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  1. skotothalamos

    ZEITGEIST Suggestions for things to improve, fix, or add for the ZEITGEIST Act One compilation?

    Wow. Completely missed that. Possibly the result of all the info on the Great Malice being scattered into a bunch of different sections. Maybe a sidebar somewhere on the Great Malice would help, since it's such a central event to the world?
  2. skotothalamos

    ZEITGEIST Suggestions for things to improve, fix, or add for the ZEITGEIST Act One compilation?

    Player's Guide I just discovered this passage on page 23 of the Player's Guide while doing some background write-ups: "The Second Victory ended with a legendary battle just outside the walls of Alais Primos, where legions of Clergy-blessed warriors faced an army led by the goddess Srasama...
  3. skotothalamos

    ZEITGEIST BSI: Bosum Strand Irregulars

    yeah... we'll see how it goes. I might have some of them stay on and others as subcontractors.
  4. skotothalamos

    Help - Chapter 4/7 Train maps

    Awesome! I'm going to grab these as well. My group is maybe two months away from adventure 4.
  5. skotothalamos

    D&D 5E (2014) Tyranny of Dragons is Coming! - the next storyline

    I enjoyed Keep on the Shadowfell. I really enjoyed the way it was laid out so that each encounter introduced a new rules concept, which made it great for teaching the new system.
  6. skotothalamos

    D&D 5E (2014) Tyranny of Dragons is Coming! - the next storyline

    We capped off our Scales of War campaign just before Gen Con 2012. So... it's been 17 short months since my players killed Tiamat in an official WotC adventure. Nice to see WotC is already pretending that 4th Edition didn't exist. This impressive variety of plotlines WotC has been putting out...
  7. skotothalamos

    ZEITGEIST BSI: Bosum Strand Irregulars

    niiiiice. :) I've got a Danoran patriot trying to reclaim Gale for his family, a Docker who wants to bring down the system, a Technologist who would probably love to help build a Colossus, an Eladrin woman from 500 years in the past who has a strong need for vengeance, and two characters who...
  8. skotothalamos

    ZEITGEIST BSI: Bosum Strand Irregulars

    Going Back through Agate and Then Home Still reeling from their recent near-death experiences (and actual-death experiences), the constables took a moment to rest atop the ziggurat before climbing down. James was the first to discover that the Voice of Rot had given them a gift: the ability to...
  9. skotothalamos

    ZEITGEIST BSI: Bosum Strand Irregulars

    They loved the Voice. I figured they would be the kind of group that would be more likely to want to buck the system and pursue anti-establishment options. They're so happy to be working for a Fey Titan instead of Saxby.
  10. skotothalamos

    ZEITGEIST BSI: Bosum Strand Irregulars

    And we're finally caught up! I had to make the three non-minion mummies into elites for them to be more then speed bumps. I was worried there was going to be a TPK, but then Summer's player said something along the line of "If it gets too bad, I'm abandoning every last one of you and making a...
  11. skotothalamos

    ZEITGEIST BSI: Bosum Strand Irregulars

    Deeper into the Ziggurat The constables were under an ancient ziggurat deep in the High Bayou. Seven dead bodies lay before them, they had passed five others, and numerous dead things had attacked them from inside the walls of the ziggurat. But they had found something: a great golden plate set...
  12. skotothalamos

    D&D 5E (2014) Mathematical Underpinnings of D&D Next

    uh... two years ago, he says he's going from Magic to work on D&D. Two months after that, WotC announces D&D Next. In today's article, he says he worked on D&D maths for a year and then came back to working on the Magic set that's coming out soon. Magic sets have about a year lifespan from...
  13. skotothalamos

    ZEITGEIST BSI: Bosum Strand Irregulars

    To the High Bayou! The constables departed for the High Bayou via the Flint-Bole Rail Line, which took the better part of a day. There were some logistical issues: Ironpeak and Mort accidentally got onto a car that was bound for Slate, which they only found out after they got decoupled from the...
  14. skotothalamos

    D&D 5E (2014) Mathematical Underpinnings of D&D Next

    Oldish news. Here's a magic forum talking about it over two years ago: http://www.mtgthesource.com/forums/showthread.php?22638-YES!-Tom-LaPille-is-gone!
  15. skotothalamos

    ZEITGEIST BSI: Bosum Strand Irregulars

    Digging for more Information After the ambush at the subrail station, the Constables had some investigating to do. Mort hit the streets to find information. He returned later with a story from a teamster named Marcus who said that he knew of a woman named Kaja Stewart who dealt in rare items...
  16. skotothalamos

    ZEITGEIST BSI: Bosum Strand Irregulars

    Since they didn't kill Reed Macbannin, who we expected to be dead, but they did kill Kaja Stewart, I'm having a notion of having Kaja take Macbannin's place in Schism, but I haven't read enough of Schism to know exactly how that's going to work out. If so, that's why they couldn't get ahold of...
  17. skotothalamos

    ZEITGEIST BSI: Bosum Strand Irregulars

    Ambush at the Subrail Station The next day Summer had an appointment with a suspected dealer of black-market antiquities. In case that went poorly, the Constables scouted out the under-construction subrail station and decided to set up in hidden positions ahead of time. There was a large tarp...
  18. skotothalamos

    [4e] Theme balance, power and utility and other thoughts. (Spoilers)

    With as reactive as a lot of the martial techniques are,I would prefer for this to work more like Diving Channeling. I.ex, you have an encounter power that is "Use Martial Technique" and then you decide what technique you use at the time. Keeps the Martial Scientists from being able to spam...
  19. skotothalamos

    ZEITGEIST Please offer balance and overall feedback for this ZEITGEIST paragon paths

    Showed the Steamsuit Pilot to my Technologist player, who is also a bit of a power gamer. Response: "Activate and deactivate the suit as a free action? So, if we're up against something that dominates, I can deactivate at the end of my turn, and then activate again at the start of my turn. That...
  20. skotothalamos

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    With my group in the mix, it may only be a matter of time. :/
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