Search results

  1. V

    I need to play D&D. What's my system, what's my campaign setting?

    Congratulations on solving your quandary! I hope you enjoy it. Savage Worlds is great. A very flexible system with a lot of hidden depth to it (it feels rules light but it is actually very crunchy if you dig into it). Most settings are easy to "savage", converting the feel rather than the...
  2. V

    d20 Modern Reboot: What Would You Want to See?

    Run Modern20. It's published, actively supported, does modern games extremely well, and has a lot of options to make things grittier or even more over-the-top (as the players desire). Tons of occupations, starting class matters, zero advanced/prestige classes, useful guns, and a philosophy of...
  3. V

    vsM Pirates?

    So, it looks like Ronin Arts is the only company doing stuff with vsM and they still have a "working on it" note about vsPirates. Although you can still find vsElves if you look for it. It looks like none of this stuff caught on well enough to be viable. Which is a shame, since it's a slick...
  4. V

    DMs, how the heck do you run Expedition to the Ruins of Greyhawk?

    The other thing to remember is that a ruin is allowed to have empty rooms. Not every chamber needs a desperate fight, a diabolical trap, an imperiled damsel, or a slavering fiend. Some rooms are just empty rooms, and using this lets you build up the creepiness and horrible surprise of the...
  5. V

    [MONSTERS] Stat Block Preview - brought to you by the letter A!

    Here's what I've been using in my Shackled City campaign. The example is a covey of half-fey green hags. [Names, removed for copyright] (3 half-fey Hags) (Fey 11) XP 3840 each Hit Points 49 / ____ 49 / ____ 49 / ____ CR: o o +5; BAB +10; Immune enchantment; SR 18 AC 27 (T: 16, F: 23)...
  6. V

    Trailblazer san 10 Minute Rest Day, Action Points

    Lots more character death (failed saves, unavoidable critical hits, unhealed damage going into fights, many expended spell slots going into fights, etc.). Fewer epic battles (fewer foes, weaker foes, less forced-awesome via action point abilities). Slower-paced adventures with a lot more time...
  7. V

    Warriors and Warlocks (Sword and Ink gaming)

    Comic-booky action? Yep. People get hit, things hurt (or don't) depending upon luck, toughness of character (including armor) and what's hitting them. Skill matters. Being a shirtless barbarian is perfectly viable. Tactics matter, but not too much. Lots of the game is narrative. Nameless...
  8. V

    Difficulty Table Confusion

    You're assuming that the DC automatically changes with character level. It doesn't. The table is so that you know the relative level of a given skill DC, and how challenging it is. Climbing a specific tree is always a DC 16. If you're 1st level then that's a bit of a challenge. If you're...
  9. V

    small size on a large warforge sugestions?

    There's always Leadership. And the other followers to the repairs. :D
  10. V

    Is there a maximum for cohorts ?

    Cohort has two different meanings in the rules. 1) (The most common) The unique and most powerful follower provided by the Leadership feat. You only get one. 2) (The one used in the quoted text) Various hirelings used to simplify the lives of adventurers. Does that solve your confusions?
  11. V

    Dragon Age: Talk to me

    I'm not familiar with the game, having never played it. I have played the RPG, and the background is alright. Bleaker than most games I enjoy, but there's enough room to play the big hero. Yeah, it's pretty good. Simple resolution (3d6+stat vs. TN), flat difficulty types, simple level...
  12. V

    Using Bard Spells Known Progression table for Spellcasters

    It will make the campiagn lower-magic, it will make full-casters less powerful (both immediately and overall), it will make magic items more expensive (as CL increases for the same spell levels), and it will throw off the CR of many creatures. Creatures gain special abilities that can only be...
  13. V

    I'm looking for a game that has these things. . .

    Not sure which literature you're referring to but I'll see if I can answer some questions about Savage Worlds (SW). Scaling: PCs start as Novices (unless the GM starts the game more experienced) and mostly feel like it. They're still heroically capable, being the protagonists, but that's mostly...
  14. V

    Savage Worlds - Our First Game

    No, actually. Instead of the autofire for multiple targets (with -2 penalty), you make a normal Shooting roll (one target, as if you were only firing single shots) with a +2 to attack and damage and expend three bullets. Similarly, double tap has no penalties, you simply make a Shooting roll...
  15. V

    Creating a "Dark Rider" from LOTR

    1) Decide on CR. When you want to use him in campaign, how scary you want him to be, and so forth. Use this as a benchmark for assigning other abilties. (If I was running a Fellowship campaign then I'd probably use CR 3, transitioning to a 6 for Return.) 2) Assign feats and skills to do the...
  16. V

    Pathfinder 1E Trailblazing Pathfinder

    Also, there's the Gray Render Zombie problem, with it's 20 HD, 133 hp, and CR 6. Unturnable before level 16 in standard 3.5, and while the 9d6 turning damage (~32) of a 9th level cleric would hurt it, turning won't be any more effective than simply beating it to (re)death. In Trailblazer, a...
  17. V

    Savage Worlds: Question for Ari

    Pretty much. Moving is a free action, so no mulit-action penalties, but you can't repeat it (since you'd be taking the same action twice on one card). It's not too bad. There's an injury table that you roll on, which provides specific injuries in various body locations. If you had success...
  18. V

    Beyond Combat; It's a Trap!

    These two.
  19. V

    Beyond Combat; NPCs

    Galactus. Thanatos. Mr. Wizard. Angus MacGuyver. Any one of those will add a lot to your game. Whether or not it fits your game depends upon what you're running.
  20. V

    Savage Worlds: Question for Ari

    You can fire twice, but it does require two guns, each of which is fired separately. You can't take the same action twice on the same turn. So no Running twice, no Taunting twice, no Intimidating twice, and no Shootin' twice (unless you have a gun in each hand, in which case you can shoot each...
Top