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  1. Arnwyn

    Spelljammer Converting Spelljammer creatures

    Sure, I like that, and it's reasonable (both from the size in general and in-game using hexes).
  2. Arnwyn

    Spelljammer Converting Spelljammer creatures

    My preference would be more limited effect and no usage limits...
  3. Arnwyn

    Spelljammer Converting Spelljammer creatures

    There are indeed some bigger ships, but the rules using 150 ft. hexes also have rules for larger multi-hex ships. (FYI - approximately 28 out of 104 ships have a keel longer than 150 ft.) I like that speed suggestion. I'm not against any of the other suggestions, either. I'm definitely going...
  4. Arnwyn

    Spelljammer Converting Spelljammer creatures

    Well, theoretically everything in Spelljammer generates its own gravity and can thus hold an air envelope (if passing through or starting from an atmosphere) - even a halfling (or smaller)! The wording in the original description, noting specifically "In atmosphere, ..." implies to me that it...
  5. Arnwyn

    Spelljammer Converting Spelljammer creatures

    Yes! (notably the swallow whole and moving on to the flame sheath) No, no preferences. I'm not sure what's appropriate for a creature this size (and of the possible CR). Hmmm.... freyar makes good points. The ramming and spinning flight are sort of the same ability. The original's spinning...
  6. Arnwyn

    Spelljammer Converting Spelljammer creatures

    Yeah, it looks good.
  7. Arnwyn

    Spelljammer Converting Spelljammer creatures

    "Maybe +20 AC, +10 DR and +4 saves (Ref or All)? " I don't know if the extra DR is really necessary, but I can see Cleon's argument (yeah, the shell is what gives the DR, I'd say). I'm ambivalent about the saves (though a + to Will would feel... off... to me).
  8. Arnwyn

    Spelljammer Converting Spelljammer creatures

    Yeah, I like "retract".
  9. Arnwyn

    Spelljammer Converting Spelljammer creatures

    I'm good with the AC either way - not sure between 60-80 - as long as it's reasonable for whatever CR this thing ends up being. The DR sounds fine (any of those, really! I'm not much qualified to guess which is best for the CR we're likely to get...!). I like the Fly speed of 300 ft. (or 450...
  10. Arnwyn

    Spelljammer Converting Spelljammer creatures

    No objections for me (both for higher AC and Str). (All this is why I'm sure glad I requested a conversion here instead of attempting these massive monstrosities myself.) And yeah - burrow and fly. Burrow looks fine (pretty much like its land speed). And yes - a tactical spelljamming speed of...
  11. Arnwyn

    Spelljammer Converting Spelljammer creatures

    Yes, I'm happy with those numbers. They seem reasonable for a creature of that size. I agree that hold breath probably is a bit redundant with the starborn ability. Ah... the Gamaro Base! I have that module (though I haven't gotten around to converting it the 3.5 - that's next on my list after...
  12. Arnwyn

    Spelljammer Converting Spelljammer creatures

    Yeah, that's what I was going for, in case people hadn't seen a picture of it. (I'm working off my original paper MC9 MC Appendix.) :)
  13. Arnwyn

    Spelljammer Converting Spelljammer creatures

    I'm happy with the starborn trait (as I use the Blazozoid conversion that you pointed to) without the fire type (just fire immunity as an Ex ability). (With that said, for my own purposes, I'll be using the Wildspace subtype as outlined at Spelljammer: Beyond the Moons, as follows: Wildspace...
  14. Arnwyn

    Spelljammer Converting Spelljammer creatures

    Pretty good so far. For the ignorant (me!), how is it handled for monsters of this ridiculous size - for example, the gammaroid is 2,500 ft. in diameter (the aforementioned "almost a half a mile long"). Is that just ignored and space is put at 40 ft. for gameplay's sake? Is there any provision...
  15. Arnwyn

    Spelljammer Converting Spelljammer creatures

    Definitely both seem to be good starts. I was having a hard time determining how to get that thing to have a gazillion HD, and the giant snapping turtle (which the entry makes clear is sort of 'it' anyways) with the Mystaran gargantua template sounds to be appropriate.
  16. Arnwyn

    Gammaroid conversion? (SJ)

    Woot! Thanks guys. Tricky, indeed! (Hence the request!) And yeah... I did look through the whole list of converted monsters (and used teh Googles as well) to see if anyone made the attempt. No one (wisely?! :) ) tried yet...
  17. Arnwyn

    Gammaroid conversion? (SJ)

    Has anyone thought of or made the attempt to convert the Gammaroid? (Spelljammer, MC9) That thing really is a monster... I'm not too shabby at converting most monsters for my own/group's use, but I'm lousy on these super-creatures (100 HD!) or Epic creatures. (I don't think I've ever fully read...
  18. Arnwyn

    I may have killed the Creature Catalogue

    Wow, it really is dead!
  19. Arnwyn

    I may have killed the Creature Catalogue

    Yeah, it's still deader than dead... :(
  20. Arnwyn

    The Council of Thieves AP

    Eventually, but our group would never dream of running an AP until all the volumes are out. It looks very interesting. The map of the city is crap and far below Paizo's normal standards, but everything else looks good so far. There definitely looks to be very interesting situations coming up...
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