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  1. Branduil

    D&D 5E (2024) What's your opinion on the standardization of Spellcasters?

    Would the Sorceror even really exist at this point, with all of his original concept gone or stolen? The Ship of Theseus would like to know.
  2. Branduil

    D&D 5E (2024) Exhaustion

    That's one legitimate problem with the system. Perhaps it would be good to have something like Greater Advantage and Greater Disadvantage, which can't be cancelled (if you would have both, the one you received more recently applies).
  3. Branduil

    D&D 5E (2024) Exhaustion

    It's about as simple as a negative modifier can be yes, but it will still inevitably face the problem of players forgetting to apply it. Maybe not a problem for online play, but at the table it's the kind of thing that's very easy to lose track of and forget to apply. And certainly it's hard for...
  4. Branduil

    D&D 5E (2024) Exhaustion

    I'm not sure how I feel about them bringing back semi-regular negative modifiers to rolls after they constructed the entire advantage/disadvantage system to avoid that kind of fiddly (and easily forgotten) number crunching
  5. Branduil

    D&D 5E (2024) Ranger playtest discussion

    The more I think about it, the more I think that 50% of the problems people have with a spellcasting Ranger could be solved if they just put in a ribbon explaining how Ranger spellcasting is different and making it more in line with both people's mental image and the lore. The other 50% could...
  6. Branduil

    D&D 5E (2024) Picking Locks and Disarming Traps - Dex or Sleight of Hand?

    This is fundamentally the problem I have with the Tool Proficiencies... it feels like they're saying the tool the thief uses is more important than their skill, which is weird. I don't understand why this is preferable to just having a Thievery skill and clarifying some uses require tools, just...
  7. Branduil

    D&D 5E (2024) Ranger playtest discussion

    There's a reason they dropped the Favored Enemy mechanic, and it's the same reason they dropped the "Rogue can't Sneak Attack the Undead or Constructs" mechanic from previous editions: it's not fun for players to say "well, maybe I'll get to do the cool defining feature of my class tomorrow." It...
  8. Branduil

    D&D 5E (2024) Divine Spell List

    Paladins will probably have some kind of class buff to the Smite spell in the same way as Rangers with Hunter's Mark.
  9. Branduil

    D&D 5E (2024) Ranger playtest discussion

    Maybe the reason players want the benefits of spellcasting is because they recognize that every edition sans 4 is quite favorable to spellcasters.
  10. Branduil

    D&D 5E (2024) Ranger playtest discussion

    Sounds like they should just make the Spellcaster Ranger its own subclass. This would also give significantly more room to the base Ranger class to have meaningful, flavorful mechanics which define it as a wilderness survivor and hunter.
  11. Branduil

    D&D 5E (2024) Actions

    If Passive Perception is gone, this is a massive buff for Stealth. DC 15 is super-easy to hit for most stealthy characters, especially since most of them will have Expertise now.
  12. Branduil

    D&D 5E (2024) Dual wielder feat got worse?

    Most of the stuff in the feat should just apply to everyone, like the drawing two weapons part.
  13. Branduil

    D&D 5E (2024) Ranger playtest discussion

    The non-spellcasting 4e Ranger was the only time the Ranger truly felt fun to me. You can make valid arguments it lacked the exploration features a Ranger needs, but it was at the very least very good at its role, and it successfully recreated the feeling of being Legolas, so it recreated one...
  14. Branduil

    D&D 5E (2024) Ranger playtest discussion

    I'm not sure what the Hunter subclass did to deserve a nerf. While the Hunter's Mark boost is nice, they should really just go all the way and make it an at-will ability. It won't break the game WotC, I promise.
  15. Branduil

    D&D 5E (2024) One D&d and alignment: new approach

    I am not a fan of alignment. IME there have been three primary uses of alignment in games: 1) Paladins using their canon-justified position as exemplar of "good" to commit war crimes 2) "Chaotic Neutral" characters who act in random, unbelievable, and violent ways, causing great damage to the...
  16. Branduil

    D&D 5E (2024) Will Feat Levels Limit Customization?

    Yeah, if ASI is not dependent on forgoing feats, and if they've removed the must-have combat feats, we're going to see an explosion in customization, rather than a reduction.
  17. Branduil

    D&D 5E (2024) WotC is right to avoid the word "edition."

    Personally, in terms of marketing I dislike the obfuscated half-editions as opposed to just openly making it a new edition. I think ever since 3.5 and its false promises of full backwards compatibility, WotC has generally been terrified of calling something a half-edition, for understandable...
  18. Branduil

    D&D 5E (2024) Can we have the sorcerer fixed now? (Plz, I beg you n_n°)

    Most of the problems with the Sorceror have to do with the Wizard constantly stealing their stuff. If we examine their thematic concepts, the Wizard should be the Arcane specialist, gaining tremendous power in his niche while being limited in other areas. The Sorceror should be the one whose...
  19. Branduil

    D&D 5E (2024) What would your ideal rest mechanic look like?

    To me, the most important thing is that all the resources in the game are tied together. If you recover full HP every rest, you should recover full Spells/Rechargeable abilities as well. If you recover half HP, half Spells.
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