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  1. aramis erak

    Modiphius 2d20 Advice

    It's closer to Conan than to Dune or STA. Or to S:1999. It does one thing VERY differently: level based advancement. Every level is a perk, an extra HP, and a skill level.
  2. aramis erak

    Modiphius 2d20 Advice

    The starter set puts the PCs as a House Minor in place of House Atreides. Same time, same basic situation, but whether or not there's a Kwizats Haderach involved is a group decision, and there's room for Leto in the background, still on Caladan.
  3. aramis erak

    What makes a successful superhero game?

    You don't buy a new VPP... nor a new multipower... but you put a pretty narrow limit on the slot in your extant multipower. The Multiform? sure limit it... buy it with charges. Can get prices down a good bit that way.
  4. aramis erak

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    BTRC's EABA and CORPS as well. (For generic use, CORPS with the black and red cover is the one wanted; the grey cover is older, and much narrower.) EABA feels like Advanced D6 System... I can attest that CORPS runs fantasy just fine. Just loosen the skill caps and it gets super cinematic in...
  5. aramis erak

    What makes Arthurian fantasy its own genre, different from more traditional D&D-ish medieval fantasy? What are some Arthurian-style plots?

    The genre itself has the following tropes: 1) Knights do all the interesting stuff 2) The crown is fair and good, but bad is done in their name 3) Magicians exist, but are not showy, nor are they quick. Their work can be widespread, but it's going to take them time. 4) Religion is a factor of...
  6. aramis erak

    Modern Action RPGs

    D6 Adventure would be my first suggestion. It's really the d6 version of Indiana Jones, minus the Lucas IP. And mechanically, aside from damage, it's the same as WEG's Star Wars. It's relatively fast, character gen is usually short enough to do at a con (don't include the ads/disads in con use)...
  7. aramis erak

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    I liked the idea of GURPS, and got my copy of 1e on a preorder. I wasn't thrilled with GURPS by 1990... and mostly shifted to Hero for my universal system needs. I almost completely quit GURPS in the late 90's... I found G:IOU to be compelling setting, but completely ruined by the details of...
  8. aramis erak

    Daggerheart General Thread [+]

    Yes. Some oversights, such as no picker for adversary powers in the Foundryheart one. And a few small bugs.
  9. aramis erak

    Common Pitfalls in Game Design

    Fundamentally, I think the most common flaw is perverse incentives. For example, TSR AMSH, you can't play a vicious anithero such as Blade, Hellboy, or even hulk, if you want to advance; moreover, missing a date is a higher hit to Karma than stopping a mugging gains... causing Spidey (Peter) to...
  10. aramis erak

    Tips and Tricks to Running a Con Game

    Players at an adjacent table, playing a different module are the ones that have a real reason to be able to complain. A very real situation at organized play and conventions. Parents, having to be in LOS of their under 15's That's the core issue with the X-Card as initially described; it was...
  11. aramis erak

    What makes a successful superhero game?

    Found family is a category I left out; it always seems to arise from the other kinds. In the case of the FF, Ben's found family well before the accident. The accident makes them into a different subgroup - common origin groups. Which often are families, anyway. See also the Norse Gods in Marvel.
  12. aramis erak

    What's the bare minimum for a VTT?

    Depends upon the game. Tunnels and Trolls, where it's common for the rolls to be 3-12 dice per player, rolled and totalled, and also checked for 6's, and GM's can wind up rolling 30-100 dice... the roller is often faster. Same for WEG Star Wars, where 4-10 d6 are not uncommon player rolls...
  13. aramis erak

    What makes a successful superhero game?

    There are severa kinds of Team comics I've seen... Fantastic Four, X-Men, TMNT: Most of the cast is stable long term, some changes at reboots. Characters are created specifically for the team... tho' certain characters may also have solo series. The TV "Why the «bleep» are they together?"...
  14. aramis erak

    What makes a successful superhero game?

    The mechanics are 99% the same, except that many powers weren't in the system yet. Champions 1e is 64 pp., minimal art, few examples. Champions 3e is 142 pp. Much more art, many more examples. More villains and iconics, all on full sheets plus more description. HSR 4 is not huge; 224pp... but...
  15. aramis erak

    Worlds of Design: The Problem with Space Navies, Part 1

    Unless you're running a Ferengi ship... or a Klingon one. And the latter is a fully supported mode. I aim for morality play first. Even in the action oriented scenarios.
  16. aramis erak

    Tips and Tricks to Running a Con Game

    It's a stance I've taken in D&DAL play... when every other player groaned at the objection. In that case, it was spiders. I asked if they wanted to sit out the scene in the hall and come back; they did. I've not had pay-to-play players in 34 years now... not counting the low-cost local cons'...
  17. aramis erak

    Describe your last rpg session in 5 words

    Wed Daggerheart 7 encounters, 3 combats... Smooth...
  18. aramis erak

    What's the bare minimum for a VTT?

    Supported on Mac, Win, Android, iOS. Map and tokens. Supports square grid, hex grid, ungridded, and isomorphic (long axis horizonal diamond/lozenge grid) supports 15° rotation increments supports both metric and English Traditional Measure; Japanese traditional measures a bonus. Ideally, the...
  19. aramis erak

    Worlds of Design: The Problem with Space Navies, Part 1

    If the GM is on the ball, one can run it in any era. I've run TOS, Disco, and post-DS9 campaigns, it's not a big issue. It does work when players opt to not use stored metacurrency; momentum thus either buys traits or info, and all rolls are 2d20, plus helper 1d20 and ship/computer 1d20, both...
  20. aramis erak

    Worlds of Design: The Problem with Space Navies, Part 1

    I'll note also: the budget for SCC's in a given adventure is ship-set; I basically stopped counting because it didn't matter as much as keeping relevant characters available... and only once did it go above a cruiser's rating. Also, in one campaign, a PC died; he opted to take his favorite SCC...
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