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    D&D General 6-8 encounters (combat?)

    Use the Gritty rest variant. Then you only need 6-8 encounters between whole weeks of downtime in a safe space, not broken up by any combat at all. Adventuring 'days' last literally 'months' with that variant. If you have a problem with the encounter frequency they based it off, find a variant...
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    D&D General 6-8 encounters (combat?)

    Mate however you want to run it works for me, if it works at your table. My only point is that this is the balance point, and that it's up to the DM to enforce it, and DMs that dont, and encounter balance issues, only have themselves to blame. There is a seperate argument that the balance...
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    D&D General 6-8 encounters (combat?)

    Yeah no, two days are longer days with multiple encounters and multiple short rests possible. Two days are shorter days (not that the PCs know that of course, because they're used to the DM springing unexpected doom clocks on them so they self-police resource usage). If you use Doom clocks...
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    D&D General 6-8 encounters (combat?)

    And for the other 50 percent, half of them are shorter days with fewer encounters, and half of them are longer with more (or have more short rests). Get it yet? Overall balance is maintained. Some days the casters get to shine (they're long rest based) and some days the Fighters will (they're...
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    D&D General 6-8 encounters (combat?)

    No, Im talking about the rest variant guidance in the DMG. I agree the math is balanced (re encounter and class balance) around 20 or so rounds of combat, split over 6 or so encounters, with roughly 2 short rests in between long rests. Things balance at that point. That doesnt mean every AD...
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    D&D General 6-8 encounters (combat?)

    Its guidance only. Make your own up if you have to. Its 5E, that kind of thing is encouraged now. Ok so you do do it then. I use Doom clocks (and prefer them tbh). They're just a lot more fun for the players and really work to tie the story together and drive the action. I dont overuse them...
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    D&D General 6-8 encounters (combat?)

    But the DMG literally gives you options to deal with this with rest variants and advice to the DM. If your 'narrative pacing' doesnt support 6-8 encounters per day, why not simply use a rest variant. Like... if you only ever get 0-3 encounters per day, why not simply use the Gritty rest...
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    D&D General 6-8 encounters (combat?)

    Your conclusion is kind of in error. Classes are balanced around 6 or so encounters and 2 or so short rests per long rest. As long as that median is met (not every AD needs to feature this median, some days are longer, and some shorter, some with more short rests and some with none) overall...
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    D&D General 6-8 encounters (combat?)

    Oh I agree an out of game chat is best (dont try and abuse the rest mechanic at this table please). I prefer temporal constraints for other reasons. They simply make the game more fun, and drive the story forward. PCs actions matter, and round by round decisions (do I action surge now, or save...
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    D&D General 6-8 encounters (combat?)

    Classes dont have to be balanced every day. No-one is saying they do, and no-one is saying 'thou must enforce 6-8 encounters and 2-3 short rests on your party via doom clocks every adventuring day. Stop. Read. Let me show you an example of some adventures taking a group of PCs going from 5th...
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    D&D General 6-8 encounters (combat?)

    DnD is a resource management game (mechanically). Literally all its abilities are x/rest and it uses HP attrition (another resource) to resolve combat. You spend your time accumulating XP and GP (another resource). That's the mechanical truth of it. Many players (intentionally or otherwise)...
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    D&D General 6-8 encounters (combat?)

    Hahahaha. Literally everything in every adventure is contrived. A DM literally sits down during the week and contrives the whole adventure! He draws the map, populates it with monsters (appropriate CR for the party he's DMing) plans the hook, stocks it with treasure, decides where the dungeon...
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    D&D General 6-8 encounters (combat?)

    Use a rest variant. They literally give you options in the DMG. Would the above happen if you were using the Gritty rest variant, and the PCs had to camp outside the Dungeon for a whole day to recover short rest stuff, or a whole week for long rest stuff? If the answer is still yes, the...
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    D&D General 6-8 encounters (combat?)

    AD = 'Adventuring day'. An arbitrary amount of time between long rest resource recharges, featuring at least 1 encounter. Could be 24 hours, could be a month or more (if using the Gritty realism variant). 1) Not every AD needs to be 6-8 encounters. Some AD's can feature just the one. A DM can...
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    D&D General 6-8 encounters (combat?)

    Doom clocks are your friend. When they're on the clock the above doesnt happen.
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    D&D General 6-8 encounters (combat?)

    No, it's literally going to be a normal adventure cleaving to the guidelines in the DMG. 'Go stop BBEG from doing thing'. A Demonic incursion perhaps. A trap or two, and environmental challenge, some magical loot to be found, and 6-8 encounters, with enough time for 2-3 short rests. I'll post...
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    D&D General 6-8 encounters (combat?)

    I've already literally run three on here with the same results. This would be the 4th. Feel free to search my posting history and look for yourself. Heres the deal mate. Your table doesnt cleave to the 6-8 encounter 2-3 short rest adventuring day median. That's why at your table, Casters rule...
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    D&D General 6-8 encounters (combat?)

    The way you balance them is you recognize that Fighters get most of their oomph from short rests, while Casters get it from long rests. You then accept the fact that the game (and the classes) are balanced around 2-3 short rests per long rest, and an adventuring 'day' (it could be a month or...
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    D&D General 6-8 encounters (combat?)

    For mine, balanced encounters and balanced parties are part of the DMs core job. Making sure everyone has their time to shine, and that everyone is contributing equally (albeit in different ways). It's a game after all. People play it to have fun. Being overshadowed by other characters, or...
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    D&D General 6-8 encounters (combat?)

    @GMforPowergamers If you want to see how it's done, send me a character sheet for your Wizard (and Cleric if you want one). I'll do the other two PC's and knock up the dungeon.
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