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  1. aramis erak

    I am surprised I am still excited for Daggerheart

    Exhaulted can and does cause about as much analysis paralysis as D&D. It's just that so few play it...
  2. aramis erak

    Most influential RPG

    To my knowledge Traveller 1977 - Evasion gave a penalty to opponenent's hit rolls, allowing moving and slow reloading but no attacks. RuneQuest - 1978 first rolled active defense Not sure - first I encounted was in RQ 3rd, but I think it's also in RQ2. It's just like all other skills - it can...
  3. aramis erak

    Most influential RPG

    Most early solo games were just modules for standard TTRPGs. The rest were built into such modules. Standalone solo rules are a mid 90's thing, not intended for solo but for GM-less Trad Play.
  4. aramis erak

    Most influential RPG

    It was largely the same mechanics as all other RTG games... there are differences, but the layout was hard to use. Once understood, it supposedly played just fine, and that was far easier to do if one knew the other RTG games - Mekton or CP/CP2020... CF was no help, tho' as it was their oddball.
  5. aramis erak

    Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative

    There's a precise measurement sidebar for movement and ranges... almost like they read my complaints about L5R5 Beta 1 from the (now extinct) FFG boards... in the combat rules... Core p 103, which makes free moves 6" and action moves 12"
  6. aramis erak

    Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative

    Explicit grid movement in squares is an option. Sidebar on the combat movement. the P&P are 9 to a letter sheet, so looks to be 10.5/3 by 7.5/3, for 3.5"×2.5", which is MTG card size, but some printers require margins larger than 0.25". Note: art-less versions are on the download resources...
  7. aramis erak

    Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative

    5e: A 6th level (of 20) primary caster has 3-4 levels of spells, with different numbers of spells per each spell level, a pool of available spells to cast with those pools, a wider pool of known but unready (needing a rest to access), and 7-8 class special abilities. 0-3 race or 1-2 Ancestry...
  8. aramis erak

    I am surprised I am still excited for Daggerheart

    They have... reprints. With the Edge imprint in place of FFG. Pray they DON'T do any homegrown - they're likely to screw it up badly.
  9. aramis erak

    Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative

    D&D 5 has Fatigue to track; less used but still present as a core rule. Plus most D&D casters have to keep track of 1 to 9 (varies by level) separate pools of spell points (Except Warlock)
  10. aramis erak

    I am surprised I am still excited for Daggerheart

    The thing is, there are fanbases, and note that Modiphius is still treating it as their flagship RPG (pun intended). Current licensed Trek RPGS, Commercial: STA and Captain's Log (both 2d20 from Modiphius), GPD, PD20, PD1e Current Fan-License RPGs: Alpha Quadrant, Where No Man Has Gone Before...
  11. aramis erak

    Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative

    I'm reading it now, but it looks like less mechanical stuff. Half as many levels, advancement is on the "character guide" (which is essentially page 2 of the sheet), not a new power every level, most things are fueled by either hope or stress. Given that the once per type powers are on cards...
  12. aramis erak

    I am surprised I am still excited for Daggerheart

    Star Trek Star Wars Alien All three of which are on their 2nd or later license, all three have significant player bases. Trek's player base is strongly divided... but it's divided by system used. FASA, LUG, Decipher, Prime Direcitive 1e... all having player bases unhappy with STA (Star Trek...
  13. aramis erak

    Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative

    Designers' goals with the design are the goals I was referring to. In the case of DH, those are pretty well laid out.
  14. aramis erak

    Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative

    Many GMs use the roll not to determine if information is given, but how much information.
  15. aramis erak

    Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative

    If the goals are laid out, the assessment of whether the mechanics can achieve them isn't all that subjective. Whether the will is less objective than if they can. Whether or not it's enjoyable or desirable is the subjective part.
  16. aramis erak

    Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative

    Better is a highly personal &/or situational assessment. The only universal is that good editing and layout improve any ruleset's usability.
  17. aramis erak

    Most influential RPG

    Palladium was a constant target of the Anchorage ultra-right for the burnpiles.
  18. aramis erak

    Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative

    One of the problems with traditional structures is that the needed structure in an RPG is always more amorphous than the traditional 1 Act Model, 3 Act Model, 5 Act Model, or other "classical" dramatic structures; they often feel stilted in RPG play. A few games have more useful structures...
  19. aramis erak

    How Long Do You Wait Before You Houserule a New TTRPG?

    There are several "Hmm, that's odd" choices in D&D 5e... That's one. That some classes don't is yet another... one way or the other, dudes. I've lost my nostalgia for older D&D, too... too many things to houserule to make it viable for me as a GM. I'll note that I don't mind the Pugmire &...
  20. aramis erak

    RPG CROWDFUNDING NEWS – OSRIC 3, Cloud Empress, ShadowWest, and more

    In which case, I've no need of it.
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