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    Alternative Turning Mechanic

    Turning doesn't go through full cover. A zombie can protect itself just by being behind a door. So the Cleric outside your dormitory would get zero zombies. -Frank
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    Absurdly Foolish Question about Sorcerers

    This is a difference between 3.5 and 3rd edition. In 3rd edition you could put Awaken onto a Scroll and activate it as a Standard Action (allowing you to Awaken yourself in conjunction with Shapechange). In 3.5 it requires only Limited Wish and Polymorph to Awaken yourself - but the Scroll...
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    Magic for sale?

    Precisely why it takes a 5th level slot. It's a CR 1 creature who is totally good and probably has nothing better to do anyway. In one hour it can crank out 600 continual flames - so it will actually get back to its celestial tasks faster if it just agrees to light up your entire city than if...
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    Losing Prestige Class Requirements...

    In 3.5 the text about needing the prereqs of a class to keep the abilities is gone. This means: 1> If someone breaks your plate mail you can continue to take Cavalier levels and benefitting from class abilities. it also means: 2> If you are no longer Evil you can continue to gain Blackguard...
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    Best Stats for Lowest ECL

    Orc. They suck, but since an Orc Barbarian/Rogue dishes out more damage and hits more than the Ogre who's been thrown around on this thread it's obviously the best deal. Yep. The best Physical Stats you can have come from Polymorph Any Object - that costs 1200 gold pieces at your local...
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    Alternative Turning Mechanic

    In 3rd edition, this was true. However, Andy Collins thought it would be a really great idea to introduce Auto-failure on a 1 to saves. This is now a 3.5 rule. I pretty much assume that this will not be implmented for this Turning Check, however. In any case, how is a 60 feet burst that big...
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    D&D 3.x 3.5 Arcane Archer -- Nifft's Version!

    Not quite. He's at least 1 level behind in BAB and 1 level behind in fighting abilities than is an Order of the Bow Initiate. And he's paying an ability for Arcane Shot as well. So if he doesn't use Arcane Shot, he's a minimum of 2 levels worth of abilities and a BAB in the hole. However, if...
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    Absurdly Foolish Question about Sorcerers

    That's not true. A Wizard gains 2 spells per level, and starts with six or seven. At any even level (up to 18th) the Wizard has 4 known spells of every level except first, at which he knows 8 or 9. At any randomly chosen even level (up to 18th), the Sorcerer knows one spell of his highest...
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    Magic for sale?

    A system I've been working on is to drop monetary and XP costs for item creation and permanent spell altogether and to put an absolute limit on how many you can have outstanding at one time. After all, while a Continual Flame is somewhat pricy - a Lantern Archon can make an unlimited number for...
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    Alternative Turning Mechanic

    Um... that's really small. The default Turning Attempt out of the PHB is a 60 foot burst. I don't see any reason why that should be reduced in any way - has anyone noticed the area of effect on Turning to be too large? As a side note: I don't think maximum hit dice are really needed anymore, as...
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    The Shifter PrC

    According to the MotW FAQ (not errata) no. Although no real answer for why is given. Of course, a 20th level Druid can do the same thing better by simply taking all his 9th level spell slots that he has and you don't and keep himself shapechanging 24 hours a day (with the aid of a Greater...
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    Planetouched as Templates

    Strength, Dexterity, and Constitution don't stack with Polymorph. Intelligence generally doesn't stack with PAO. As things currently stand there is no particular reason why characters wouldn't use PAO to permanently buff themselves at about 15th level. As such, in Rules as Written any racial...
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    Absurdly Foolish Question about Sorcerers

    WTF? Sorcerers get spells from at most 5 schools in any level ever. That's because they can't know more than 5 spells in any school. A Specialist Wizard is restricted to "only" picking spells from 6 schools. If you are willing to give up 3 schools for getting more spells per day by being a...
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    Alternative Turning Mechanic

    Every other time the idea has been floated, the concept has been that creatures which fail their Will Save by more than a flat number are destroyed. I assume this time will be no different. Turn Resistance is a kludge to keep people from destorying undead creatures at the level they are...
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    Absurdly Foolish Question about Sorcerers

    I don't consider cantrips as spells in these calculations, and I believe that is warranted based on their actual combat effects. I also don't even bother comparing Sorcerers to Non-specialist Wizards, because even a Specialist Wizard has much more spell versatility in daily selection than a...
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    Alternate Spell Components...

    Unfortunately, that is considered over thinking it from the standpoint of the material component rules. They simply do not mesh with a balanced economy. Having one pretty much precludes the other. You know which one I prefer having in my games. -Frank
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    Absurdly Foolish Question about Sorcerers

    1. At low levels, Wizards run out of spells. 2. At high levels, they don't. 3. At low levels, Wizards get more spells per day than Sorcerers do. 4. At high levels, Sorcerers get more spells per day, but Wizards get the same or more high level spells and greater versatility of which they can...
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    Planetouched as Templates

    Certainly, one of the obvious problems is that these abilities become less valuable as levels increase. At low level, those resistances are something you otherwise would not have. But at high level, having an extra level means getting at least two spell slots, any one of which could be used to...
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    I like 3E, but I miss...

    But Stormraven is right. People got absolute amounts of XP in that game - getting to 7th level in Fighter and then spending the rest of your life as a wizard cost you less than a level in absolute XP. And since there was no scaling XP awards like we have now - that's all that matters. Dual...
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    I like 3E, but I miss...

    Well, closer to 1,200 times as large in 1st edition. The density of copper is about a third of that of gold. Since all coins are the same weight - copper coins have three times the volume. They could be 3 times as thick, or just 44% larger in every direction - it's not important. -Frank
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