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    Please Help Me Build A Character

    Okay. Str 3, Sta 3, Agi 1, Dex 1, Fig 3, Int 0, Awe 1, Pre 0. Strong (400# lift), tough, coordinated, insightful, and great in a brawl. 24 PP Defenses: Dodge 5, Parry 8, Fort 6, Will 6, Tough 7 / 3. 17 PP Advantages: Defensive Roll 4, Improved Aim, Precise Attack (ranged, cover &...
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    Please Help Me Build A Character

    Basics should include the edition being used. 1st, 2nd, or 3rd? It makes a pretty big difference. Blacksmith: Craft or Expertise/Technology skills, possibly with Profession if he makes a lot of money at it. Marksman: Improved Aim, Precise shot, plus attack specializations (guns). Figure he's...
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    Savage Worlds - Hit Point System?

    We can cobble together an HP system pretty quickly. We just need a few questions answered. One: Do you want wound penalties (and their associated death spiral)? Two: Do you want to keep Soak as an option? Three: Shaken, or similar effects? If not, what's the Raise benefit for Tricks and Tests...
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    Can you suggest a RPG system.

    We've all got our tastes. I'm just glad you know what yours are. :-D (Though turning all the + into - and all the - into + is really, really easy. But I respect that you've got other issues.) There are too many good systems, honestly. When I find one that does a lot of what I want, I latch...
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    1st level, flavor vs, substance

    He really does. First level characters are all about how you play them, not about their builds. If the campaign is going to go past level 7 then you need to keep an eye toward your build, but that's not your principal concern an level 1. At level 1 you worry about a) surviving, b) getting...
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    Using intimidate to force an opponent to surrender

    Which is why the game trusts DMs to handle this sort of thing appropriately. Sometimes the game is just too cool to muddy it up with rules.
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    Can you suggest a RPG system.

    So reverse all the math. Put it all on the TN instead of the roll. Fast, simple, and it won't break anything. I aim. This reduces the TN by 2. He's at Long Range, increasing the TN by 4. I'm wounded, upping the TN, but have a Trademark Weapon, lowering the TN, and I use the Double Tap...
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    Using intimidate to force an opponent to surrender

    My games: I subscribe to the 4E guidelines for this question: If you succeed and they're "bloodied" then they'll surrender. So, get them to 50% or fewer hp and then scare them into surrendering. Which means that BBEG's rarely surrender (that modified level check is huge, and immunity to fear...
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    Can you suggest a RPG system.

    Not to get too far gone, since you don't seem to be wanting to continue it, but people often make a mistake when looking at acing dice-they think it is a gigantic boost to small dice, making a d4 the best die type. It ain't. Acing adds about .6 to the average result of any given die type...
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    Gaming Theory: M&M 2nd with Hit Points

    Hit Dice and Hit Points M&M assumes a certain kind of hit dice: 1d6 per point of Con Bonus, or 1d10 per Toughness if the character has no Con bonus. These are just made static (3 or 5). This is to make squishy humans be squishy (14 con gets 20 hp; 10 con gets 10 hp; heavy pistol does 2d6). So...
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    Reducing The Number of Attributes

    So, how is 3E different? You don't like certain choices about the divisions and that is your privilege (matters of taste cannot be debated, so I won't try), but how those divisions work is exactly the same. Investigation (along with other skills) is modified by your Intellect stat; roll 1d20...
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    1st level hit points: class HD full or not?

    As do I, but I tried something different with this campaign (that's been working well). Player and DM both roll for HP. The player can keep their's, or they can take the DM's, but if they take the DM's roll then they are stuck with it. I've found that it keeps the HP around average (maybe low...
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    Gaming Theory: M&M 2nd with Hit Points

    Mind if I ask why? What is this trying to accomplish? M&M supers rules for d20 modern games? Why? By understanding the goal, we can be of more assistance. (P.S. the M&M classes are much more effective than the d20 Modern basic classes.)
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    Reducing The Number of Attributes

    I'm sorry, I didn't realize that you would take offense at my combination of behavioral analysis and constructive criticism. I shall remember that and take it into consideration with future attempts at assistance. Suggestion #1: Eliminate the Presence ability. Call Fighting something other...
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    Reducing The Number of Attributes

    ... How the *bleep* did you come to that conclusion? Seriously, what was the logic. I simply can't see it, so I seek enlightenment. From where I sit, the original M&M (1e) was a clunky mess, as complicated and befuddling as the SRD it was loosely based on. The Third edition, by contrast, is...
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    Tower shield, Shield bash and two-weapon fighting Question

    Can't shield bash with a Tower Shield. Sorry. But you don't need that -2 on top of the TWF penalties. Drop it to a Heavy shield and you get to go nuts.
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    Making superhero gear make sense (mostly Marvel related)

    Technically he's a villain that was so popular that they've chosen to treat him as an anti-hero. His first appearance was hunting a persecuted hero (Spider-Man). That sounds like they have issues with imagination. If they're products of the standard middle east teaching philosophy then they...
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    Nonleathal Damage

    Which is the scenario described in your OP. 10 hp, 9 lethal, 1 non-lethal. 1 hp, 1 non-lethal. Staggered.
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    How do you describe D&D?

    My preferred option is to make them watch The Gamers 2: Dorkness Rising. If that wouldn't be practical then I have to start talking. "It's a game, which I play with friends, for fun. It's a fun hobby. You know how some people collect coins, others spend all day on Facebook, and some people...
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