates, heated exchanges, and all the other tropes used in creating dramatic tension. The setting is very dire with little hope of success. I also, twice a month, play a game that is very lite and loose with lots of...
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