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    D&D 5E (2014) The challenges of high level adventure design.

    It's not a problem letting high level PCs use their abilities. They feel good for (teleporting the party to the adventure locale, finding information on it via magic, or plane shifting the party there or whatever). But the DM had that already planned. It's all really an illusion. It's the...
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    D&D 5E (2014) The challenges of high level adventure design.

    It basically leads to 'PCs are hired to go to X and kill the BBEG before Y happens; dude that hires them goes here is a bit of X we recovered from X to help you find X (Player casts Find the Path, expending a 6th level slot)' End result is the DM has drained a 6th level slot from his Caster...
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    D&D 5E (2014) The challenges of high level adventure design.

    Im not changing any rules. My DMG expressly tells me to vary resting frequency to taste, and provides a few variant rules for me to use. It's ultimately a question of how you (as DM) want to police the adventuring day. If you choose not to then fine, but expect players to nova strike...
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    D&D 5E (2014) The challenges of high level adventure design.

    It's literally a 6th level spell that leads you to a fixed, known location, on the same plane of existence. Something that a Ranger has mostly been able to do since 1st level. If you're running T3 adventures, with PCs that can't already do this, or this is supposed to be part of the challenge...
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    D&D 5E (2014) The challenges of high level adventure design.

    The Fighter wouldn't have landed many of his hits (and a lot of people would have failed saves) but for your Bards use of Inspiration. You can take credit for a lot of damage dealt by others, who would have missed (or been unable to act, or taken a lot more damage and been dropped) but for you...
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    D&D 5E (2014) The challenges of high level adventure design.

    Which is something that would be factored into the adventure. You dont build an adventure with the only way forward, unattainable by the people you're designing the adventure for. It defeats the purpose of the adventure if there is a bottleneck, that some groups simply cannot bypass to progress...
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    D&D 5E (2014) The challenges of high level adventure design.

    Not per day, per long rest. And I run 5-minute short rests, usually handwaved, and limited to 2 per Long rest. That's the meta at my table, expect 6 or so encounters per long rest (sometimes less, occasionally as few as 1, or rarely as many as a dozen). That's a choice I make as DM. When you...
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    D&D 5E (2014) The challenges of high level adventure design.

    Nah just on my PC. I follow a pattern with my adventures. Conceptualise them, tie them together thematicaly, usually whack a doom clock on them, then pick a series of challenges within the XP budget. then flesh out the individual encounters (having regards to the capabilities of my players and...
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    D&D 5E (2014) The challenges of high level adventure design.

    Which I accounted for in the design of the adventure. I factored in he would do it, and it was him wasting a slot (with the illusion of doing something special, and feeling good about it). Hermes would have done it for you otherwise. DMs design adventures for their party. If the adventure is...
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    D&D 5E (2014) The challenges of high level adventure design.

    Explain the motivations, tactics (including round by round) tactics of the bad guys to start with. DMs lack experience remember. That's the main issue. Helping them run high level encounters is the place to start. Here is an example of an encounter in the adventure I was talking about above...
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    D&D 5E (2014) The challenges of high level adventure design.

    Have DM'd to 20th (and beyond) and have not encountered that problem at all. The star of our show was the Swashbuckler 14/ Battlemaster 6, over and above the Cleric 14/ Paladin 6, Warlock 20 and Bard 18/ Warlock 2 and the Paladin 2/ Druid 18. All his 4 other party members had 9th level slots...
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    D&D 5E (2014) The challenges of high level adventure design.

    Firstly, I put to you those two things are linked. Those 'soft topics' as you call them, directly influence mechanical choices you make in your encounter and adventure design, and adversary and environment choices. Secondly, your 'design problems' runs into the issue that many (most) DMs lack...
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    D&D 5E (2014) The challenges of high level adventure design.

    Yet in the high-level adventure I ran for you (featuring a Sorcerer with a Staff of Power, a Bard and a Cleric/ Paladin), your Fighter was the leading damage dealer by far, and very clearly contributed to the adventure.
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    D&D 5E (2014) The challenges of high level adventure design.

    Thanks mate! Was meaning to ask you how that went. I did end up giving you the notes for the unfinished bit right?
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    D&D 5E (2014) The challenges of high level adventure design.

    This is a thread about designing challenges for high level parties. My comment of ''15th level parties should be dealing with existential threats to the entire realm. These are people that can go toe to toe with primal Demon Lords and expect to win. Think planar travel, artifacts and similar...
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    D&D 5E (2014) The challenges of high level adventure design.

    No, that's not what I said. To paraphrase myself 'Make the stakes high, the antagonists experienced, and the environments nonstandard'. You need experience in high level play before you can do it properly though. You need to be familiar with the tricks high level PCs can pull, so your monsters...
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    D&D 5E (2014) The challenges of high level adventure design.

    15th level parties should be dealing with existential threats to the entire realm. These are people that can go toe to toe with primal Demon Lords and expect to win. Think planar travel, artifacts and similar things being features, with the fate of the world in the PCs hands. You can expect...
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    D&D 5E (2014) The challenges of high level adventure design.

    It's dead easy once you get used to the shenanigans a high level Party can do. Problem is most DM's rage quit at around 5th-7th level, and few campaigns get past this point. Meaning few DMs have experience DMing high level PCs and their shenanigans. I've lost count of the amount of times I've...
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    The Last of Us (HBO Max)

    She's obviously consumed by anger. She instantly interprets Joels arrival as the actions of the bloke she's hunting, kills a Doctor (in the zombie apocalypse no less) out of spite, wastes manpower conducting a room to room search of a whole city looking for the bloke she's after, and then when...
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    The Last of Us (HBO Max)

    Animal Farm for a literary example. Soviet Union (Stalin era) for a contemporary one.
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