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    Support caster?

    Cleric. Support Druid. Bard.
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    A question about knocking a character out.

    But a godly strong Ogre-sized character is not a "random bar-room brawler". He's the king of bar-room brawling, and he should be able to K.O. just about anyone under level 8, PC or not. I completely agree that getting one-hit-dropped by a random dude in the bar is utterly ridiculous. Getting...
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    Help, players are too strong!

    Use a lot of NPC Wealth to give the monsters powerful abilities. Heavy Fortification, +5 Innate everything, and SR 20 + HD. Just a few features and the PCs lose most of their "I win!" buttons. At that point they actually have to slug it out, which should be nice and long. P.S. Feel free to...
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    Savage Worlds: Question for Ari

    It sounds like you need to shake them out of their rut. They see a battle ahead. Which side do they help? How do they decide? Do they just kill everyone? How do they deal with the consequences of actively killing a local hero / potential ally / favorite son? They hunker down and randomly...
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    Trailblazing as its own game

    You can think that, but thinking it doesn't make it true. :) Trailblazer is an (almost) complete PHB. It simply lacks a complete spell list, though it has complete rules on spell-casting, and a list of magic items. So, until Bad Axe Games releases books about magic and magic items, you need...
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    Deadlands & Earthdawn

    Split between, so no worries there. In addition to being a campaign, the Flood has a number of ideas for side adventures in the Great Maze region. Also, there are the free one sheet adventures. There are also the DL: Classic adventures (Dime Novels, stuff in the Tombstone Epitaphs, and the...
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    Feat Ninja Variant (like Feat Rogue)

    Yes. Sudden Strike is just like Sneak Attack, except crappier. If I'd let someone play a Feat Rogue then I'd let someone play a Feat Ninja.
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    Savage Worlds: Question for Ari

    Right, each one of them is trying to win the entire encounter on his turn, every turn. That's boring, dull to watch and to play, and cheapens every game system I've ever seen. So, you'll run into the same problem no matter what rules you use. Also, it encourages the GM to make his baddies...
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    Firearms in TB

    Oh! :devil: In that case, try this. Guns do a lot of damage. 2d4+5 to 2d12+25 (d6+10, d8+15, d10+20) depending upon the bore, barrel length, and standard powder charge. Guns are mean. They have a 19-20 threat range, and a critical multiplier of x3. Guns are easy to use, requiring a simple...
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    D&D 3.x Anyone still making 3.5e material?

    Well, Trailblazer does a better job than most, with their combination of the Rest mechanic, their version of Action Points, and the Rote / Restricted / Ritual spell division. That, and assuming that only class balance for encounters matters, from a rules design perspective. Rest Mechanic...
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    Savage Worlds: Question for Ari

    ... Then you're playing in one weird setting. When I go out on a street and actually look around I see trash, cars, signs, plants, clothes, bystanders, windows, streetlights, and dozens of other things to interact with. GM: "This guy takes cover behind the Escalade." Player: "I shoot out the...
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    Elven Age Categories

    Why do I care about Tolkien's elves? I'm not playing in Middle Earth.
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    Firearms in TB

    Or maybe only NPCs have to worry about getting one-shotted by guns. This way you won't be accidentally killing PCs in round one, and you control who they can and can't one-shot among the opposition. Dramatic immunity to one-shot gun death is a standard part of fiction (especially the Pirates...
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    Savage Worlds: Question for Ari

    Wow. I wish you the best of luck with that game. Shadowrun can be awesomely fun or one of the highest PC turnovers I've ever seen. It all depends upon the builds, the plans, and how the GM has the NPCs react. Regardless, I hope it's a blast for your group.
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    Chi Magic

    Take a look at some of the abilities of the SRD Monk. Peruse the Tome of Battle: Book of Nine Swords, for some inspiration. Watch various Chinese wuxu movies (lots of subtitles, but it will be worthwhile). Some common tricks are: unstoppable one-touch-kill techniques, inability to be flanked...
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    WWII squad based campaign.

    Solid premise. You just need the right combination of players, system, and location. You don't even have to get particularly odd with it. There's a lot of historic situations that you can research and adapt to this campaign. Lots of fun potential. Good luck. And you may want to take a look...
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    Updated Modern

    Modern20 is what I'd use for my Houserule d20 Modern system, if I was still pining for d20 Modern. It does a lot of neat things, fixes most of my d20 Modern issues, and has a fantastic set of optional rules to scale the game to whatever level of cinematic insanity you desire. Then there are the...
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    Savage Worlds: Question for Ari

    I did, in fact. And while your reaction has made me reconsider your posts intent, it doesn't make my statement(s) "silly." One that I never disputed. Seems like we've been "arguing" about nothing. Reminds me of a family reunion. :D So why don't we? Wound Penalties: to all trait rolls, pace...
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    D20 Modern Item Creation Question

    I prefer the Deadlands (Weird West / Hell on Earth / Lost Colony) explanation. The (unstated but pervasive) explanation can be summed up as follows. "The supernatural is real and mysterious. Sometimes, objects that have been exposed to too much of the supernatural will begin manifesting their...
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    Savage Worlds: Question for Ari

    We are still talking about Savage Worlds, aren't we? Because the target number in Savage Worlds for everything, except melee attacks and damage, is always 4. Sure, bonuses and penalties can shift the number you need on your dice, and maybe you actually want a Raise (or two, or more) for the...
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