'He that fights with monsters, should ensure he himself does not become the monster' vibes to it, which is on point with were we're headed and the whole Zombie genre.
Yeah, it signifies avoiding your teammates as it springs into being (giving them a turn to get out of the radius) but after that they're at just as much of a risk of getting stuck as anyone else.
There was nothing depressing about it.
Everyone dies. Often in great pain. Most people die alone. Many dont find the kind of love those two had, and all of us spend our lives looking for it.
Whether we like it or not, that's what we're all hurtling towards. Death.
It took a Zombie Apocalypse...
After Joel casually beats and tortures him by snapping his arm:
They've made Joel a lot less 'evilly aligned' in the show compared to in the game. I prefer his arc better with him being a lot darker TBH, but lets see how it plays out in the show.
The thing about the Zombie genre is its almost always a morality play. Who are the real monsters; us or the Zombies? TWD was at its best when exploring this theme, and others in the genre were also best when exploring it (I am Legend for example).
The video game leans into this heavily as well...
Yeah. It's just... every time it deviates from the game (Bill and Frank, no Spores) I compare those changes to the game. Then every time it tries to mirror the game (Ep1 in the car escape from the house), Im again brought back to comparing it to the game.
Im having a real hard time watching it...
Ep 3 is currently being review bombed by the usual incel gamergate crowd for obvious reasons.
Jesus I hate those guys.
Shows been really good so far. It's hard for me coming in from having played both games many times and rating the first one especially as my number 1 game of all time, and...
That's why you put a hard limit of 2 per Long rest, and leave the rest in the hands of the players.
I aim for a median of around 5-6 encounters in an adventuring day [any period of 'in game' time between 2 long rests, featuring at least one encounter].
Some days will feature less, and the...
2 per day, 5 minutes long (generally handwaived, map check, drink of water, snack, bind wounds, catch a breather, take a knee type of thing) has always worked for me.
I loathe jarring 1 hour breaks in dungeons.
A lot of people factor in to encounter difficulty low CR monsters who are significantly weaker than the other monsters in the encounter (when the rules tell you not to factor them in).
An encounter with 6 Hobgoblins and a CR 8 Demon is not a '7 creature encounter' for example.
A lot of people...
Solos should really be Legendary (if they're not already, that's an easy slap on) and (going by Encounter design charts) should generally have a CR around 5 higher than the average party level.
5 x 7th level PCs have a 'Hard' encounter budget of 5500 to 8500xp.
Meaning a CR 12 is an...
Its not 'spending slots on YOUR healing' any more than the Fighter is 'wasting' his Action Surge killing a monster before it kills you.
It's a teamwork game, where the players help each other to achieve a common goal. Healing and buffing your allies is part of the role of the Cleric (other...
Those solutions already exist, (Gritty realism, Doom clocks, DM saying 'nope') but the problem not only exists, it's (far and away) the biggest gripe I see mentioned about 5E. Literally every post or thread about (class imbalance, martial caster disparity and encounters being curb stomped) comes...
For mine the biggest factor into class imbalance (and the biggest gripe about 5E) is the fact that classes are balanced around 6-8 encounters per long rest, with 2-3 short rests given over that time.
Many campaigns dont hit that mark, which then leads to GMs and players logging online to whinge...