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    The Last of Us (HBO Max)

    I get its not a show about zombies (it's a show about human relationships and choices) but I'd still like to see more infected. They're appearing a little too rarely for mine to frame the overall threat to the protagonists (although to be fair when they do show up, they're 20 times the threat...
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    D&D 5E (2014) How can I get Wrathful Smite on my spell list?

    A ton of creatures are flat out immune to frightened. Which conditions are the most monsters immune to, and which are the fewest immune to? Oozes, most constructs, a lot of undead, plants, and fiends can’t be frightened at all. You also have the save to deal with (and legendries) and the fact...
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    D&D 5E (2014) How can I get Wrathful Smite on my spell list?

    Maverick Artificer gets access at 3rd.
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    The Last of Us (HBO Max)

    I know its a show about humanity and human relationships, but it arguably needs a few more Zombie encounters. The world feels all a little too safe.
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    D&D General My Metagame Rule

    For the love of Bane, surely the fact 'Dragons breathe fire' is common knowledge surely? I'd assume pretty much everyone (in a standard DnD world like Greyhawk or Faerun) knows (at a bare minimum): 1) Dragons have breath weapons. 2) Different dragons have different breath weapons. 3) The color...
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    D&D General Give my your favorite class abilities

    Pretty much everything in ToB.
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    D&D 5E (2014) Making Combat Mean Something [+]

    The thing with Rolemaster is that along with the hundreds of critical charts it had, it also had a gazillion healing herbs. So at the end of every combat, you'd guzzle down some Akbutege and heal those broken bones/ sprains/ regrow limbs/ bleeding/ nerve damage etc. The penalties were largely...
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    D&D 5E (2014) Making Combat Mean Something [+]

    I ran that rule myself for a while. ''Once per short rest, when dropped to 0 HP and not killed outright, you may choose to remain on 1 HP and roll on the Lingering Injuries chart for a specific injury. Unless permanent (missing limb) the injury remains until you take a Long rest'' It's an...
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    D&D 5E (2014) Is it right for WoTC to moralize us in an adventure module?

    It doesnt matter if it works or not. We don't measure 'morality of a decision' by 'effectiveness'. For example, sacrificing an innocent child to stop a Demonic incursion (and save the lives of millions) is still an Evil act. It may be effective. It may be the lesser of two evils. But it's...
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    D&D 5E (2014) Making Combat Mean Something [+]

    Ok, well if it's not up for debate, why post them in a forum for discussion then? It seems you've made up your mind. Best of luck to you.
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    D&D 5E (2014) Is it right for WoTC to moralize us in an adventure module?

    Neutral is 'generally seeking to avoid harming others while lacking the compassion to regularly go out of your way to help others.' Most people likely fall into this category. Very few people go around regularly helping others (at their own expense) just like very few people (thankfully) go...
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    D&D 5E (2014) Making Combat Mean Something [+]

    Ok, so lets work on a different solution. What are your goals. Tell me what you want to see at the table.
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    D&D 5E (2014) Making Combat Mean Something [+]

    It's what happens when DMs dial up encounter difficulty to counter strong PCs' by introducing really over CR-ed encounters. It actually entrenches the problem. Combats invariably come down to: Step 1: Do everything in your power to win initiative and go first. Ambushes, Stealth, Initiative...
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    D&D 5E (2014) Is it right for WoTC to moralize us in an adventure module?

    Look, I generally dont have a problem with evil PCs (depending on my players and their maturity) including in a mixed alignment party. I have no real issue in such games with adult themes, or the PCs engaging in torture or genocide. We're all clear that 'torturing the kobold' and 'engaging in...
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    D&D 5E (2014) Making Combat Mean Something [+]

    Would be another option if you wanted to dissuade Long Rests mechanically. As would an increasing XP bonus for each encounter done (after the 1st) in between Long resting. It also seems a lot more fun than 'forcing my players to embrace the suck a lot of the time, with the side effect of...
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    D&D 5E (2014) Is it right for WoTC to moralize us in an adventure module?

    Im not using Gygax as my moral compass, and I see literally no reason why anyone would (or should). Even if his own personal moral compass of 'genocide and slaughtering children because Nits make Lice is LG' was the basis for the alignments in 1E (and that's debatable), it's in no way applicable...
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    D&D 5E (2014) Is it right for WoTC to moralize us in an adventure module?

    You've negotiated a treaty. Think of it as negotiating something like the Good Friday Agreement, rather than joining (or aiding) either side. Finding a peaceful solution, that minimizes harm is generally always going to be the 'Good option'. Negotiating with the Kobolds to release the people...
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    D&D 5E (2014) Making Combat Mean Something [+]

    No, but the Gritty realism rest variant does that (or some variation on the above). Your HP (and HD) are expected to last you 6-8 medium to hard encounters. Whether they're scattered out over the course of a month or a single day, doesnt matter. But you could do that without forcing the...
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    D&D 5E (2014) Making Combat Mean Something [+]

    It does stop (or seriously hamper) you from using your abilities as a martial. Rogues are totally denied sneak attack class feature with even a single level of exhaustion. Vs AC 15 a 7th level Rogue (Dex 20, shortsword) has a DPR of 15 (65 percent chance of 4d6+5). The same Rogue with a single...
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