Search results

  1. F

    Dispelling a golem?

    In 3rd edition, Dispel Magic can dispel the ongoing effects of a Golem's Supernatural Abilities. In 3.5, it can't even do that. Golems are not Magic Items or Spells - they are creatures. -Frank
  2. F

    Absurdly Foolish Question about Sorcerers

    Where exactly do you get off comparing a Sorcerer who casts only Fireballs to a Conjurer? Is Apples to Apples comparison so hard for you? A character who casts Fireballs is compared to an Evoker. An Evoker who has 2 or three fireballs, and probably keeps the rest in Lightning Bolts. -Frank
  3. F

    Alternative Turning Mechanic

    Remember that a CR 20 Undead creature is usually going to have a Will Save between +17 and +25 because it has 32 or more hit dice. Using 3.r stuff whenever possible, here's the pre-packaged Undead (using total Hit Dice + Turn Resistance): Creature CR/Hit Dice/Will Save Abyssal Ghoul 10/16/+12...
  4. F

    I like 3E, but I miss...

    Do you allow people to use Shapechange to transform themselves into Balors and drop Vorpal Swords on the ground and then Shapechange into different Balors, dropping another Vorpal Sword, and so on, creating hundreds of thousands of gold pieces for the purposes of magic item creation in minutes...
  5. F

    D&D 3.x 3.5 Arcane Archer -- Nifft's Version!

    The Epic Rules are garbage, and definitionally unbalanced. The Epic Fighter, for example, gains nothing from taking level 21 of Fighter that he wouldn't get from multiclassing into Wizard except an average of 3 hit points. In the Epic Progression, BAB and Save progressions end, and classes...
  6. F

    Absurdly Foolish Question about Sorcerers

    But the Sorcerer needs to go first - definitionally. The Sorcerer at 6th level has 42 different major conformations available. The Wizard can duplicate any of them - but only two or three of them at a time. -Frank
  7. F

    The Shifter PrC

    Perhaps unfortunately, the effects of Wildshape and the effects of Shapechange layer and stack. So you can Wildshape yourself first and all of those bonuses would apply and then you can Shapechange into something else and you'll still be Wildshaped and have all of those bonuses. So essentially...
  8. F

    Alternative Turning Mechanic

    I sure am. The most skeletons you can ever control is twice your level (in 3rd edition, four times in 3.5). So with 260 skeletons, the PCs had a total of 130 caster levels of people able to cast Animate Dead on their team (or 65 caster levels in 3.5). I consider such an event to be a trivial...
  9. F

    Alternative Turning Mechanic

    How many skeletons did the PCs have? Because as I'm figuring it, the enemies dropped two 3rd level spells just to get the flying happening. That kind of outlay could have been a couple of Hell Hounds or Celestial Hippogriffs on the inside - and that would have toasted a pretty large number of...
  10. F

    Grease spell question

    Then it's been a misprint for nearly four years - it's said the same thing in the first printing 3rd edition PHB, the second printing 3rd edition PHB, and now the 3.5 PHB. It seems fairly obvious that whoever is in charge of the wording of this spell throughout multiple ediitons is fairly happy...
  11. F

    Grease spell question

    All this stuff about normal item rules is fine. But Grease says speciifc things about what happens: It doesn't matter whether it is magic or not - an unattended object is always covered in Grease. The object gets the save.The save, if successful, avoids the effect. It only applies to...
  12. F

    Absurdly Foolish Question about Sorcerers

    Which was of course my point. People who play any particular action cost for reading scrolls aren't "wrong" because it doesn't really say whether the "Standard Action" rule supercedes the "Regular Casting Time" rule or the other way around. Both have equal weight and neither leaves room for...
  13. F

    Wildshape

    Which would have been a great idea had they simultaneously rewritten Polymorph so as to have a balanced and internally consistent game mechanic actually. But right now they added new specific text that says that you both do and do not gain the ability to use Poison from your new form. -Frank
  14. F

    Wildshape

    Yes, the new Wildshape/Polymorph/Alter Self Fiasco is a Fiasco. The things which you do and do not get from your transformations make no sense at all. Even such fundamentals as how many attacks you get while wildshaped is not merely unclear but in fact specifically contradictory. For now, I...
  15. F

    D&D 3.x 3.5 Arcane Archer -- Nifft's Version!

    But if you compare flotsam that washes up on the beach to a 20th level Fighter it doesn't look so bad either. Single Classed Fighters are severely underpowered - and making direct comparisons between them and absolutely anything else is pointless unless you are simply making note of the fact...
  16. F

    Absurdly Foolish Question about Sorcerers

    I would just like to point out that this is in no way obvious. In fact, what - if anything - the "general rule" is for such things is also not obvious. There is plenty of room for interpretation on both sides of this - and it is tangential to the basic thrust of the thread: whether Sorcerers...
  17. F

    AOO against opponents with natural reach

    They don't have to. If you are not in the threatened range of an enemy they can't take an AoO against you. It's not different than if a character were beating up a rabbit (or any other creature who does not threaten). Reach weapons are no inherent guaranty of immunity to Attacks of Opportunity...
  18. F

    I like 3E, but I miss...

    One thing that happened in a lot of AD&D games was an effect I call "ruleslawyer truce". The rules were simply soo unclear about... well... everything, that people gave up trying to make sense of them. Simply, the rules were so arguable that many groups never bothered. In 3rd edition there are...
  19. F

    Absurdly Foolish Question about Sorcerers

    It doesn't exactly say that. Keep in mind that this is one of the great debates of 3e - like whether or not there were named "Shield Bonuses" or whether you could take more than one attack of opportunity against the same enemy if they took more than one action that provoked one and you had...
  20. F

    The Shifter PrC

    In practice, you'd have to kick the Druid in the butt as well. Druids with Elemental Form and Huge Animal Form and all of their 8th level spell buffs and utility magic are stronger in combat and have more options available to them than Shifters do. And I'm just not willing to nerf Core Classes...
Top