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  1. 1Mac

    Cold Climate Adventures?

    The adventure sites in Open Design's Northlands setting might be what you're looking for.
  2. 1Mac

    Improving rogue talents.

    Detailed responses Assault Leader: "Does this also cost the Rogue his immediate action, or just the ally's? I'd limit it to once/round in either case." Just the ally, and it costs him his AoO. Since there is a resource being expended to use this (AoOs, just not the rogue's), I don't mind this...
  3. 1Mac

    Improving rogue talents.

    Hey SotS, thanks for the reply! I'll have time to respond in detail tomorrow. For now a few random thoughts. -Like you, I'm cool with roll-twice, at-will. It sounds more powerful than it is, basically because unlike bonuses, it doesn't mean you can accomplish more difficult task, just that you...
  4. 1Mac

    Improving rogue talents.

    I looked at Stream of the Sky's evaluations of rogue talents and came up with some intuitive and utterly untested suggestions for improving them. I relied on the PfSRD, and since they don't have the Ultimate Combat talents up yet, I couldn't consider them. Otherwise, if I didn't mention a...
  5. 1Mac

    Rating Rogue Talents

    I remember when the OP went up. Quite interesting! Since so many of the talents you blammed were so blammed because they were limited to one use per day, how would your ratings change if these abilities could be used more frequently? They could either just always be on, or powered by a generous...
  6. 1Mac

    Fixing the Monk Class

    I've said what I think of extra resilience against Con-draining attacks. I don't think it will come up so often to justify bumping up Con for your monk. Ditto drowning, which I had forgotten about. To use my standard from before, I surmise a Fighter will want to Intimidate effectively more often...
  7. 1Mac

    Fixing the Monk Class

    Yes, I misunderstood. Thanks for the clarification! I guess I'm saying that "alright" saves are alright. Every other class has at least one "alright" save. It sounds like you are saying that a monk needs higher saves than anyone else because it doesn't have spellcasting or high HD. It seems...
  8. 1Mac

    "Fallacy!"-free Fridays on Enworld RPG threads?

    You showed enough interest to tell me you weren't interested. Which is interesting!
  9. 1Mac

    "Fallacy!"-free Fridays on Enworld RPG threads?

    Fair enough. I guess what I meant is that you won't get anywhere with someone who can point them out, which is why it is important to do so.
  10. 1Mac

    "Fallacy!"-free Fridays on Enworld RPG threads?

    That's not what I said. Dare I say that that's a straw man. By "meaningful discussion," I meant a place where any idea could be discussed in a fruitful way, which is the opposite of how you seem to define it. If you say "you are being illogical," without explaining what you mean, you are...
  11. 1Mac

    "Fallacy!"-free Fridays on Enworld RPG threads?

    Because even if your wife isn't wrong, she is making a bad argument, and if the point is to be persuasive, you aren't going to get anywhere with a bad argument. "Fallacy!"-free Friday would lead to a discussion board where meaningful discussion is impossible.
  12. 1Mac

    Fixing the Monk Class

    Ah. That the BAB requirements weren't waived was not clear from your original description. I'd still be careful with this, as not every "Improved" feat released in the future may behave the same way. I disagree that having a good base save is "not enough." What other class has awesome scores in...
  13. 1Mac

    Fixing the Monk Class

    I agree that Maneuver Mastery is a little too good. While eliminating AoO for using maneuvers is a good idea, waiving requirements for feats throws off the power curve of the feat tree and gives lower level monks access to feats they weren't meant to have. I'd instead put all the Improved feats...
  14. 1Mac

    Timmy, Johnny, & Spike - Rules for different types of players

    You're either not catching the irony, or deliberately hiding the fact that you are. In any event, Mutants and Masterminds is also an example of the sort of game Firelance is talking about.
  15. 1Mac

    Adventuring Classes: For a Few Denarii More (now taking requests)

    I like the concepts listed so far. It seems that something like the Sharpshooter or Trickster could be a full base class. I think SteelDraco has a good point, that some concepts could be framed as variations of larger concepts. I had a related thought: When you wrote the original "Denarii"...
  16. 1Mac

    DCC RPG BETA, June 8th

    Thanks to nedjer and Kravall for replying. In principle, the approach isn't that much different from using power cards in 4e, or using SORD-type tools for 3e/Pathfinder. In other words, it doesn't offer that much of an advantage over 21st century DnD in terms of speed of play. You either prep...
  17. 1Mac

    Gambling in a fantasy world with divination magic

    Think of how card counting works in the real-world, and what casinos do to counter it. I think a similar dynamic between diviners and fantasy casino bosses could be fun.
  18. 1Mac

    A D&D Edition... into a SINGLE picture... (?)

    Yay, the thread is back on track! I've little experience with 1st or 2nd eds., so these are based on ill-formed impressions. 1e 2e 3e 4e
  19. 1Mac

    DCC RPG BETA, June 8th

    I mean this in a spirit of frank and genial curiosity: How it this possible? I'm unable to try it myself at this time, but I can't imagine how that mess of tables could do anything but drag gameplay down. How does it actually work in play and move briskly?
  20. 1Mac

    DCC RPG BETA, June 8th

    Incorrigible New-Schooler talking here, so be warned. I like a lot of what I see, including the idea of randomness as a balancing factor. How that randomness is applied seems a bit too fiddly. With so many random tables, and so many steps on each table, I'm having a hard time imagining a pace...
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