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  1. Jupp

    Rate S1: The Tomb of Horrors (corrected poll options)

    Get some tranquilizers before you post in the morning please :heh:
  2. Jupp

    Rate S1: The Tomb of Horrors (corrected poll options)

    Can we please have a pun rating on ENworld? :p
  3. Jupp

    Rate S1: The Tomb of Horrors (corrected poll options)

    Hehe, that 10-by-10 foot exploration method reminds me that S1 is probably the ultimate 10 foot pole adventure. Never go in there without one (or several dozen of them) Edit: And you dont have to pay a funeral for a 10 foot pole
  4. Jupp

    Best Adventures of All Time

    S1 Just because this adventure seems to be the most controversial thing in the known universe. And every discussion about S1 ends in the philosophical debate of old-school vs. the new way of gaming. I dont think there are too many other adventure that manage to do that :). And aside from that...
  5. Jupp

    Rate S1: The Tomb of Horrors (corrected poll options)

    Looking at our group we would definitely have used a city. It's not that we are a group full of lawfull-good saints :] More like greedy, power-hungry, money hording....heros :p We never were happy with playing shiny heros so I think the moral barrier is pretty low here. Not that we didn't...
  6. Jupp

    Rate S1: The Tomb of Horrors (corrected poll options)

    This is just cool! I'll have to use that setup as well.
  7. Jupp

    Cool mysterious names of places (desert)

    In an online game session a DM once gave a dungeon/crypt in a desert the name "Anodar Dundshoon" which I found pretty cool :) Anyway, here are some of my ideas: Plateau of Wandering Dreams Sea of Glittering Dust Temple of the Wailing Sun Pillars of Lost Hope Valley of the Bones The Efreet...
  8. Jupp

    Coolest. Gaming Set-up. Evar.

    OK, after having the setup ready for testing I switched over to the software side. Programs like Fantasy Grounds, Klooge, Open RPG et al seem to be the way to go if you have a dual-head setup. You just open the master application and the client application on the same computer and connect them...
  9. Jupp

    Neverwinter Nights -- Classic D&D adventures?

    Desert of Desolation is an excellent module, also Tomb of Horrors is very nicely done. Just take a look at the Hall of Fame list on NWVault. You cannot go wrong with about any of those modules. And yep, get those expansions, else you will miss alot of the best modules because they...
  10. Jupp

    An epiphany

    In the time since I started reading those discussions about old-school gaming or the "new way" of doing things I never did understand one thing: Does it really matter which one of those styles you have as long as the group has fun playing through an adventure? Does it really matter if the rules...
  11. Jupp

    Which illustrator's work would you like to see in gaming?

    Jeffrey Jones. She did paintings for some of the Conan and Tarzan (?) book covers and she has one darn cool style. Too bad she stopped doing that kind of art and has now moved over to doing serious art. AFAIK some of her older work will be used as cover for Castly Zagyg, but I could be fatally...
  12. Jupp

    Outrage at prices

    I was rather upset (at myself, I have to admit) after buying the Planar Handbook and reading through it. There I said to myself "That's an outrageous price for such a piece of crap!". But it was my fault. I did not wait for reviews to come up and just bought it because there was "Planar" written...
  13. Jupp

    I need a forgotten complex/ruined temple/dungeon module

    Dungeon 112 "Maure Castle" (available as PDF in the Paizo store now) Dungeon 124 "Chambers of Antiquities" which is a new level for Maure Castle In my opinion those are excellent dungeon crawls. Though you would have to heavilly tone down the "encounters" since the adventure is for 12th level...
  14. Jupp

    Rate S1: The Tomb of Horrors (corrected poll options)

    Gave it an 8/10 We played through it about one year ago in a "DM wants to kill us/we wont allow that" environment. He warned us about this module beforehand on how deadly it is and that we might not even make it into the dungeon itself (while having that evil smile on his face). So we took the...
  15. Jupp

    Manuevering in melee

    Priceless...consider it signaturizzled.
  16. Jupp

    Manuevering in melee

    Though Midgard 4 has more detailed options now than the older version when it comes to tactical movement in combat. We are running a Midgard game here and have updated to V4 but unfortunately our DM is going to Australia for the next 3-4 years :(
  17. Jupp

    Bioware - anyone really notice something?

    In response to the OP: I frankly did not care too much about the official campaign at all because about one month after release the first very good community modules were released. After that point I only did buy the expansions (SoU and HotU) too stay up to date content wise and to be able to...
  18. Jupp

    Manuevering in melee

    We have quite a lot of movement in our 2e game. With the rule of disengagement (Player/Monster can walk back half their movement rate in feet without provoking an attack but loosing their attack in that round) there is lots of feet moving around. We do lots of changes to walk to someone that is...
  19. Jupp

    What weapon would be apropriate for a character named "The Lion"?

    In my opinion: Double bladed Waraxe Kukri Kama A club spiked with lion teeth :]
  20. Jupp

    What other boards do you post on/check out?

    ENWorld Dragonsfoot http://www.dragonsfoot.org/forums/index.php Trollord http://pub83.ezboard.com/btrolllordgames Paizo http://paizo.com/paizo/messageboards Drosi http://www.drosi.de/wbboard/main.php (German RPG site) D&D Gate http://forum.dnd-gate.de/ (German D&D site)
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