Search results

  1. skotothalamos

    D&D 5E (2014) I just don't buy the reasoning behind "damage on a miss".

    Maybe I missed this in the 25 pages of posts already here, but I'm amazed at how many people apparently didn't even read the 4e Player's Handbook and just gave up on it based on first impressions. Reaping Strike You punctuate your scything attacks with wicked jabs and small cutting blows that...
  2. skotothalamos

    DDI Updates end in March - WotC Trevor Kidd

    2016: Next Essentials 2018: Open playtest for D&D 6: "Please Love Us"
  3. skotothalamos

    ZEITGEIST BSI: Bosum Strand Irregulars

    Yeah. I was a bit flabbergasted at that. The thing is, after having faced level 20 Asrabey and (in the aborted game) level 14 Quital, they'd gotten the impression that, unlike most D&D campaigns, the big name NPCs would not stoop to their level, so they're just gathering information and waiting...
  4. skotothalamos

    ZEITGEIST BSI: Bosum Strand Irregulars

    As the earthquake struck Macbannin’s manor, the constables were scattered about the house: Malkie was being escorted to the basement by a member of the household staff. As soon as the earth shook, Malkie leapt at the woman’s neck and drank her blood, not quite killing her. Ironpeak and...
  5. skotothalamos

    ZEITGEIST BSI: Bosum Strand Irregulars

    That's their name for Quital, because the shadow under his nose looks like a little Hitler moustache.
  6. skotothalamos

    ZEITGEIST BSI: Bosum Strand Irregulars

    They used the combat whiteboard to sort out all the connections:
  7. whiteboard-zg.jpg

    whiteboard-zg.jpg

  8. skotothalamos

    ZEITGEIST BSI: Bosum Strand Irregulars

    At Nevard’s rally, the disguised skeletons in front of the stage attacked when Cazara and Ironpeak tried to search their wagons. James was investigating an old fountain behind the stage when suddenly a pair of flayed jaguars materialized from it and made their way toward the crowd. The...
  9. skotothalamos

    ZEITGEIST BSI: Bosum Strand Irregulars

    The constables met in Dawn Square on the morning of Nevard’s planned rally. James had gathered the team, suspicious that Roger Porter had something planned for the big event. A newly deputized constable skyseer named “Summer” joined the crew. In order to quickly hire Summer, Delft had invoked a...
  10. skotothalamos

    ZEITGEIST Suggestions for things to improve, fix, or add for the ZEITGEIST Act One compilation?

    One thing I love about the existing Zeitgeist themes is that they are almost all based on philosophies or beliefs. They are as much a description of how that person views the world as they are a description of what that person can do. Any additional themes should adhere to that standard.
  11. skotothalamos

    ZEITGEIST BSI: Bosum Strand Irregulars

    The group did not go through MacBannin, so they all had the Curse of Cauldron Hill. It's why I kept them all asleep until sunset. James, Malkie, and Mort have had two extended rests since leaving Cauldron Hill. James shook off the curse before he even knew it existed. Malkie is at Stage I. Mort...
  12. skotothalamos

    ZEITGEIST BSI: Bosum Strand Irregulars

    The constables removed James from his shipping box and immediately starting asking him questions about where he had been and what had happened to him. He said he could recall being held in a room, being asked questions, and being asked to contribute healing infusions to help the injured, but not...
  13. skotothalamos

    ZEITGEIST Suggestions for things to improve, fix, or add for the ZEITGEIST Act One compilation?

    Nevard's Visions (Dying Skyseer, page 61 sidebar) are formatted like read-aloud text, but switch from first-person to third-person halfway through.
  14. skotothalamos

    ZEITGEIST BSI: Bosum Strand Irregulars

    some notes: I altered the Bond of Forced Faith ritual to give Nevard the physical stats of the party, and to give the party the mental stats of Nevard. So he was 18-18-18 Str-Con-Dex, and they get 22 Wis, 16 Int and 16 Cha out of him. It still does the damage-sharing when Nevard takes damage...
  15. skotothalamos

    ZEITGEIST BSI: Bosum Strand Irregulars

    Looks like we might end up with an entire party afflicted by the Curse of Cauldron Hill. Also, they won't have buckets of blood, or the knowledge to use them. This could be an utter disaster. I'm looking forward to seeing how far off the rails they get. :)
  16. skotothalamos

    ZEITGEIST BSI: Bosum Strand Irregulars

    The constables were trapped in a ruined old church. Trapped, that is, except for a singe sewage outflow pipe. James had been kidnapped. Ironpeak was unconscious. Things did not look good. Mort moved to the barred entrance to the church in an effort to see what was happening outside. He spied...
  17. skotothalamos

    #6 Revelations release date!

    I'm wondering what the Ber races think of razorclaw shifters. We have a razorclaw monk in our group and I had to share the various prejudices with her. I guess we'll come up with something. :)
  18. skotothalamos

    2 Ways To Abandon Roles

    Neat ideas in general! I love the Leader(/Striker/Defender/Controller) in a Bottle! The achievements as written would need some work, as three of them trigger on a flanked enemy (who is therefore both adjacent to an ally and granting combat advantage). One hit for 2d6 extra damage, a daze, and...
Top