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    D&D General 6-8 encounters (combat?)

    Again mate, I am more than happy to show you. You create an 11th level Wizard (with 6th level spells). I'll create a Fighter. We can run an adventure together. We can toss in a Rogue as well (they're resource neutral) and someone can play a Cleric (so we have the big 4). Heck, you can play...
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    D&D General 6-8 encounters (combat?)

    Players are to be encouraged to manage and conserve resources throughout the course of the adventuring day. It's literally the entire mechanical basis for the game. DnD after all is, mechanically speaking, a resource management game. Combat is literally HP attrition. X/ short or long rest...
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    D&D General 6-8 encounters (combat?)

    You probably mean 3 combat encounter sessions. Where most tables go wrong is they conflate 'adventuring day' with 'game session'. I generally just toss in a doom clock in my games. 'Stop the BBEG by midnight or else the ritual is completed, and bad thing Y happens' type of thing. Then you can...
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    D&D General 6-8 encounters (combat?)

    Yeah, but an encounter where the PCs circumvent it without expending resources is kind of the point. It means they have more gas in the tank for the BBEG at the end of the day or whatever. Why blow slots on levitating the party over a trap (for example) when they can use ropes and skill...
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    D&D General 6-8 encounters (combat?)

    It doesnt have to use resources to be an encounter (indeed, a player sidestepping an encounter with a social skill use, and good roleplaying is to be encouraged). DnD is after all, mechanically speaking, a resource management game. HP, Ki points, Slots, HD, Rages, SP, Charges, Action surges...
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    D&D General 6-8 encounters (combat?)

    You should care. I get what you're saying about 'narrative' but the mechanical reality of 5E is that the classes are balanced around getting 2-3 short rests per long rest, and roughly 6 or so encounters per adventuring day (however long that may be, depending on which rest variant you're...
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    D&D General 6-8 encounters (combat?)

    At that encounter frequency, your game would likely benefit from the Gritty rest variant. At 1-3 encounters per day, with a short rest overnight, three such days with a weeks rest (a long rest) balances the classes nicely.
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    D&D General what would a good orc culture be like?

    Who says a different species has the same depth and complexity as homo sapiens? Elves have typically been depicted as having more depth and complexity. Vulcans are devoid of emotion. Thri Kreen are giant preying mantises. We're taking fantasy races here. Don't let anthropomorphic bias get in...
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    D&D General what would a good orc culture be like?

    We're talking a fantasy world. Celestials (for example) would be a culture that does exactly that. I disagree on the Klingons as an example of Good Orcs. Lawful Orcs perhaps, but not 'Good'.
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    D&D General what would a good orc culture be like?

    Altruism, mercy, charity, compassion, and placing the interests of others above your own. Evil is defined as harming others, lack of empathy and compassion, murder, torture, slavery and the usual stuff.
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    D&D 5E (2014) Inspiration! How's It Working Out For You?

    Get your players to award it. They can nominate someone for inspiration and if you agree, they get it.
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    D&D 5E (2014) Is the imbalance between classes in 5e accidental or by design?

    It is to a lot of players. A significant number of people who play this game just want to roll dice and deal big damage and smack things hard. They dont want spells or complexity or resource management of slots and stuff. I bet you even have one at your table. Most do.
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    D&D 5E (2014) Is the imbalance between classes in 5e accidental or by design?

    Other than beat a T-rex or Balor to death with my fists, or literally fall into a volcano or from a 20 storey building and survive. Those are pretty cool things.
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    D&D 5E (2014) Is the imbalance between classes in 5e accidental or by design?

    I actually agree. It has its strengths (I can shift the spotlight between PCs by simply adding in or subtracting encounters or short rest opportunities between long rests, and it avoids 4E's 'same-e-ness') but it also has its weaknesses (namely its a chore to police as a DM).
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    D&D 5E (2014) Is the imbalance between classes in 5e accidental or by design?

    As a general rule, No. Its one of the leading causes of DM's quitting IME. A PC gets access to a new ability the DM has no experience with and sudden anti-magic fields pop up everywhere, railroads occur and then the DM rage quits. Its why many games dont get past the mid levels, and as a...
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    D&D 5E (2014) Is the imbalance between classes in 5e accidental or by design?

    No. I think class balance is directly influenced by the number and frequency of encounters and short rests one gets between long rests. Specifically I argue that looking at classes (any class) in isolation outside this context is leading many into error.
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    D&D 5E (2014) Is the imbalance between classes in 5e accidental or by design?

    And @Umbran that was the point I was trying to make. Many that have this problem of 'Wizards are God' have it because they get 5 minute work days, often by DMs that dont know better, prefer single encounter days, or know how to DM high level play. Im not one of those DM's. I've gone to great...
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    D&D 5E (2014) Is the imbalance between classes in 5e accidental or by design?

    I keep working on (and then forgetting about) a variant game of 5E that does just that. Bascially turns every spell into a ToB Manouver and ports the actual manouvers from ToB to 5E and then everyone is 'encounter neutral' when it comes to powers. Mirror image turns into a Stance. Shield is a...
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    D&D 5E (2014) Is the imbalance between classes in 5e accidental or by design?

    Thats an argument I can get behind. Im not here supporting the 6-8 encounter/ 2-3 short rest AD. Im just here saying it exists, and these problems (Wizards are God) only seem to happen to people who deviate substantially from that baseline. Of course Schroedingers wizard with 40 spells (that...
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    D&D 5E (2014) Is the imbalance between classes in 5e accidental or by design?

    I dont share his opinion at all. I argue the exact opposite.
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