Search results

  1. V

    GMS - How do you handle Knockback?

    I only allow knockback with damaging powers and powers that apply the Knockback extra (see the Trip power). Any Toughness save failed by 5+ results in knockback (distance rank = damage - knockback modifier). Any power with the knockback extra acts as damage equal to the rank of the extra...
  2. V

    New DM

    Welcome! A low-level "coming together" adventure can be really rewarding and fun. I've found that it's best to include some foreshadowing of the major adventure / campaign that you're planning to do. As far as NPCs go, a party of experienced DMs rarely needs any NPCs included to shore-up...
  3. V

    D&D 3.x Eliminating Class and Cross-Class Skills (3.5)

    Define your terms, please. This game under discussion is wildly finicky and requires precise language. "Reasonable" means what? And for clarity, non-lethal damage and magic spells that directly affect the creatures are considered "slaughter solutions". You're confusing should and is. The...
  4. V

    D&D 3.x Eliminating Class and Cross-Class Skills (3.5)

    All you've done, Alexander, is advocate solution #2. I'm waiting for you (or anyone) to construct an arguement, a position, an idea that in any way invalidates my previous post.
  5. V

    D&D 3.x Eliminating Class and Cross-Class Skills (3.5)

    Right. IF the DM uses the interaction skills as written, and IF the DM allows time for solutions other than slaughter to be attempted, THEN Bluff and Diplomacy are "I WIN D&D". "Make hostile creature helpful. DC 50 Diplomacy. At least 1 minute of interaction." If they Players choose a...
  6. V

    Arresting the PCs

    Learn from this. Next time, start the adventure with them already captured and in jail. DM Advice #1: D&D players would rather have 100 characters die than have 1 character surrender and be captured. They will always resist arrest with lethal force, and you cannot capture them without using...
  7. V

    D&D 3.x Eliminating Class and Cross-Class Skills (3.5)

    And ... ? Believe it or not, those are all individual skills. The results affect the individual and cannot steal the limelight from another PC. So, any actual concerns you have? UMD is limited by wealth and availability (both under the DM's direct control) so that skill is manageable. What...
  8. V

    Need help to understand Corrosion power (M&M 2nd edition)

    Huh. You must be using Ultimate Power for your power entries. M&M 2e FAQ (page 5) Is Impervious Toughness more effective against Corrosion and Disintegrate? Yes. Those powers reduce Impervious Toughness by half the usual amount (half the power’s rank, rounded down, rather than the power’s full...
  9. V

    D&D 3.x Eliminating Class and Cross-Class Skills (3.5)

    I think you've hit all the high points, positive and negative, excluding synergies (skill synergies will be easier to acquire, which goes on both lists). Expect to see a lot of Hide, Move Silently, Spot, and Use Magic Device. Enough ranks in the last two lets you do almost everything else in...
  10. V

    Need help to understand Corrosion power (M&M 2nd edition)

    What P-Cat's initial response leaves out is that Corrosion (and Disintegrate) explicitly treat Impervious Protection / Force Field as counting twice. So treating Impervious as 2pp is not a house rule, it's the rules as written. Have fun.
  11. V

    Cross class skills cap

    Works perfectly, by the rules. Have fun.
  12. V

    TRAILBLAZER - PDF Release - Discussion/Questions/Errata

    Web alternate: Web covers a 20' radius (just like Fireball) for 1 round / caster level. Creatures that begin their turn in, or move into, the radius have to make a Reflex. Sucess lets them move at half-speed. Failure means they are immobilized by webs (can't move). Immobilized characters...
  13. V

    Playing a character while DMing. Yes or No?

    DM-Player-Characters have a well-earned bad reputation. Many DMs give their PCs extra treasure, xp, special abilities, cheated dice rolls, and other "favored player" treats. They also try to lead the party, further bossing the player characters, effectively turning the game into their own...
  14. V

    Weapon Damage?

    Continual Flame is heatless. It might give an Intimidation bonus (circumstantial) but it won't deal extra damage.
  15. V

    D&D 3.x (3.5) Lethal Grappling?

    As cool as playing a halfling Druid ever is.
  16. V

    Gaming Theory: M&M 2nd with Hit Points

    I wasn't suggesting Impervious as a "More HP" power. Impervious literally means can't be penetrated. Having it be an ablative defense, like HP, is just wrong. If anything, I'd make Impervious be the combined Energy / Damage resistance, or just rename all Protection powers as Impervious. A...
  17. V

    Homebrew Race in need of LA +1 ??

    Does it have more and better features than a Dwarf? No. LA +0.
  18. V

    Gaming Theory: M&M 2nd with Hit Points

    Interesting stuff. A few more pieces of input. That's probably the way to go. Lower Damage Resistance by 2 / rank, then deal 1d6 per rank. Nice and simple. Regeneration: It doesn't do much in-combat healing (in 2e, which is what you're using) until you get to ridiculous ranks (~30 to heal...
  19. V

    Gaming Theory: M&M 2nd with Hit Points

    Absorption is just a variation on Impervious Protection linked to a reaction Boost or Healing effect. Which should tell you how to change the game mechanics (limited damage resistance, limited reaction power). Corrosion / Disintegration are Drain Toughness linked to Damage. So, have them...
  20. V

    Looking for character build feedback/suggestions

    Your Combat line has some serious issues. Attack +4 (crappy, but fine); Your blast is for +8 damage (Save DC 23, no idea where the 14 is coming from) and the Dazzle is for +4 effect (Save DC 14). This puts you miles below your PL cap. When you activate the force field, your defense will drop to...
Top