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  1. The Shaman

    Forked - Level-Based Systems and Non-Heroic PCs

    So Tim Wakefield versus Nuke Laloosh, basically.
  2. The Shaman

    Next year, I'm back to running AD&D

    I hope you're planning on keeping an adventure log or campaign journal - should be a hoot.
  3. The Shaman

    Forked - Level-Based Systems and Non-Heroic PCs

    Ah, but a man's reach should exceed his grasp, or what's a heaven for? Increasing character power, skill, and ability scores is one of the most important reward systems for playing D&D of any edition. Contrast that with a game like 'classic' Traveller, in which character scores may increase...
  4. The Shaman

    Forked - Level-Based Systems and Non-Heroic PCs

    Same analogy, different sport: a guy playing single-A baseball was probably the best guy in his high school league and one of the top players on his college team, and he still may never make it to the majors. One of the most interesting characterizations I've ever seen in a roleplaying game was...
  5. The Shaman

    Player: "I need to level up so I can do cool stuff!"

    No, Grasshopper - you need to do cool stuff so you can level up. Satori.
  6. The Shaman

    Ever use your place of work as a model for adventure?

    Well, lessee - I worked in two observatories, a 1920s mansion, the Pacific Ocean, the Sierra Nevada, the Santa Ana Mountains, and Death Valley. So yeah, I've used pretty much all of it at one time or another.
  7. The Shaman

    [Obsidian Portal + Flashing Blades] My wiki is campaign of the month

    Each time I post an adventure log I shoot out a link to the players and ask them to proof it for me, in case I forgot something important, and then before we play I remind them to take a quick peek at it again to refresh their memory on where we were - this saves time on those days we actually...
  8. The Shaman

    [Obsidian Portal + Flashing Blades] My wiki is campaign of the month

    Thanks, B. I've had a bit of free time over the last couple of weeks, so I've been trying to flesh out the cities and provinces - those are defnitely the most time-consuming as far as research, particularly finding the illustrations.
  9. The Shaman

    [Obsidian Portal + Flashing Blades] My wiki is campaign of the month

    The adventure logs help them to keep track of who they've met and in what context. One of the things I've enjoyed very much about running this game is how much the players and their characters interact with the npcs. The adventurers turn to the npcs they've met for help and invite them to...
  10. The Shaman

    [Obsidian Portal + Flashing Blades] My wiki is campaign of the month

    Le Ballet de l'Acier, the campaign wiki for our Flashing Blades game, is the Featured Campaign of the Month at Obsidian Portal. (Translation? "Lookatme! Lookatme! Lookatme!" No, I have no shame - why, were you looking to borrow some?)
  11. The Shaman

    Bits and Pieces on Adventure Design

    I like going back and re-reading older materials, particularly in light of my own experiences at the time - I didn't own every module, every accessory, and every issue of The Dragon back in the day (nor do I now, for that matter), so it's a process of discovery. Right now I'm poring over one of...
  12. The Shaman

    Character prologues - Going beyond backgrounds

    I'd rather shoot myself in the face with a jackhammer. Nothing about this sounds appealing to me. But I'm not one of your players, or potential players, so you should probably be asking them what they think.
  13. The Shaman

    History, alt.history, and -isms in my Flashing Blades campaign

    Sounds like you've raised those boys right. :cool: I highly recommend it.
  14. The Shaman

    AD&D Publication Timeline -- weird

    Not even close, actually. We started with Holmes and the 1e MM, added the 1e PHB in '78, and then added the 1e DMG in '79, all according to the schedule quoted above. We also used the OD&D supplements and Arduin Grimoire at various points.
  15. The Shaman

    "Plot" is not a four-letter word

    Different strokes makes a horse race. Or something like that. For what it's worth, I agree that an adventure plot is not in and of itself railroading; railroading is what some (bad, in my opinion) referees do when their players and the adventurers won't stick to the adventure as written. This is...
  16. The Shaman

    "Plot" is not a four-letter word

    "Events in motion" pretty much describes every 'sandbox,' setting I've run since I was about fourteen or so. Status quo doesn't mean static. The "story of our (real) lives" is only seen in retrospect; the 'story' in a 'sandbox' game is similarly produced, and it includes consequences for roads...
  17. The Shaman

    "Plot" is not a four-letter word

    Every 'sandbox' I've ever run, or played in, has things going on around the adventurers all the time. I don't know where the vampire rodent gets the idea that this isn't the case.
  18. The Shaman

    Queen of the Demonweb Pits - what's so bad?

    It's not a "maze" - it is the Demonweb, strands crossing one another in the void of the Abyss. Once you figure out the pattern of crossings then you can navigate through it. I liked how magic changed in the Demonweb, particularly the disconnect between clerics and their deities. This...
  19. The Shaman

    History, alt.history, and -isms in my Flashing Blades campaign

    As I noted in the previous post, I just got back from a short backpacking trip - thank you all for the replies and especially the encouragement. I'm glad this may prove useful for others as well. It would be a chance to break out the LEGO minis. Just make sure there's a wagon full of dynamite in...
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